Reference
World of Warcraft: Forever — everything we know
Every confirmed fact about Blizzard's Classic+ branch on one living page: dates, the world, dungeons and raids, races and classes, new systems, editions, the beta and name reservation. Tagged, sourced, updated as Blizzard talks.
On this page
Blizzard announced World of Warcraft: Forever at BlizzCon 2026 on September 12. It is the long-rumored “Classic+”: a third branch of the game, built by the Classic team, that starts from the original world at level 60 and keeps adding to it. This page holds everything Blizzard has said or shown, with a source on every line, and a separate section at the end for what is still only reported. For the differences from Classic in one place, see what’s different from Classic; for the short orientation first, see What is Forever?
Dates and how to play
| When | What |
|---|---|
| September 12–13, 2026 | BlizzCon. Forever playable on the show floor; the What’s Next, Deep Dive and Found Photos panels, whose recaps Blizzard published, are the sources for most of this page. |
| September 17, 2026 | Beta opened, right after Blizzard’s live Q&A, at a level cap of 20. |
| October 23, 2026 | Beta closes at 10:00 a.m. PDT, two days later than first planned. |
| October 1, 2026 | Beta cap raised to 30, with Excavation Site: Wetlands, Razorfen Downs and Uldaman opened. |
| October 27 – November 3, 2026 | Early Name Reservation for paid editions, up to three names, first come first served. |
| November 4, 2026, 3:00 p.m. PST | Launch. |
| December 9, 2026 | New raids unlock: Barrow Deeps (10-player) and Hyjal Summit (20-player), per Blizzard’s panel recap. |
Launch in other time zones: 6:00 p.m. Eastern and 11:00 p.m. UTC on November 4; midnight Central European Time and 10:00 a.m. Sydney time on November 5.
You do not buy Forever. Access is included with an existing World of Warcraft subscription or Game Time. The paid editions add the Skyborne race, beta access, name reservation and cosmetics; see Editions below. One hardware note: at launch Forever drops support for GPUs older than AMD Graphics Core Next 1 (2012), NVIDIA Maxwell (2014) and Intel Skylake (2015) , because its new lighting needs a compute-shader feature those generations introduced; the beta FAQ lists Blizzard’s example cards.
What Forever is
Forever is set in the first year of World of Warcraft, and the level cap stays at 60 “for the foreseeable future” . Instead of raising the cap with an old expansion, Blizzard is filling in the original map and adding stories that sit alongside the events of vanilla. New content spans the whole 1–60 bracket, not only the endgame, and many of the new dungeons and quests are for characters well below 60.
Blizzard’s own description of the design is “the world as a main character” : carve your own path, no rush. It is developed by the Classic team and intended to embody the principles of the original game, while borrowing two decades of quality-of-life improvements where they do not change what made vanilla work.
Forever begins from the same point in canon as the original game. Senior Encounter Designer Michael Nuthals told The Sun that everyone starts from the same line the original game did in November 2004 , and Principal Designer Kris Zierhut said the world then evolves indefinitely, with each update meant to carry something for every kind of player rather than for raiders alone.
Forever runs alongside the current retail game and Classic as a third version. Blizzard has not said what, if anything, changes for existing Classic realms.
The world
Three new zones ship at launch, several existing zones are overhauled to “fill in the blank spaces” of the vanilla map, and more than 1,000 new quests are spread across the 1–60 bracket. Every zone of the original world, with its quests and NPCs, is indexed under Zones; the new zones get pages as the beta shows them.
A GameSpot interview with Senior Game Designer Josh Greenfield and Senior Art Director Jeff Parrot put numbers on the quests: original Classic had roughly 3,000 to 3,500 quests and Forever adds about 1,000, with 50 to 200 in each of the four new zones, many more in the Wetlands and Azshara, and new content appearing from about level 5 .
New zones
The What’s Next panel named them. Blizzard’s own recap confirms the Riverglades at the mid-30s to mid-40s with more than 150 quests, and Zephras Isle at levels 1 through 12 ; the rest of the detail is as reported by Wowhead :
- Mount Hyjal — set after Archimonde’s defeat, includes Darkwhisper Gorge. Blizzard’s Found Photos recap has players “explore the aftermath of the Battle for Mount Hyjal, meet emerging factions, form alliances” .
- Shen’dralas — south of Desolace through the Valley of Bones, exploring the characters and stories connected to Eldre’Thalas ; Wowhead ties it to the Shen’dralar, Dire Maul and the region’s centaur tribes.
- The Riverglades — a frontier of rivers, grasslands and trade routes for the mid-30s to mid-40s. Blizzard’s Found Photos recap sizes it: roughly the size of Stranglethorn Vale, built from a previously inaccessible part of the Classic world, with nearly 200 quests for both factions , connected to the Burning Steppes, Redridge, the Swamp of Sorrows and the Badlands, with its port at Powderfuse Port, gnoll camps, ogres, the Powderfuse goblins, the Twilight’s Hammer and the Brotherhood of the Horse.
- Zephras Isle — the Skyborne starting experience, levels 1 through 12, with architecture inspired by Skywall. The Found Photos recap tells the story: rebels who fled Eldre’Thalas after the War of the Ancients found refuge in Skywall; now their elemental benefactors have vanished, the island’s pylons are failing, and the Windshapers, the High Order and the Al’Aketh vie for control.
