Skip to content
wowforever.ninja

Tool · Professions planner

First Aid leveling planner

Set where your First Aid stands and where you want it, choose which recipes to count, and read the path: the recipe at each skill, how many crafts to expect, and the reagents summed into a shopping list with where each comes from.

Community 14 Classic recipes from the client's tables; reagent sources and prices from the 1.12 baseline; expectations, not promises The First Aid page
Recipes to count
Prefer
Default plan: every point from 1 to 300 on trainer and vendor recipes, cheapest reagents.

401 crafts expected for 299 skill points, from 1 to 300.

SkillCraftCraftsChanceReagents per craft
1–29 Linen Bandage 29 100% 1 × Linen Cloth
30–44 Linen Bandage 20 75% 1 × Linen Cloth
45–49 Heavy Linen Bandage 5 100% 2 × Linen Cloth
50–74 Heavy Linen Bandage 34 75% 2 × Linen Cloth
75–79 Heavy Linen Bandage 20 25% 2 × Linen Cloth
80–114 Wool Bandage 47 75% 1 × Wool Cloth
115–149 Heavy Wool Bandage 47 75% 2 × Wool Cloth
150–179 Silk Bandage 40 75% 1 × Silk Cloth
180–209 Heavy Silk Bandage 40 75% 2 × Silk Cloth
210–239 Mageweave Bandage 40 75% 1 × Mageweave Cloth
240–259 Heavy Mageweave Bandage 27 75% 2 × Mageweave Cloth
260–289 Runecloth Bandage 40 75% 1 × Runecloth
290–299 Heavy Runecloth Bandage 14 75% 2 × Runecloth

Shopping list

Expected units across the whole path, rounded up; a run of low-chance crafts can need more.

Ranks to train

Each rank raises the cap; train it before the skill reaches the one below, at any First Aid trainer.

  • Apprentice First Aid: from skill 0, cap 75
  • Journeyman First Aid: from skill 50, cap 150

How the numbers are made

One skill point at a time. A craft always raises the skill while the recipe is orange, three times in four while yellow, once in four while green, never once grey: the rule the open emulator implements (cMaNGOS, SkillGainChance, its default chances 100, 75, 25 and 0). Expected crafts per point is one over that chance.

How a recipe is chosen

Among the recipes you can use at that skill, fewest crafts takes the highest chance; cheapest reagents takes the lowest expected reagent weight per point, counting a vendor-sold unit as 1, a gathered or crafted one as 2, a dropped one as 3 and anything else as 4, our own weights. A recipe stays chosen while it ties.

What it does not know

Auction prices, what you already own, and what Forever changes: Blizzard has said professions change, with over 600 new recipes, and the beta client's recipe tables will regenerate this page when they land. Until then every row is Classic's, and every number an expectation.

Community Recipes and skill colours are the client's (build 1.15.9.69722); trainers, vendors, drops and prices are the Classic 1.12 baseline from cMaNGOS classic-db; the skill-up rule is cMaNGOS's implementation. Not yet checked against Forever. All tools