Tool · Professions planner
Blacksmithing leveling planner
Set where your Blacksmithing stands and where you want it, choose which recipes to count, and read the path: the recipe at each skill, how many crafts to expect, and the reagents summed into a shopping list with where each comes from.
353 crafts expected for 299 skill points, from 1 to 300.
Shopping list
Expected units across the whole path, rounded up; a run of low-chance crafts can need more.
Sold by vendorsabout 25g 12s
- 57Thick Leather12s each
- 40Rugged Leather20s each
- 37Strong Flux20s each
- 32Medium Leather2s each
- 31Heavy Leather6s each
- 20Weak Flux1s each
- 18Green Dye1s each
Gathered
Crafted by another recipe
- 762Mithril Barfrom Smelt Mithril (Mining)
- 534Thorium Barfrom Smelt Thorium (Mining)
- 469Bronze Barfrom Smelt Bronze (Mining)
- 304Truesilver Barfrom Transmute: Mithril to Truesilver (Alchemy)
- 254Copper Barfrom Smelt Copper (Mining)
- 143Steel Barfrom Smelt Steel (Mining)
- 134Iron Barfrom Smelt Iron (Mining)
- 54Heavy Grinding Stonefrom Heavy Grinding Stone (Blacksmithing)
- 40Rough Grinding Stonefrom Rough Grinding Stone (Blacksmithing)
- 33Solid Grinding Stonefrom Solid Grinding Stone (Blacksmithing)
- 30Essence of Earthfrom Transmute: Fire to Earth (Alchemy)
- 30Living Essencefrom Transmute: Earth to Life (Alchemy)
- 20Dense Grinding Stonefrom Dense Grinding Stone (Blacksmithing)
- 14Gold Barfrom Transmute: Iron to Gold (Alchemy)
- 10Coarse Grinding Stonefrom Coarse Grinding Stone (Blacksmithing)
- 7Guardian Glovesfrom Guardian Gloves (Leatherworking)
Dropped
Ranks to train
Each rank raises the cap; train it before the skill reaches the one below, at any Blacksmithing trainer.
- Apprentice Blacksmith: from skill 0 and level 5, cap 75
- Journeyman Blacksmith: from skill 50 and level 10, cap 150
- Expert Blacksmith: from skill 125 and level 20, cap 225
- Artisan Blacksmith: from skill 200 and level 35, cap 300
How the numbers are made
One skill point at a time. A craft always raises the skill while the recipe is orange, three times in four while yellow, once in four while green, never once grey: the rule the open emulator implements (cMaNGOS, SkillGainChance, its default chances 100, 75, 25 and 0). Expected crafts per point is one over that chance.
How a recipe is chosen
Among the recipes you can use at that skill, fewest crafts takes the highest chance; cheapest reagents takes the lowest expected reagent weight per point, counting a vendor-sold unit as 1, a gathered or crafted one as 2, a dropped one as 3 and anything else as 4, our own weights. A recipe stays chosen while it ties.
What it does not know
Auction prices, what you already own, and what Forever changes: Blizzard has said professions change, with over 600 new recipes, and the beta client's recipe tables will regenerate this page when they land. Until then every row is Classic's, and every number an expectation.
Community Recipes and skill colours are the client's (build 1.15.9.69722); trainers, vendors, drops and prices are the Classic 1.12 baseline from cMaNGOS classic-db; the skill-up rule is cMaNGOS's implementation. Not yet checked against Forever. All tools