New ship routes make the world smaller, per the Found Photos recap: Stormwind Harbor to Auberdine; Menethil, Southshore and Auberdine on one line; and a route from the Steamwheedle Cartel in Tanaris to the Riverglades . The starting zones gain NPCs, quests, profession hooks and recipes; the Wetlands gains quests; Desolace’s centaur factions gain quests and rewards.
Each of the new places, the nine dungeons, the two raids and the battleground among them, has a page under New in Forever holding what Blizzard has said, until the beta fills it in.
Wowhead notes the full zone list is not yet public, so this is the highlight reel rather than the whole map. Which of the four count among “three new zones” and which are reworked has not been spelled out.
Visuals
The world gets updated lighting and visuals, and characters get a toggle between HD models and the old-school look. Game Informer’s summary lists new lighting and global illumination, volumetric particle effects, a new water renderer and real-time shadows . Blizzard’s recap spells out the character options: modern and Classic visual presets, High-Definition and Standard-Definition character models, restored Classic animations for the HD models, and official gamepad support .
At BlizzCon’s “Evolving a Timeless World” panel, Lead Environment Artist Matt Heyman and Lead Software Engineer Jason Scott showed the work: fog reworked in Dustwallow Marsh and the Wetlands, where the mountains near Ironforge now show in the distance; a day-and-night lighting pass in the Badlands, where shadows follow the sun; and water in Ashenvale that flows downstream , with before-and-after views of Duskwood, Theramore, the Barrens, Darkshore, Felwood and Durotar.
Game Director Ion Hazzikostas told But Why Tho? that the relighting is not only an engine change but was done by hand by environment artists across the zones ; his example was Duskwood at night, where torches and lanterns carried by players now cast real-time light. In the September 17 live Q&A Blizzard added that the HD and SD models share the same skeletons, with running, casting and other animations updated in a Classic style so the toggle works either way .
Dungeons and raids
Nine new dungeons ship at launch, and Blizzard’s Kaivax has since posted their level ranges on the forums, correcting a wrong one for Krol’dok Stronghold that had circulated since BlizzCon: Hall of Thanes 13–18, Ruins of Lordaeron 15–20, Excavation Site: Wetlands 24–29, City of Dalaran 28–33, Drowned City 35–40, Krol’dok Stronghold 40–45, Alcaz Prison 48–53, Blackmaw Hold 55–60, Shaper’s Terrace 58–60 . Each has a page under New in Forever. Blizzard’s own recap of the What’s Next panel names all of them: the Hall of Thanes beneath Ironforge, the Ruins of Lordaeron, an excavation site above Whelgar’s Excavation, the City of Dalaran, Blackmaw Hold, the Drowned City, Krol’dok Stronghold, Alcaz Prison and the Shaper’s Terrace . Blizzard sketches a few of them: the Forsaken reclaiming the Ruins of Lordaeron, magical trouble in Dalaran, titan mysteries in Un’Goro, naga and pirates around the Drowned City, and corruption stirring in the depths of Blackmaw Hold. Many are aimed below 60, and dungeon quests are on the post-launch roadmap. The places two of them sit in, Ironforge and Un’Goro Crater, and the Ruins of Lordaeron in Tirisfal are in the world index; the dungeons themselves get pages when the beta opens them, next to Classic’s own, from the Deadmines to Naxxramas.
Dungeon experience has moved to the first clear. Kris Zierhut told The Sun that experience from killing monsters in dungeons has been brought way down while experience for completing dungeon quests is much higher, and the experience curve to 60 is unchanged . A dungeon’s first run pays very well and repeat runs do not; Blizzard would rather players head for Shen’dralas, the Riverglades or Hyjal than grind one instance. In the September 17 live Q&A, Josh Greenfield said Tarnished Undermine Reals, Season of Discovery’s dungeon currency, are coming to Forever ; how they are earned has not been said.
Raids unlock after launch. Blizzard’s recap gives the date: new raids unlock on December 9 . Barrow Deeps is planned as a maximum-level 10-player challenge and Hyjal Summit brings 20-player encounters to the mountain, with new tier sets and a legendary reward Blizzard says it will reveal in full later. The roadmap after that lists more raids, dungeons, PvP updates, world content, more quests across 1–60, Hardcore, and “a revamped iconic raid” Blizzard has not named. Wowhead describes the wider plan as new 10- and 20-player raids over the next year alongside returning old favorites. An earlier report of three raids has not been borne out by the roadmap.
How raiding is structured. From the September 17 live Q&A: every tier has both a 10-player and a 20-player raid; flexible raid sizes are not planned for launch; dungeons and raids have a single difficulty; and 40-player raids return, starting with Onyxia’s Lair, though not with every tier . The Sun’s interview adds that Barrow Deeps is the prison that held Illidan, with more than one entrance, one of them in Hyjal, and that tier pieces can be earned across all three raid sizes .
Chase items and slower item progression. Blizzard wants a raid to stay worth running after the next one opens. Zierhut told The Sun that every boss’s loot table carries at least one chase drop, a very strong item with a lower than normal drop chance , and compared them to the Dragonspine Trophy of The Burning Crusade. Michael Nuthals and Tim Jones told IGN Nordic how the rest of the gear chase runs sideways: some items carry biome buffs, such as a speed bonus in a desert, others add damage against a creature type such as dragons, and later raid tiers raise player power carefully so that earlier raids’ gear stays useful , Season of Discovery having gone too far. Blizzard also told MMORPG.com that raid item stats stay hidden until an item drops, with no Dungeon Journal to look them up in advance , so loot priorities get worked out live.
Molten Core is not part of launch. Molten Core will open at some point, not at launch , Zierhut said; Forever starts with something new instead.
