Tool · Professions planner
Mining leveling planner
Set where your Mining stands and where you want it, choose which recipes to count, and read the path: the recipe at each skill, how many crafts to expect, and the reagents summed into a shopping list with where each comes from.
320 crafts expected for 299 skill points, from 1 to 300, with 2 gaps no allowed recipe covers.
| Skill | Craft | Crafts | Chance | Reagents per craft |
|---|---|---|---|---|
| 1–24 | Smelt Copper |
24 | 100% | 1 × |
| 25–47 | Smelt Copper |
31 | 75% | 1 × |
| 48–64 | Smelt Copper |
68 | 25% | 1 × |
| 65–67 | Smelt Tin |
12 | 25% | 1 × |
| 68–74 | Smelt Bronze |
10 | 75% | 1 × |
| 75–99 | Smelt Silver |
25 | 100% | 1 × |
| 100–112 | Smelt Silver |
18 | 75% | 1 × |
| 113–124 | Smelt Silver |
48 | 25% | 1 × |
| 125–129 | Smelt Iron |
5 | 100% | 1 × |
| 130–134 | Smelt Iron |
7 | 75% | 1 × |
| 135–139 | Smelt Iron |
20 | 25% | 1 × |
| 140–154 | No allowed recipe raises the skill here. Allow more recipe sources, or a specialization, or train the next rank first. | |||
| 155–169 | Smelt Gold |
15 | 100% | 1 × |
| 170–177 | Smelt Gold |
11 | 75% | 1 × |
| 178–184 | Smelt Gold |
28 | 25% | 1 × |
| 185–299 | No allowed recipe raises the skill here. Allow more recipe sources, or a specialization, or train the next rank first. | |||
Shopping list
Expected units across the whole path, rounded up; a run of low-chance crafts can need more.
Gathered
- 123
Copper Ore - 91
Silver Ore - 54
Gold Ore - 32
Iron Ore - 12
Tin Ore
Crafted by another recipe
- 10
Copper Barfrom Smelt Copper (Mining) - 10
Tin Barfrom Smelt Tin (Mining)
Ranks to train
Each rank raises the cap; train it before the skill reaches the one below, at any Mining trainer.
- Apprentice Miner: from skill 0, cap 75
- Journeyman Miner: from skill 50, cap 150
- Expert Miner: from skill 125, cap 225
- Artisan Miner: from skill 200, cap 300
How the numbers are made
One skill point at a time. In the open emulator a craft always raises the skill while the recipe is orange, three times in four while yellow, once in four while green, never once grey (cMaNGOS, SkillGainChance, its default chances 100, 75, 25 and 0). These counts use the emulator's steps. We have not yet measured Forever's chances, so every count is an estimate. Expected crafts per point is one over the chance.
How a recipe is chosen
Among the recipes you can use at that skill, fewest crafts takes the highest chance; cheapest reagents takes the lowest expected reagent weight per point, counting a vendor-sold unit as 1, a gathered or crafted one as 2, a dropped one as 3 and anything else as 4, our own weights. A recipe stays chosen while it ties.
What it does not know
Auction prices, what you already own, and what Forever changes: Blizzard has said professions change, with over 600 new recipes, and the beta client's recipe tables will regenerate this page when they land. Until then every row is Classic's, and every number an expectation.
Community Recipes and skill colours are the client's (build 1.15.9.69722); trainers, vendors, drops and prices are the Classic 1.12 baseline from cMaNGOS classic-db; the skill-up rule is cMaNGOS's implementation. Not yet checked against Forever. All tools