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Tool · Professions planner

Alchemy leveling planner

Set where your Alchemy stands and where you want it, choose which recipes to count, and read the path: the recipe at each skill, how many crafts to expect, and the reagents summed into a shopping list with where each comes from.

Community 139 Classic recipes from the client's tables; reagent sources and prices from the 1.12 baseline; expectations, not promises The Alchemy page
Recipes to count
Prefer
Default plan: every point from 1 to 300 on trainer and vendor recipes, cheapest reagents.

375 crafts expected for 299 skill points, from 1 to 300.

SkillCraftCraftsChanceReagents per craft
1–9 Elixir of Minor Force 9 100% 1 × Silverleaf, 1 × Empty Vial
10–12 Elixir of Minor Force 4 75% 1 × Silverleaf, 1 × Empty Vial
13–54 Elixir of Minor Defense 42 100% 1 × Silverleaf, 1 × Peacebloom, 1 × Empty Vial
55–64 Minor Mana Potion 10 100% 1 × Mageroyal, 1 × Peacebloom, 1 × Empty Vial
65–79 Elixir of Minor Fortitude 15 100% 2 × Earthroot, 1 × Peacebloom, 1 × Empty Vial
80–84 Minor Mana Potion 7 75% 1 × Mageroyal, 1 × Peacebloom, 1 × Empty Vial
85–99 Elixir of Minor Fortitude 20 75% 2 × Earthroot, 1 × Peacebloom, 1 × Empty Vial
100–129 Holy Protection Potion 30 100% 1 × Bruiseweed, 1 × Swiftthistle, 1 × Empty Vial
130–144 Lesser Mana Potion 15 100% 1 × Mageroyal, 1 × Stranglekelp, 1 × Empty Vial
145–154 Shadow Protection Potion 10 100% 1 × Grave Moss, 1 × Kingsblood, 1 × Leaded Vial
155–174 Greater Healing Potion 20 100% 1 × Liferoot, 1 × Kingsblood, 1 × Leaded Vial
175–179 Greater Healing Potion 7 75% 1 × Liferoot, 1 × Kingsblood, 1 × Leaded Vial
180–199 Troll's Blood Elixir 20 100% 1 × Liferoot, 1 × Bruiseweed, 1 × Leaded Vial
200–219 Troll's Blood Elixir 27 75% 1 × Liferoot, 1 × Bruiseweed, 1 × Leaded Vial
220–224 Elixir of Defense 7 75% 1 × Wild Steelbloom, 1 × Goldthorn, 1 × Leaded Vial
225–239 Transmute: Iron to GoldGold Bar 15 100% 1 × Iron Bar
240–259 Transmute: Iron to GoldGold Bar 27 75% 1 × Iron Bar
260–274 Transmute: Iron to GoldGold Bar 60 25% 1 × Iron Bar
275–282 Transmute: ArcaniteArcanite Bar 11 75% 1 × Thorium Bar, 1 × Arcane Crystal
283–289 Greater Dreamless Sleep Potion 7 100% 2 × Dreamfoil, 1 × Golden Sansam, 1 × Crystal Vial
290–299 Greater Dreamless Sleep Potion 14 75% 2 × Dreamfoil, 1 × Golden Sansam, 1 × Crystal Vial

Shopping list

Expected units across the whole path, rounded up; a run of low-chance crafts can need more.

Sold by vendorsabout 14g 82s

Crafted by another recipe

Ranks to train

Each rank raises the cap; train it before the skill reaches the one below, at any Alchemy trainer.

  • Apprentice Alchemist: from skill 0 and level 5, cap 75
  • Journeyman Alchemist: from skill 50 and level 10, cap 150
  • Expert Alchemist: from skill 125 and level 20, cap 225
  • Artisan Alchemist: from skill 200 and level 35, cap 300

How the numbers are made

One skill point at a time. In the open emulator a craft always raises the skill while the recipe is orange, three times in four while yellow, once in four while green, never once grey (cMaNGOS, SkillGainChance, its default chances 100, 75, 25 and 0). These counts use the emulator's steps. We have not yet measured Forever's chances, so every count is an estimate. Expected crafts per point is one over the chance.

How a recipe is chosen

Among the recipes you can use at that skill, fewest crafts takes the highest chance; cheapest reagents takes the lowest expected reagent weight per point, counting a vendor-sold unit as 1, a gathered or crafted one as 2, a dropped one as 3 and anything else as 4, our own weights. A recipe stays chosen while it ties.

What it does not know

Auction prices, what you already own, and what Forever changes: Blizzard has said professions change, with over 600 new recipes, and the beta client's recipe tables will regenerate this page when they land. Until then every row is Classic's, and every number an expectation.

Community Recipes and skill colours are the client's (build 1.15.9.69722); trainers, vendors, drops and prices are the Classic 1.12 baseline from cMaNGOS classic-db; the skill-up rule is cMaNGOS's implementation. Not yet checked against Forever. All tools