GDKP is not allowed. Blizzard said in the live Q&A that gold-bid raids will not be allowed in Forever, that it will watch the economy actively, and that it means to be far harsher on gold buyers than in the past . Its reasons were social: GDKP tends to crowd out guild raiding and raises the bar for newer players. The penalty for buying gold was not spelled out in what we read.
PvP. The Darkspear Islands is a new 15-versus-15 battleground off the coast of Kalimdor, combining strategic control points with Arathi Basin-style flag captures and defense . No date is attached beyond “PvP updates” on the roadmap. Blizzard told Kotaku that players can reach rank 14 within each season or patch cycle, earning cosmetics and PvP armor with stats . The September 17 live Q&A added that there is no rated PvP, the track resets every season or tier, and Honor is being tuned so that sitting in Alterac Valley is not the best plan . Blizzard also mentioned a new battleground that comes with a new reputation.
Honor and Rank Points. Blizzard’s PvP progression article of October 7 splits progression in two: Honor is a currency from PvP such as player kills, battlegrounds and PvP quests, and buys two PvP sets, a blue one and an epic one; each epic piece is its blue piece upgraded with an Emboldened Seal, and a Seal can be bought only once its required rank is reached. Rank Points, from PvP such as battlegrounds and PvP quests, carry players up the original ranks toward High Warlord (Horde) or Grand Marshal (Alliance), with a weekly cap on ranks, and a battleground’s holiday week pays extra of both . The same article says Blizzard reviewed Honor gains so they are more consistent from one battleground to another, since it wants players to enjoy every map, not to feel they must queue Alterac Valley because it is efficient for Honor; each rank unlocks item rewards, from a tabard at rank 1 through mounts at 11 to epic weapons at 14 . Our entry lists every rank.
Races and classes
Skyborne Elves are the new playable race, starting on Zephras Isle. A Skyborne chooses the Horde or the Alliance at character creation, and the choice sets the class list: all Skyborne can be Warriors, Hunters, Rogues or Druids; Horde-aligned Skyborne add Shaman, Alliance-aligned Skyborne add Mage . Skyborne Druids have their own sky-blue Bear, Cat, Travel and Moonkin forms; no Tree form was shown. Customization is described as extensive. The race and its starting experience require the Skyborne Heroic Pack or a higher edition; they are not included with a plain subscription.
Where the Skyborne come from. From Blizzard’s live Q&A: the Skyborne ended up in Skywall, the elemental plane, and with no Sunwell they have suffused themselves with elemental magic . Asked why the new race is not the high elves of Quel’Thalas, the developers said players can expect both in time: their plans for Quel’Thalas were too large for a low-level zone, and the timing was wrong for launch.
Skyborne racials. The Alliance variant is the High Order, the Horde variant the Windshapers. Both have Walk on Air (a ten-second downward glide), Wind Blessed (passive 1 percent Haste) and Elemental Insight (5 percent more damage to Elementals); the High Order add Read Ley Line (100 percent increased Health and Mana regeneration), the Windshapers add Skysight (10 percent run speed) .
Changes to existing racials. Blizzard’s Deep Dive recap sets the shape: each race has two active and two passive abilities, reworked to be stronger and more distinct . Its examples: Dwarf Stoneform now reduces Physical damage taken instead of raising Armor, Find Treasure runs alongside other tracking, Mace Specialization adds crit to all spells and abilities with a mace, and Big Game Hunter adds damage against Beasts; Undead Will of the Forsaken removes Charm, Fear and Sleep but no longer grants immunity, Cannibalize restores Mana as well as Health, and Touch of the Grave gives attacks a chance to drain life. Blizzard’s full list confirms what Wowhead’s earlier coverage reported: Tauren Cultivation grows bonus herbs that need no Herbalism to gather, Orc Axe Specialization adds 1 percent critical chance to spells and abilities with an axe, Gnome Expansive Mind raises maximum Mana, Rage or Energy by 5 percent, and the new Gnome ability Eureka! cuts the cost of the next three spells or abilities and adds 10 percent to their damage or healing .
New racials for five races. Blizzard’s race and class post lists every race’s four racials, and five races get an ability no earlier post described: Human Will to Survive removes stuns; Orc Shatter Curse gives immunity to curses and banes and reduces magical damage taken for 8 seconds; Troll Rapid Regeneration regenerates 50 percent of maximum Health over time; Night Elf Elune’s Light raises critical chance by 10 percent for 15 seconds; and the Tauren passive Plainsrunning adds movement speed the longer they keep moving . The same list gives the rest of those races’ abilities: Human Perception detects stealthed enemies for 20 seconds, Sword Specialization adds 2 percent critical chance with a sword and The Human Spirit 5 percent Spirit; Orc Blood Fury raises Attack Power and Spell Power by 10 percent for 15 seconds and Hardiness shortens stuns by 20 percent; Troll Berserking adds 10 percent casting and attack speed for 10 seconds, Beast Slaying 5 percent damage to Beasts, and Regeneration keeps 10 percent of Health regeneration going in combat; Tauren War Stomp stuns nearby enemies for 2 seconds and Endurance adds 5 percent Health and 1 percent Hit Chance; Night Elf Shadowmeld gives stealth while standing still, Quickness adds 1 percent Dodge and 2 percent run speed, and Wisp Spirit 75 percent run speed while dead; Gnome Escape Artist gives brief immunity to roots and snares, and Engineering Specialization makes engineering devices more reliable .
