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Tool · Professions planner

Leatherworking leveling planner

Set where your Leatherworking stands and where you want it, choose which recipes to count, and read the path: the recipe at each skill, how many crafts to expect, and the reagents summed into a shopping list with where each comes from.

Community 317 Classic recipes from the client's tables; reagent sources and prices from the 1.12 baseline; expectations, not promises The Leatherworking page
Recipes to count
Prefer
Default plan: every point from 1 to 300 on trainer and vendor recipes, cheapest reagents.

386 crafts expected for 299 skill points, from 1 to 300.

SkillCraftCraftsChanceReagents per craft
1–19 Light Leather 19 100% 3 × Ruined Leather Scraps
20–29 Light Armor Kit 10 100% 1 × Light Leather
30–49 Cured Light Hide 20 100% 1 × Light Hide, 1 × Salt
50–59 Cured Light Hide 14 75% 1 × Light Hide, 1 × Salt
60–69 Cured Light Hide 40 25% 1 × Light Hide, 1 × Salt
70–74 Deviate Scale Cloak 5 100% 8 × Deviate Scale, 1 × Cured Light Hide, 1 × Fine Thread
75–86 Cured Medium Hide 12 100% 1 × Medium Hide, 1 × Salt
87–89 Medium Armor Kit 3 100% 4 × Medium Leather, 1 × Coarse Thread
90–97 Medium Armor Kit 11 75% 4 × Medium Leather, 1 × Coarse Thread
98–99 Dark Leather BootsGray Leather Boots 2 100% 4 × Medium Leather, 2 × Fine Thread, 1 × Gray Dye
100–112 Dark Leather BootsGray Leather Boots 18 75% 4 × Medium Leather, 2 × Fine Thread, 1 × Gray Dye
113–124 Hillman's Shoulders 12 100% 1 × Cured Medium Hide, 4 × Medium Leather, 1 × Fine Thread
125–134 Cured Heavy Hide 10 100% 1 × Heavy Hide, 3 × Salt
135–139 Cured Heavy Hide 7 75% 1 × Heavy Hide, 3 × Salt
140–144 Cured Heavy Hide 20 25% 1 × Heavy Hide, 3 × Salt
145–147 Herbalist's Gloves 4 75% 8 × Medium Leather, 4 × Kingsblood, 2 × Fine Thread
148–154 Heavy Armor Kit 10 75% 5 × Heavy Leather, 1 × Fine Thread
155–157 Hillman's Leather Gloves 4 75% 14 × Medium Leather, 4 × Fine Thread
158–164 Barbaric Shoulders 7 100% 8 × Heavy Leather, 1 × Cured Heavy Hide, 2 × Fine Thread
165–174 Guardian Gloves 10 100% 4 × Heavy Leather, 1 × Cured Heavy Hide, 1 × Silken Thread
175–177 Thick Leather 4 75% 6 × Heavy Leather
178–184 Guardian Gloves 7 100% 4 × Heavy Leather, 1 × Cured Heavy Hide, 1 × Silken Thread
185–194 Guardian Gloves 14 75% 4 × Heavy Leather, 1 × Cured Heavy Hide, 1 × Silken Thread
195–199 Nightscape Headband 5 100% 5 × Thick Leather, 2 × Silken Thread
200–204 Thick Armor Kit 7 75% 5 × Thick Leather, 1 × Silken Thread
205–209 Nightscape Headband 7 75% 5 × Thick Leather, 2 × Silken Thread
210–224 Nightscape Pants 15 100% 14 × Thick Leather, 4 × Silken Thread
225–229 Cured Rugged HideCured Rugged Hide ×2 7 75% 1 × Rugged Hide, 1 × Refined Deeprock Salt
230–232 Cured Rugged HideCured Rugged Hide ×2 12 25% 1 × Rugged Hide, 1 × Refined Deeprock Salt
233–234 Rugged Armor Kit 3 75% 5 × Rugged Leather
235–254 Wicked Leather Gauntlets 20 100% 8 × Rugged Leather, 1 × Black Dye, 1 × Rune Thread
255–259 Heavy Scorpid Bracers 7 75% 4 × Rugged Leather, 4 × Heavy Scorpid Scale, 1 × Rune Thread
260–264 Wicked Leather Gauntlets 7 75% 8 × Rugged Leather, 1 × Black Dye, 1 × Rune Thread
265–269 Runic Leather Headband 5 100% 14 × Rugged Leather, 10 × Runecloth, 1 × Rune Thread
270–289 Heavy Scorpid Helm 20 100% 8 × Rugged Leather, 12 × Heavy Scorpid Scale, 1 × Cured Rugged Hide, 1 × Rune Thread
290–299 Heavy Scorpid Helm 14 75% 8 × Rugged Leather, 12 × Heavy Scorpid Scale, 1 × Cured Rugged Hide, 1 × Rune Thread

Shopping list

Expected units across the whole path, rounded up; a run of low-chance crafts can need more.

Ranks to train

Each rank raises the cap; train it before the skill reaches the one below, at any Leatherworking trainer.

  • Apprentice Leatherworking: from skill 0 and level 5, cap 75
  • Journeyman Leatherworking: from skill 50 and level 10, cap 150
  • Expert Leatherworking: from skill 125 and level 20, cap 225
  • Artisan Leatherworking: from skill 200 and level 35, cap 300

How the numbers are made

One skill point at a time. In the open emulator a craft always raises the skill while the recipe is orange, three times in four while yellow, once in four while green, never once grey (cMaNGOS, SkillGainChance, its default chances 100, 75, 25 and 0). These counts use the emulator's steps. We have not yet measured Forever's chances, so every count is an estimate. Expected crafts per point is one over the chance.

How a recipe is chosen

Among the recipes you can use at that skill, fewest crafts takes the highest chance; cheapest reagents takes the lowest expected reagent weight per point, counting a vendor-sold unit as 1, a gathered or crafted one as 2, a dropped one as 3 and anything else as 4, our own weights. A recipe stays chosen while it ties.

What it does not know

Auction prices, what you already own, and what Forever changes: Blizzard has said professions change, with over 600 new recipes, and the beta client's recipe tables will regenerate this page when they land. Until then every row is Classic's, and every number an expectation.

Community Recipes and skill colours are the client's (build 1.15.9.69722); trainers, vendors, drops and prices are the Classic 1.12 baseline from cMaNGOS classic-db; the skill-up rule is cMaNGOS's implementation. Not yet checked against Forever. All tools