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Tool · Professions planner

Enchanting leveling planner

Set where your Enchanting stands and where you want it, choose which recipes to count, and read the path: the recipe at each skill, how many crafts to expect, and the reagents summed into a shopping list with where each comes from.

Community 184 Classic recipes from the client's tables; reagent sources and prices from the 1.12 baseline; expectations, not promises The Enchanting page
Recipes to count
Prefer
Default plan: every point from 1 to 300 on trainer and vendor recipes, cheapest reagents.

350 crafts expected for 299 skill points, from 1 to 300.

SkillCraftCraftsChanceReagents per craft
1–6 Dust to MotesMote of Magic ×3 6 100% 1 × Strange Dust
7–19 Enchant Bracer - Inferior StaminaBracer - Inferior Stamina (enchantment) 13 100% 1 × Mote of Magic
20–22 Enchant Bracer - Inferior StaminaBracer - Inferior Stamina (enchantment) 4 75% 1 × Mote of Magic
23–79 Enchant Bracer - Minor DeflectBracer - Minor Deflect (enchantment) 57 100% 1 × Lesser Magic Essence
80–89 Enchant Chest - Minor AbsorptionChest - Minor Absorption (enchantment) 10 100% 1 × Lesser Magic Essence
90–109 Enchant Chest - Minor AbsorptionChest - Minor Absorption (enchantment) 27 75% 1 × Lesser Magic Essence
110–114 Enchant Chest - Lesser IntellectChest - Lesser Intellect (enchantment) 5 100% 2 × Lesser Magic Essence
115–134 Enchant Chest - Lesser IntellectChest - Lesser Intellect (enchantment) 27 75% 2 × Lesser Magic Essence
135–149 Enchant Boots - Minor StaminaBoots - Minor Stamina (enchantment) 15 100% 4 × Strange Dust
150–174 Enchant Bracer - Lesser IntellectBracer - Lesser Intellect (enchantment) 25 100% 1 × Greater Astral Essence
175–179 Enchant Boots - Lesser AgilityBoots - Lesser Agility (enchantment) 5 100% 1 × Soul Dust
180–184 Enchant Bracer - SpiritBracer - Spirit (enchantment) 5 100% 1 × Lesser Mystic Essence
185–199 Enchant Bracer - StrengthBracer - Strength (enchantment) 15 100% 1 × Vision Dust
200–204 Enchant Chest - Greater IntellectChest - Greater Intellect (enchantment) 5 100% 1 × Lesser Mystic Essence
205–224 Enchant Cloak - Greater DefenseCloak - Greater Defense (enchantment) 20 100% 1 × Vision Dust
225–229 Enchant Bracer - IntellectBracer - Intellect (enchantment) 5 100% 1 × Lesser Nether Essence
230–249 Enchant Chest - Superior IntellectChest - Superior Intellect (enchantment) 20 100% 1 × Greater Nether Essence
250–254 Enchant Boots - AgilityBoots - Agility (enchantment) 5 100% 1 × Greater Nether Essence
255–269 Enchant Gloves - Minor HasteGloves - Minor Haste (enchantment) 15 100% 1 × Wildvine, 1 × Large Radiant Shard
270–274 Enchant Boots - AgilityBoots - Agility (enchantment) 7 75% 1 × Greater Nether Essence
275–289 Enchant Gloves - Minor HasteGloves - Minor Haste (enchantment) 20 75% 1 × Wildvine, 1 × Large Radiant Shard
290–294 Enchant Boots - AgilityBoots - Agility (enchantment) 20 25% 1 × Greater Nether Essence
295–299 Enchant Gloves - Minor HasteGloves - Minor Haste (enchantment) 20 25% 1 × Wildvine, 1 × Large Radiant Shard

Shopping list

Expected units across the whole path, rounded up; a run of low-chance crafts can need more.

Ranks to train

Each rank raises the cap; train it before the skill reaches the one below, at any Enchanting trainer.

  • Apprentice Enchanting: from skill 0 and level 5, cap 75
  • Journeyman Enchanting: from skill 50 and level 10, cap 150
  • Expert Enchanting: from skill 125 and level 20, cap 225
  • Artisan Enchanting: from skill 200 and level 35, cap 300

How the numbers are made

One skill point at a time. In the open emulator a craft always raises the skill while the recipe is orange, three times in four while yellow, once in four while green, never once grey (cMaNGOS, SkillGainChance, its default chances 100, 75, 25 and 0). These counts use the emulator's steps. We have not yet measured Forever's chances, so every count is an estimate. Expected crafts per point is one over the chance.

How a recipe is chosen

Among the recipes you can use at that skill, fewest crafts takes the highest chance; cheapest reagents takes the lowest expected reagent weight per point, counting a vendor-sold unit as 1, a gathered or crafted one as 2, a dropped one as 3 and anything else as 4, our own weights. A recipe stays chosen while it ties.

What it does not know

Auction prices, what you already own, and what Forever changes: Blizzard has said professions change, with over 600 new recipes, and the beta client's recipe tables will regenerate this page when they land. Until then every row is Classic's, and every number an expectation.

Community Recipes and skill colours are the client's (build 1.15.9.69722); trainers, vendors, drops and prices are the Classic 1.12 baseline from cMaNGOS classic-db; the skill-up rule is cMaNGOS's implementation. Not yet checked against Forever. All tools