New race and class combinations. Blizzard’s Deep Dive recap names six: Gnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock, and Undead Paladin, with more planned for future updates . The class picker shows all nine classes with the new pairings marked, filterable by faction, role and race, and each class has a guide that holds Classic’s design as the baseline and what Blizzard has said for Forever.
Talents and combat. Talent trees keep the same number of rows, with milestone talents at 11, 21 and 31 points and a new 16-point milestone; some talents are unchanged from patch 1.12, some adjusted, and Divine Spirit, Blessing of Kings and Improved Mark of the Wild are baseline . Combat keeps Classic’s pace: an ordinary creature takes a solo player roughly 10 to 15 seconds, crowd control still matters in dungeons, and threat still has to be respected. Zierhut told The Sun that the goal is for all 27 talent trees to be viable in dungeons and raids , and that making the old buff talents baseline is what freed room for new ones.
Paladins, the first class detailed. Holy Strike at level 6, Seals no longer consumed by Judgment, Consecration baseline at 20, and Seal of Fury, a Protection Seal that favors fast weapons, grants small absorbs and makes Judgment a taunt , plus new talents in all three trees, from Infusion of Light and Light’s Vigil for Holy to Templar’s Bulwark for Protection and Twist of Light for Retribution. Paladins still lack an interrupt and a slow. Other classes follow “through future videos and articles”. The full detail is on the Paladin guide.
Itemization. Spell, melee and ranged hit chance are combined, as are the three crit chances; weapon skill gives less per item; bonus healing includes a third as much bonus damage; new stats reduce the chance to be parried or dodged; caster weapons carry spell damage and healing . Every dungeon drop has been re-examined, hundreds of new drops added, unique dungeon boss items are now blue quality, set bonuses improved, and quest rewards widened, with Mor’ladim’s quest now also offering the Ladimore Heirloom Ring for casters as the recap’s example.
Class quests. Josh Greenfield told MMORPG.com that some of Season of Discovery’s class quests are in Forever as they were, some expanded, and new ones added, with anything that missed launch still on the table , since Forever is not a time-limited season.
Systems
The Legacy system. Legacy Challenges in six categories (exploring, leveling classes, tradeskills, PvP ranks, reputations, dungeons and raids) award one Legacy point each, spent in a perk tree across Professions, Adventure and Resourcefulness . The perks apply to every character on the account, are mostly passive, and none affect combat power; examples from the BlizzCon demo build include faster rested experience, talent points from level 9, more reputation, less durability loss on death, and tradeskill bonuses. A separate reward track pays out cosmetics by total points, including a Replica Ironforge Air Rifle toy, a Spectral Bear Cub pet, a Spectral Bear tabard and a Spectral Bear mount. Numbers come from a demo build and may change.
Realmless rulesets. There is no realm list. Blizzard’s Deep Dive recap: players choose a ruleset, Normal (PvP by mutual consent), PvP, Roleplaying, or Hardcore after launch; each functions like its own large ecosystem, cross-ruleset grouping is not supported, and factions stay separate . Collections and Legacy Points are account-wide across rulesets, except that nothing flows into Hardcore. Players can set a language preference, and the PvP ruleset gets faction-balance systems like Season of Discovery’s. The September 17 live Q&A added that battlegrounds are the one activity shared between rulesets, and moving a character to another ruleset needs a character transfer .
Realmless, not regionless. Oceanic players are hosted on Oceanic datacenters and share the US-wide auction house; when a group spans datacenters, the game picks the one that suits the whole group , so playing with friends overseas can mean higher ping. Ion Hazzikostas told But Why Tho? that the new server infrastructure does not connect regions, and updates will be staggered region by region around weekly resets and off-peak hours . Tim Jones told IGN Nordic that a system behind the scenes keeps steering you toward players you have met before, so someone seen in Elwynn Forest may turn up thirty levels later in Desolace .
Addons. Blizzard confirmed through its UI Discord, as reported by Wowhead, that Forever runs on the same UI code as the modern game and inherits Midnight’s addon changes, including the “secrets” system that limits what addons can read in combat ; addons built for the old Classic API need rewriting. In the September 17 live Q&A Blizzard added that Forever’s boss encounters are simpler, which should make the shared API easier to live with.
Bank space. The default bank is two to four times the size of the original game’s, while starting bag size is unchanged , and Blizzard says more storage comes when players need it.
Two-part names. Every character has a Full Name made of a Main Name and a Secondary Name; both are required, and whether the second shows is a settings toggle . Blizzard’s recap adds that names are unique per region , its example being “Ana Forever”. The live Q&A added that a full name cannot be reused on another ruleset , so one name is held once per region.
Transmog, optional. Forever has transmogrification, and a setting decides whether you see other players’ transmogs or the base look of their gear , for everyone you see. The Deep Dive recap fills in the rules: a transmogrifier in certain cities configures outfits or disables the system; Classic Mode disables it automatically; a bind-on-pickup Uncommon or Rare dungeon drop grants its appearance to every eligible looter, epic raid drops only to the player it binds to; Poor and Common items grant their look on loot; plate stays plate and cloth stays cloth; high-level appearances unlock at 60 . The live Q&A added that a saved outfit can hold more than one appearance per slot and switches by the armor type worn , so the silhouette rule does not force a rebuild when gear changes.
Camping. Craft a campfire in the outdoor world; other players can stop by, contribute through their professions, and share the campsite buffs . How long a campfire lasts, which professions count and the size of the buffs are not stated.
