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Tool · Professions planner

Mining leveling planner

Set where your Mining stands and where you want it, choose which recipes to count, and read the path: the recipe at each skill, how many crafts to expect, and the reagents summed into a shopping list with where each comes from.

Community 12 Classic recipes from the client's tables; reagent sources and prices from the 1.12 baseline; expectations, not promises The Mining page
Recipes to count
Prefer
Default plan: every point from 1 to 300 on trainer and vendor recipes, cheapest reagents.

312 crafts expected for 299 skill points, from 1 to 300, with 2 gaps no allowed recipe covers.

SkillCraftCraftsChanceReagents per craft
1–24 Smelt CopperCopper Bar 24 100% 1 × Copper Ore
25–47 Smelt CopperCopper Bar 31 75% 1 × Copper Ore
48–64 Smelt CopperCopper Bar 68 25% 1 × Copper Ore
65–74 Smelt BronzeBronze Bar ×2 14 75% 1 × Copper Bar, 1 × Tin Bar
75–99 Smelt SilverSilver Bar 25 100% 1 × Silver Ore
100–112 Smelt SilverSilver Bar 18 75% 1 × Silver Ore
113–124 Smelt SilverSilver Bar 48 25% 1 × Silver Ore
125–129 Smelt IronIron Bar 5 100% 1 × Iron Ore
130–134 Smelt IronIron Bar 7 75% 1 × Iron Ore
135–139 Smelt IronIron Bar 20 25% 1 × Iron Ore
140–154No allowed recipe raises the skill here. Allow more recipe sources, or a specialization, or train the next rank first.
155–169 Smelt GoldGold Bar 15 100% 1 × Gold Ore
170–177 Smelt GoldGold Bar 11 75% 1 × Gold Ore
178–184 Smelt GoldGold Bar 28 25% 1 × Gold Ore
185–299No allowed recipe raises the skill here. Allow more recipe sources, or a specialization, or train the next rank first.

Shopping list

Expected units across the whole path, rounded up; a run of low-chance crafts can need more.

Ranks to train

Each rank raises the cap; train it before the skill reaches the one below, at any Mining trainer.

  • Apprentice Miner: from skill 0, cap 75
  • Journeyman Miner: from skill 50, cap 150
  • Expert Miner: from skill 125, cap 225
  • Artisan Miner: from skill 200, cap 300

How the numbers are made

One skill point at a time. A craft always raises the skill while the recipe is orange, three times in four while yellow, once in four while green, never once grey: the rule the open emulator implements (cMaNGOS, SkillGainChance, its default chances 100, 75, 25 and 0). Expected crafts per point is one over that chance.

How a recipe is chosen

Among the recipes you can use at that skill, fewest crafts takes the highest chance; cheapest reagents takes the lowest expected reagent weight per point, counting a vendor-sold unit as 1, a gathered or crafted one as 2, a dropped one as 3 and anything else as 4, our own weights. A recipe stays chosen while it ties.

What it does not know

Auction prices, what you already own, and what Forever changes: Blizzard has said professions change, with over 600 new recipes, and the beta client's recipe tables will regenerate this page when they land. Until then every row is Classic's, and every number an expectation.

Community Recipes and skill colours are the client's (build 1.15.9.69722); trainers, vendors, drops and prices are the Classic 1.12 baseline from cMaNGOS classic-db; the skill-up rule is cMaNGOS's implementation. Not yet checked against Forever. All tools