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Tool · Professions planner

Leatherworking leveling planner

Set where your Leatherworking stands and where you want it, choose which recipes to count, and read the path: the recipe at each skill, how many crafts to expect, and the reagents summed into a shopping list with where each comes from.

Community 235 Classic recipes from the client's tables; reagent sources and prices from the 1.12 baseline; expectations, not promises The Leatherworking page
Recipes to count
Prefer
Default plan: every point from 1 to 300 on trainer and vendor recipes, cheapest reagents.

405 crafts expected for 299 skill points, from 1 to 300.

SkillCraftCraftsChanceReagents per craft
1–29 Light Armor Kit 29 100% 1 × Light Leather
30–44 Light Armor Kit 20 75% 1 × Light Leather
45–49 Cured Light Hide 5 100% 1 × Light Hide, 1 × Salt
50–59 Cured Light Hide 14 75% 1 × Light Hide, 1 × Salt
60–69 Embossed Leather Gloves 10 100% 3 × Light Leather, 2 × Coarse Thread
70–84 Embossed Leather Gloves 20 75% 3 × Light Leather, 2 × Coarse Thread
85–94 Deviate Scale Gloves 10 100% 2 × Perfect Deviate Scale, 6 × Deviate Scale, 2 × Fine Thread
95–99 Red Whelp Gloves 5 100% 6 × Red Whelp Scale, 4 × Medium Leather, 1 × Fine Thread
100–112 Dark Leather Boots 18 75% 4 × Medium Leather, 2 × Fine Thread, 1 × Gray Dye
113–124 Earthen Leather Shoulders 12 100% 6 × Medium Leather, 1 × Elemental Earth, 2 × Fine Thread
125–129 Heavy Leather Ball 7 75% 2 × Heavy Leather, 1 × Fine Thread
130–137 Dark Leather Belt 11 75% 1 × Fine Leather Belt, 1 × Cured Medium Hide, 2 × Fine Thread, 1 × Gray Dye
138–142 Hillman's Shoulders 7 75% 1 × Cured Medium Hide, 4 × Medium Leather, 1 × Fine Thread
143–144 Earthen Leather Shoulders 3 75% 6 × Medium Leather, 1 × Elemental Earth, 2 × Fine Thread
145–149 Barbaric Leggings 5 100% 10 × Heavy Leather, 2 × Fine Thread, 1 × Moss Agate
150–154 Heavy Armor Kit 7 75% 5 × Heavy Leather, 1 × Fine Thread
155–164 Barbaric Leggings 10 100% 10 × Heavy Leather, 2 × Fine Thread, 1 × Moss Agate
165–174 Barbaric Leggings 14 75% 10 × Heavy Leather, 2 × Fine Thread, 1 × Moss Agate
175–179 Barbaric Shoulders 7 75% 8 × Heavy Leather, 1 × Cured Heavy Hide, 2 × Fine Thread
180–184 Green Leather Bracers 7 75% 2 × Cured Heavy Hide, 6 × Heavy Leather, 1 × Green Dye, 1 × Fine Thread
185–189 Nightscape Shoulders 5 100% 8 × Thick Leather, 6 × Mageweave Cloth, 3 × Silken Thread
190–194 Guardian Gloves 7 75% 4 × Heavy Leather, 1 × Cured Heavy Hide, 1 × Silken Thread
195–199 Nightscape Shoulders 5 100% 8 × Thick Leather, 6 × Mageweave Cloth, 3 × Silken Thread
200–204 Thick Armor Kit 7 75% 5 × Thick Leather, 1 × Silken Thread
205–209 Nightscape Headband 7 75% 5 × Thick Leather, 2 × Silken Thread
210–214 Thick Armor Kit 20 25% 5 × Thick Leather, 1 × Silken Thread
215–219 Nightscape Headband 20 25% 5 × Thick Leather, 2 × Silken Thread
220–224 Nightscape Shoulders 20 25% 8 × Thick Leather, 6 × Mageweave Cloth, 3 × Silken Thread
225–229 Quickdraw Quiver 7 75% 12 × Thick Leather, 1 × Cured Thick Hide, 1 × Elixir of Agility, 4 × Silken Thread
230–234 Gauntlets of the Sea 7 75% 20 × Thick Leather, 8 × Globe of Water, 2 × Core of Earth, 1 × Cured Thick Hide, 4 × Heavy Silken Thread
235–254 Wicked Leather Gauntlets 20 100% 8 × Rugged Leather, 1 × Black Dye, 1 × Rune Thread
255–264 Wicked Leather Gauntlets 14 75% 8 × Rugged Leather, 1 × Black Dye, 1 × Rune Thread
265–269 Wicked Leather Gauntlets 20 25% 8 × Rugged Leather, 1 × Black Dye, 1 × Rune Thread
270–289 Heavy Scorpid Helm 20 100% 8 × Rugged Leather, 12 × Heavy Scorpid Scale, 1 × Cured Rugged Hide, 1 × Rune Thread
290–294 Heavy Scorpid Helm 7 75% 8 × Rugged Leather, 12 × Heavy Scorpid Scale, 1 × Cured Rugged Hide, 1 × Rune Thread
295–299 Golden Mantle of the Dawn 5 100% 8 × Enchanted Leather, 4 × Living Essence, 4 × Guardian Stone, 2 × Cured Rugged Hide, 2 × Rune Thread

Shopping list

Expected units across the whole path, rounded up; a run of low-chance crafts can need more.

Ranks to train

Each rank raises the cap; train it before the skill reaches the one below, at any Leatherworking trainer.

  • Apprentice Leatherworking: from skill 0 and level 5, cap 75
  • Journeyman Leatherworking: from skill 50 and level 10, cap 150
  • Expert Leatherworking: from skill 125 and level 20, cap 225
  • Artisan Leatherworking: from skill 200 and level 35, cap 300

How the numbers are made

One skill point at a time. A craft always raises the skill while the recipe is orange, three times in four while yellow, once in four while green, never once grey: the rule the open emulator implements (cMaNGOS, SkillGainChance, its default chances 100, 75, 25 and 0). Expected crafts per point is one over that chance.

How a recipe is chosen

Among the recipes you can use at that skill, fewest crafts takes the highest chance; cheapest reagents takes the lowest expected reagent weight per point, counting a vendor-sold unit as 1, a gathered or crafted one as 2, a dropped one as 3 and anything else as 4, our own weights. A recipe stays chosen while it ties.

What it does not know

Auction prices, what you already own, and what Forever changes: Blizzard has said professions change, with over 600 new recipes, and the beta client's recipe tables will regenerate this page when they land. Until then every row is Classic's, and every number an expectation.

Community Recipes and skill colours are the client's (build 1.15.9.69722); trainers, vendors, drops and prices are the Classic 1.12 baseline from cMaNGOS classic-db; the skill-up rule is cMaNGOS's implementation. Not yet checked against Forever. All tools