Camping, in detail. The Deep Dive recap: a Basic Campfire creates a campsite with vendors, repairs, profession workspaces and one-hour buffs for players who sit and get rested; up to three crafted objects from nearby players, one each, on a shared one-hour cooldown; every profession has three objects, the first at skill 20 and the advanced ones from Blueprint recipes that drop from dungeon bosses . Its examples: a Blacksmith’s Sharpening Wheel for Attack Power, a Tailor’s Faction Banner for Spirit, an Herbalist’s Incense Candle for Intellect, variants of class buffs that do not stack with them; Alchemy Labs, Tanning Racks, and Cooks’ upgraded Campfires for five or ten objects.
Professions. Over 600 new recipes across professions and level ranges, crafted food that can grant a small experience bonus with its stats, and Blueprint recipes from dungeon bosses .
Hardcore is a ruleset, available after launch, a fully enclosed ecosystem; a Hardcore character that dies can transfer to another ruleset, including PvP, and progress earned in Hardcore can become available in the others, never the reverse . No date beyond “after launch”.
Account-wide perks were confirmed at the announcement; the Legacy system is what they turned out to be. The Deep Dive recap gives the numbers: Legacy Points are shared across all characters and spent separately in each one’s trees; at launch each character can spend up to 16 points, up to 65 are earnable at the start, and points beyond the cap feed a Legacy Reward Track of cosmetics such as the Spectral Bear Cub . Its example perks: Well Rested (Adventure) raises rested experience and its cap, Bountiful Harvest (Professions) increases gathered materials, and Reagent Economy (Resourcefulness) removes reagent costs from class abilities. Forever also adopts the Burning Crusade approach to mounts: the cost moves into riding training, and learning the skill grants a mount.
Editions and what they unlock
Everything below comes from Blizzard’s pre-purchase post and the Battle.net Shop.
| Edition | What it adds |
|---|---|
| Subscription or Game Time | Forever itself: the zones, dungeons, raids, quests and the new race/class combinations. No purchase needed. |
| Skyborne Heroic Pack | The Skyborne race and the Zephras Isle starting experience, Early Name Reservation, the Cerulean Prideclaw ground mount, the Shen’dorei Skyseer’s Garb, the Veteran Adventurer’s Rucksack, the Shen’dorei Windwell toy, Skyborne housing decor, and one Invite-A-Friend launch code. No beta access. |
| Skyborne Epic Pack | Everything in the Heroic Pack, plus beta access, 30 days of Game Time from launch, more cosmetics, tabards and pets, and three Invite-A-Friend launch codes in total. |
| Warcraft Forever Collection | Everything in the Epic Pack, plus Warcraft III: Reforged, its Forsaken Kingdom campaign, and Forsaken and Human figurine decor for housing in the current game. |
Prices, the physical Collector’s Edition and a plain recommendation for each kind of player are in the edition guide.
Beta and name reservation
The beta opened on Thursday, September 17, 2026, right after Blizzard’s live Q&A, and runs through the Battle.net app until 10:00 a.m. PDT on Friday, October 23 , two days later than the October 21 in Blizzard’s pre-purchase post. Blizzard’s beta-live post sets its shape: a level cap of 20, rising to 30 later in the test; the Skyborne and Zephras Isle, the Hall of Thanes and the Ruins of Lordaeron and every zone up to level 20 in week one, with more zones, dungeons and the new battleground to open; invitations to opted-in players in waves; and a Server Slam window later in the test when anyone can play for a few hours . The step to 30 came with the October 1 build: the cap rose to 30, and Excavation Site: Wetlands (levels 26 to 31), Razorfen Downs and Uldaman opened beside the eleven dungeons already in the beta . Access otherwise comes with the Skyborne Epic Pack or the Warcraft Forever Collection. Guides on this site are written from what we see in the beta and marked “verified in beta” when they are. How access is delivered, the free sign-up route, the known issues and what Blizzard has not said yet are on the beta FAQ.
Early Name Reservation runs October 27 through November 3, 2026 (Pacific time). It is for paid editions, allows up to three character names per account, and is first come first served, so a wanted name is not guaranteed. We will send a reminder to the email list the morning it opens.
Seen in the data
Found in the game’s files by Wowhead’s datamining, not confirmed by Blizzard. Names, numbers and rewards seen this way can change before launch, and not everything in the client ships. Each item moves up into its section, with its tag changed, when Blizzard confirms it.
- Eight new loading screens: Kalimdor with Mount Hyjal, the Darkspear Islands and the ship route to the Riverglades; the Eastern Kingdoms with Karazhan, Blackrock Mountain, Dalaran and Stormwind’s harbor; Zephras Isle; Dalaran; and Old Ironforge, Excavation Site: Wetlands, the Ruins of Lordaeron and the Darkspear Islands battleground . Our entry.
- New reputation factions: Cenarion Scouts, the Kirin Tor as a faction of their own, Barkskin Burrow and Nightclaw Druids around Hyjal and Zephras Isle, and the Guardians of Hyjal; Timbermaw Hold, the Ravasaur Trainers and the Shen’dralar carry over . Our entry.
- Legacy points come from reaching 150, 225 and 300 in each of the six original professions, levels 25, 45 and 60 on each class, clearing Barrow Deeps and Hyjal Summit and defeating Onyxia, each of the 14 Honor ranks, exalted with any of the four original PvP reputations, completing a continent’s map or the Explore Azeroth achievement, and two questlines; no more than 16 can be spent at launch . Our entry.
