Tool · Professions planner
Leatherworking leveling planner
Set where your Leatherworking stands and where you want it, choose which recipes to count, and read the path: the recipe at each skill, how many crafts to expect, and the reagents summed into a shopping list with where each comes from.
405 crafts expected for 299 skill points, from 1 to 300.
Shopping list
Expected units across the whole path, rounded up; a run of low-chance crafts can need more.
Sold by vendorsabout 322g 77s 50c
- 720Thick Leather12s each
- 640Rugged Leather20s each
- 450Heavy Leather6s each
- 207Fine Thread1s each
- 204Medium Leather2s each
- 204Silken Thread5s each
- 90Rune Thread50s each
- 60Coarse Thread10c each
- 54Black Dye10s each
- 40Enchanted Leather20s each
- 28Gray Dye3s 50c each
- 27Heavy Silken Thread20s each
- 19Salt50c each
- 7Green Dye1s each
Gathered
Crafted by another recipe
- 139Light Leatherfrom Light Leather (Leatherworking)
- 37Cured Rugged Hidefrom Cured Rugged Hide (Leatherworking)
- 27Cured Heavy Hidefrom Cured Heavy Hide (Leatherworking)
- 20Living Essencefrom Transmute: Earth to Life (Alchemy)
- 18Cured Medium Hidefrom Cured Medium Hide (Leatherworking)
- 14Cured Thick Hidefrom Cured Thick Hide (Leatherworking)
- 11Fine Leather Beltfrom Fine Leather Belt (Leatherworking)
- 7Elixir of Agilityfrom Elixir of Agility (Alchemy)
Dropped
Ranks to train
Each rank raises the cap; train it before the skill reaches the one below, at any Leatherworking trainer.
- Apprentice Leatherworking: from skill 0 and level 5, cap 75
- Journeyman Leatherworking: from skill 50 and level 10, cap 150
- Expert Leatherworking: from skill 125 and level 20, cap 225
- Artisan Leatherworking: from skill 200 and level 35, cap 300
How the numbers are made
One skill point at a time. A craft always raises the skill while the recipe is orange, three times in four while yellow, once in four while green, never once grey: the rule the open emulator implements (cMaNGOS, SkillGainChance, its default chances 100, 75, 25 and 0). Expected crafts per point is one over that chance.
How a recipe is chosen
Among the recipes you can use at that skill, fewest crafts takes the highest chance; cheapest reagents takes the lowest expected reagent weight per point, counting a vendor-sold unit as 1, a gathered or crafted one as 2, a dropped one as 3 and anything else as 4, our own weights. A recipe stays chosen while it ties.
What it does not know
Auction prices, what you already own, and what Forever changes: Blizzard has said professions change, with over 600 new recipes, and the beta client's recipe tables will regenerate this page when they land. Until then every row is Classic's, and every number an expectation.
Community Recipes and skill colours are the client's (build 1.15.9.69722); trainers, vendors, drops and prices are the Classic 1.12 baseline from cMaNGOS classic-db; the skill-up rule is cMaNGOS's implementation. Not yet checked against Forever. All tools