- Reward previews: Legacy point totals unlock a replica Ironforge air rifle at 15, a spectral bear cub at 25, a spectral bear tabard at 40 and a spectral bear mount at 55, from Innkeeper Wiley in Ratchet; the PvP rank rewards carry closer names than Blizzard’s list gives them: a faction tabard and insignia early, an elite tabard, elite armor upgrades, faction black war mounts at 11 and a weapon arsenal at 14 . What each PvP rank unlocks is now confirmed by Blizzard and sits in the PvP lines under Dungeons and raids. Our entry.
- A barbershop in Stormwind, seen in beta and BlizzCon demo footage, re-customizes a character after creation, body type and hairstyle included, with an HD-model toggle; whether it costs gold is not known . Blizzard’s known-issues list mentions barber chairs. Our entry.
- A new Dun Morogh quest, Grund and Gozwin, available around level 3, rewards a bind-on-pickup six-slot bag, and a bag reward moves into an empty bag slot on its own . Our entry.
- A branch for Forever’s retail client appeared on Blizzard’s CDN on September 16, with no build contents yet . Our entry.
What we are still checking
Nothing in this section is confirmed. Each item says who reported it.
- Skyborne as a neutral race with Paladin and Shaman access, from a zone called Skyvale. The panel contradicts most of this: the Skyborne home is Zephras Isle, they choose a faction, and their class list has Shaman or Mage, not Paladin.
- A leaked zone list: Blackrock Depths as an open zone, Dragonspine Canyon, Gilneas, Skyvale and the Nazdo Isles. None of these names appeared in the panel coverage; the named zones are above.
- New specializations for Shaman and Warlock. Blizzard’s Deep Dive recap describes talent trees with the same rows as Classic and says nothing about new specializations.
- A first expansion titled “Lands of Conflict”.
When one of these is confirmed or debunked, it moves up into the right section with its tag changed and the confirming source added, and the change is logged below.
Frequently asked
- When does World of Warcraft: Forever release?
- November 4, 2026 at 3:00 p.m. PST, according to Blizzard's announcement and pre-purchase posts. That is 6:00 p.m. Eastern, 23:00 UTC, and 10:00 a.m. on November 5 in Sydney.
- When does the beta start, and how do I get in?
- The beta opened on September 17, 2026 and closes at 10:00 a.m. PDT on October 23, two days later than first planned, with a level cap of 20, raised to 30 in the October 1 build. Access comes with the Skyborne Epic Pack or the Warcraft Forever Collection; the Heroic Pack does not include it. Opted-in players are invited in waves, and a Server Slam window later in the test opens the servers to everyone for a few hours.
- Do I have to buy Forever to play it?
- No. Access is included with an existing World of Warcraft subscription or Game Time. The paid editions add the Skyborne race, beta access, name reservation and cosmetics.
- What is the level cap?
- 60, and Blizzard says it will stay there for the foreseeable future. New content is being added across all levels rather than on top of the cap.
- What is new at launch?
- Three new zones (Mount Hyjal, Shen'dralas, the Riverglades) plus Zephras Isle for the Skyborne, several overhauled zones, nine new dungeons, a new 15v15 battleground, more than 1,000 new quests, the Skyborne Elves, new race and class combinations, the account-wide Legacy system, Camping, two-part names, optional transmog, HD or SD character models and gamepad support. The first two raids unlock on December 9.
- When can I reserve a character name?
- Early Name Reservation runs October 27 through November 3, 2026 (Pacific time) for paid editions, with up to three names per account, first come first served.
- Is Forever replacing WoW Classic?
- Blizzard presents Forever as its own branch of World of Warcraft that runs alongside the current game and Classic, not as a replacement. What happens to existing Classic realms has not been announced.
- Are there realms in Forever?
- No. Blizzard's Deep Dive recap says Forever is realmless: at character creation you choose a ruleset instead, Normal, PvP, Roleplaying, or Hardcore after launch. Each ruleset is its own large ecosystem, grouping stays within a ruleset apart from battlegrounds, and every character has a two-part name that is unique per region and cannot be reused on another ruleset. Moving a character between rulesets needs a character transfer.
- Is Hardcore available at launch?
- No. Blizzard's Deep Dive recap lists Hardcore as available after launch, without a date. A Hardcore character that dies can be transferred to another ruleset, including PvP.
- Which new race and class combinations are confirmed?
- Six, per Blizzard's Deep Dive recap: Gnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock and Undead Paladin, with more planned for future updates. The Skyborne add Shaman or Mage depending on the faction they choose.
- Is GDKP allowed in World of Warcraft: Forever?
- No. Blizzard said in its September 17, 2026 live Q&A that GDKP raids are not allowed in Forever, that it will watch the economy actively, and that it means to be far harsher on gold buyers than in past versions of Classic.
- Are there 40-player raids in Forever?
- Yes, but not with every tier. Blizzard said in the September 17 live Q&A that every raid tier has a 10-player and a 20-player raid, and that 40-player raids return starting with Onyxia's Lair. There is no flexible raid size at launch and a single difficulty.
- Is Molten Core in Forever?
- Not at launch. Blizzard's Kris Zierhut told The Sun that Molten Core will open at some point but not now; Forever starts with new raids instead, Barrow Deeps and Hyjal Summit, which unlock on December 9.
What changed
- The beta now closes at 10:00 a.m. PDT on Friday, October 23, two days later than first planned (Kaivax, October 20): the FAQ answer, the dates table and the beta section say so.
- Blizzard's PvP progression article joins the PvP lines in a paragraph of its own: Honor, a currency that buys a blue PvP set and, with Emboldened Seals bought at their rank, the epic one; Rank Points that carry players up the original ranks toward High Warlord or Grand Marshal, capped weekly; extra of both in a battleground's holiday week; Honor gains reviewed to be more consistent across battlegrounds. What each PvP rank unlocks moves up from Seen in the data as confirmed; the Legacy reward preview and Wowhead's closer names for the PvP rewards stay there, and the Kotaku line no longer says progression comes from Honor alone.
- The beta's level cap is 30 since Blizzard's October 1 development notes: the FAQ answer, the dates table and the beta section say so, with Excavation Site: Wetlands, Razorfen Downs and Uldaman opened the same day.
- Blizzard's race and class post folded in: four new active racials (Human Will to Survive, Orc Shatter Curse, Troll Rapid Regeneration, Night Elf Elune's Light) and the Tauren passive Plainsrunning, with the rest of those races' abilities. The Skyborne racials and the Tauren, Orc and Gnome changes now cite Blizzard's own list.
- Beta night. The beta section and the dates table carry Blizzard's beta-live post (level 20 rising to 30, week one's content, invitation waves, the Server Slam). Confirmed additions: the addon API shared with Midnight, the fog, lighting and water panel, bank space and raid stats hidden until they drop, class quests carried on from Season of Discovery, gear with biome buffs and careful power growth across raid tiers, the launch GPU requirement. A new section, Seen in the data, holds what Wowhead's datamining has found and Blizzard has not confirmed: loading screens, reputation factions, Legacy point sources, the Honor and Legacy reward previews, a retail branch on the CDN, barbershops, a free bag from a Dun Morogh quest.
- The September 17 live Q&A and four interviews folded in: the raid structure by tier with Onyxia's Lair as the first 40-player raid, chase items on every boss, Molten Core not at launch, GDKP not allowed, dungeon experience moved to the first clear, Tarnished Undermine Reals, the PvP Honor track with no rated play, the Skyborne's origin and Quel'Thalas later, the goal of 27 viable talent trees, Classic's quest count beside Forever's 1,000 new ones, the hand-done relighting, realmless details on battlegrounds, transfers, names and Oceanic servers, regions kept separate with staggered patches, and outfits holding several looks per slot. Three FAQ entries added.
- Level ranges for all nine new dungeons from Kaivax's forum post, with Krol'dok Stronghold corrected to 40–45; the Wetlands dungeon carries its official name, Excavation Site: Wetlands.
- Blizzard's Deep Dive and Found Photos recaps folded in: realmless rulesets, Hardcore after launch with the death transfer, the six new race and class combinations, the talent-tree and racial rework, the Paladin detail, combat pace and itemization, transmog and camping in detail, the Legacy numbers, 600+ recipes, the ship routes, the Riverglades at nearly 200 quests with its port and factions, Shen'dralas placed south of Desolace, the Forsaken Paladin journey, and Zephras Isle's story. Three FAQ entries added.
- Linked the four new zones to their pages and pointed the dungeon, raid and battleground names at New in Forever on the world index.
- Blizzard’s own What’s Next recap folded in: all nine dungeons named with Blizzard as the source and the Un’Goro, Dalaran, Lordaeron, Drowned City and Blackmaw Hold story notes; raids dated December 9 with tier sets and a legendary reward; the Darkspear Islands battleground moved up from the still-checking list as confirmed; Camping added to Systems; HD/SD models, restored Classic animations and gamepad support added to Visuals; the roadmap’s revamped iconic raid noted; the Riverglades and Zephras Isle level bands now sourced to Blizzard. Linked the What is Forever? primer from the introduction and the world index from the world and dungeon sections.
- Folded in the What's Next panel coverage: the new zones are named with level bands, the first two raids are named and dated for December, Skyborne classes and racials, existing racial changes, the Legacy system, two-part names, the transmog toggle and Hardcore are now confirmed sections. The leaked Skyborne Paladin claim is marked as contradicted by the panel. Added a Systems section and a link to the new Classic-versus-Forever page. Linked the beta FAQ from the beta section and the class picker from the races section.
- Page created on announcement day from Blizzard's announcement and pre-purchase posts and the press pre-briefing. Named zones, raids and the battleground reported by press are held back until checked against the September 13 deep-dive panel.
Sources
- Blizzard — Heads Up -- WoW Forever Stress Test on October 21 (the beta closes October 23) https://us.forums.blizzard.com/en/wow/t/2387920/1
- Blizzard — How PvP Progression in World of Warcraft: Forever Works https://news.blizzard.com/en-us/article/24303316
- Blizzard — WoW Forever Beta Development Notes, October 1 https://us.forums.blizzard.com/en/wow/t/2360696/4
- Blizzard — BlizzCon 2026 announcement https://news.blizzard.com/en-us/article/24301145/world-of-warcraft-at-blizzcon-2026-discover-whats-next
- Blizzard — pre-purchase post https://news.blizzard.com/en-us/article/24301508/pre-purchase-world-of-warcraft-forever-upgrades-and-begin-your-next-journey-in-azeroth
- Blizzard — What's Next panel recap https://news.blizzard.com/en-us/article/24303862/world-of-warcraft-forever-whats-next-panel-recap
- Blizzard — Deep Dive panel recap https://news.blizzard.com/en-us/article/24303313
- Blizzard — Found Photos panel recap https://news.blizzard.com/en-us/article/24304071
- Blizzard — World of Warcraft Live Q&A, September 17 (stream and VOD) https://news.blizzard.com/en-us/article/24302544
- Wowhead — Live Q&A liveblog https://www.wowhead.com/news=382967
- Wowhead — GDKP Will Not Be Allowed in WoW: Forever https://www.wowhead.com/news=382968
- Wowhead — Tarnished Undermine Reals Coming to Forever https://www.wowhead.com/news=382969
- The Sun — interview with Kris Zierhut and Michael Nuthals https://www.thesun.co.uk/tech/40367702/world-of-warcraft-forever-interview-zones-races-skills-levelling/
- Wowhead — summary of GameSpot's interview with Josh Greenfield and Jeff Parrot https://www.wowhead.com/news=382913/designing-classic-and-new-quests-gamespot-interview-with-blizzard
- But Why Tho? — interview with Ion Hazzikostas and Holly Longdale https://butwhytho.net/2026/09/world-of-warcraft-midnight-interview-2/
- Kotaku — interview on Forever's systems https://kotaku.com/new-things-learned-world-of-warcraft-forever-2000734005
- Blizzard — The World of Warcraft: Forever Beta Now Live https://news.blizzard.com/en-us/article/24304160
- Blizzard — World of Warcraft: Forever GPU Requirements https://news.blizzard.com/en-us/article/24301512
- Blizzard — Create the Hero You Want to Be in World of Warcraft: Forever https://news.blizzard.com/en-us/article/24304075
- IGN Nordic — interview with Michael Nuthals and Tim Jones https://nordic.ign.com/world-of-warcraft-forever/112801/world-of-warcraft-forever-needs-to-truly-be-forever-interview
- Wowhead — the Evolving a Timeless World panel https://www.wowhead.com/news=382929/wow-forever-introduces-huge-graphics-upgrades-to-a-classic-world
- Wowhead — Forever shares Midnight's addon API (Blizzard's UI Discord) https://www.wowhead.com/news=382921/wow-forever-will-have-addon-changes-from-midnight
- Wowhead — summary of MMORPG.com's interview: bank space and hidden raid stats https://www.wowhead.com/news=382960/increased-bank-space-raid-items-hidden-until-it-drops-mmorpg-interview-on-wow
- Wowhead — summary of MMORPG.com's interview: class quests https://www.wowhead.com/news=382941/season-of-discovery-class-quests-to-return-in-wow-forever
- Wowhead — datamined loading screens https://www.wowhead.com/news=382925/new-loading-screens-in-world-of-warcraft-forever
- Wowhead — datamined reputation factions https://www.wowhead.com/news=382945/new-reputation-names-datamined-for-wow-forever
- Wowhead — datamined Legacy point sources https://www.wowhead.com/news=382961/all-known-ways-to-earn-legacy-points-in-wow-forever
- Wowhead — datamined Honor and Legacy reward previews https://www.wowhead.com/news=382959/pvp-and-legacy-system-rewards-in-world-of-warcraft-forever
- Wowhead — a Forever retail branch on the CDN https://www.wowhead.com/news=382935/new-wow-forever-retail-branch-detected
- Wowhead — barbershops in beta footage https://www.wowhead.com/news=382922/barbershops-will-be-in-world-of-warcraft-forever
- Wowhead — a free bag from a Dun Morogh quest https://www.wowhead.com/news=382982/grab-free-bags-in-beginner-zones-with-quests
- Battle.net Shop — World of Warcraft: Forever https://us.shop.battle.net/en-us/product/world-of-warcraft-forever
- Wowhead — New Zones Coming with Forever https://www.wowhead.com/news=382853/new-zones-coming-with-forever-mount-hyjal-riverglades-and-more
- Wowhead — New Dungeons and Raids https://www.wowhead.com/news=382854/new-dungeons-and-raids-coming-in-world-of-warcraft-forever
- Wowhead — Skyborne First Look https://www.wowhead.com/news=382829/skyborne-first-look-new-neutral-race-in-world-of-warcraft-forever
- Wowhead — Racials for Skyborne & Racial Changes https://www.wowhead.com/news=382847/racials-for-skyborne-in-forever-and-racial-changes-to-existing-races
- Wowhead — Legacy System Explained https://www.wowhead.com/news=382842/warcraft-forever-legacy-system-explained
- Wowhead — Main and Secondary Names https://www.wowhead.com/news=382839/main-and-secondary-names-in-forever-for-character-creation
- Wowhead — Transmog is Optional https://www.wowhead.com/news=382834/transmog-is-optional-in-world-of-warcraft-forever
- Wowhead — Roadmap and Hardcore https://www.wowhead.com/news=382833/classic-roadmap-revealed-hardcore-coming-as-well
- PC Gamer https://www.pcgamer.com/games/world-of-warcraft/the-wow-classic-rumors-were-true-world-of-warcraft-forever-promises-to-be-another-timelines-bizzarro-version-of-the-mmo/
- PCGamesN https://www.pcgamesn.com/world-of-warcraft/forever-blizzcon-2026-wow-classic-plus
- Game Informer https://gameinformer.com/blizzcon-2026/2026/09/12/blizzard-announces-world-of-warcraft-forever-expanding-vanilla-wow-with
- MMORPG.com https://www.mmorpg.com/news/wow-forevers-new-skyborne-race-is-locked-behind-a-30-purchase-2000138919
- Windows Central https://www.windowscentral.com/gaming/blizzard/world-of-warcraft-forever-is-blizzards-take-on-classic-revamping-vanilla-azeroth
- MMO-Champion leak thread https://www.mmo-champion.com/threads/2669761-World-of-Warcraft-Forever