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Tool · Professions planner

Alchemy leveling planner

Set where your Alchemy stands and where you want it, choose which recipes to count, and read the path: the recipe at each skill, how many crafts to expect, and the reagents summed into a shopping list with where each comes from.

Community 117 Classic recipes from the client's tables; reagent sources and prices from the 1.12 baseline; expectations, not promises The Alchemy page
Recipes to count
Prefer
Default plan: every point from 1 to 300 on trainer and vendor recipes, cheapest reagents.

320 crafts expected for 299 skill points, from 1 to 300.

SkillCraftCraftsChanceReagents per craft
1–54 Elixir of Lion's StrengthElixir of Minor Strength 54 100% 1 × Earthroot, 1 × Silverleaf, 1 × Empty Vial
55–64 Minor Mana Potion 10 100% 1 × Mageroyal, 1 × Silverleaf, 1 × Empty Vial
65–79 Elixir of Minor Fortitude 15 100% 2 × Earthroot, 1 × Peacebloom, 1 × Empty Vial
80–84 Lesser Healing Potion 5 100% 1 × Minor Healing Potion, 1 × Briarthorn
85–99 Lesser Healing Potion 20 75% 1 × Minor Healing Potion, 1 × Briarthorn
100–129 Holy Protection Potion 30 100% 1 × Bruiseweed, 1 × Swiftthistle, 1 × Empty Vial
130–154 Elixir of DefenseElixir of Lesser Defense 25 100% 1 × Wild Steelbloom, 1 × Stranglekelp, 1 × Leaded Vial
155–174 Greater Healing Potion 20 100% 1 × Liferoot, 1 × Kingsblood, 1 × Leaded Vial
175–179 Lesser Invisibility Potion 5 100% 1 × Fadeleaf, 1 × Wild Steelbloom, 1 × Leaded Vial
180–199 Mighty Troll's Blood PotionTroll's Blood Elixir 20 100% 1 × Liferoot, 1 × Bruiseweed, 1 × Leaded Vial
200–214 Elixir of Greater DefenseElixir of Defense 15 100% 1 × Wild Steelbloom, 1 × Goldthorn, 1 × Leaded Vial
215–219 Greater Mana Potion 5 100% 1 × Khadgar's Whisker, 1 × Goldthorn, 1 × Leaded Vial
220–224 Superior Healing Potion 5 100% 1 × Sungrass, 1 × Khadgar's Whisker, 1 × Crystal Vial
225–239 Transmute: Iron to GoldGold Bar 15 100% 1 × Iron Bar
240–259 Transmute: Iron to GoldGold Bar 27 75% 1 × Iron Bar
260–264 Elixir of DemonslayingPotion of Demonslaying 5 100% 1 × Gromsblood, 1 × Ghost Mushroom, 1 × Crystal Vial
265–274 Elixir of DemonslayingPotion of Demonslaying 14 75% 1 × Gromsblood, 1 × Ghost Mushroom, 1 × Crystal Vial
275–282 Transmute: Air to FireEssence of Fire 11 75% 1 × Essence of Air
283–289 Greater Dreamless Sleep Potion 7 100% 2 × Dreamfoil, 1 × Golden Sansam, 1 × Crystal Vial
290–299 Greater Dreamless Sleep Potion 14 75% 2 × Dreamfoil, 1 × Golden Sansam, 1 × Crystal Vial

Shopping list

Expected units across the whole path, rounded up; a run of low-chance crafts can need more.

Sold by vendorsabout 24g 85s 60c

Ranks to train

Each rank raises the cap; train it before the skill reaches the one below, at any Alchemy trainer.

  • Apprentice Alchemist: from skill 0 and level 5, cap 75
  • Journeyman Alchemist: from skill 50 and level 10, cap 150
  • Expert Alchemist: from skill 125 and level 20, cap 225
  • Artisan Alchemist: from skill 200 and level 35, cap 300

How the numbers are made

One skill point at a time. A craft always raises the skill while the recipe is orange, three times in four while yellow, once in four while green, never once grey: the rule the open emulator implements (cMaNGOS, SkillGainChance, its default chances 100, 75, 25 and 0). Expected crafts per point is one over that chance.

How a recipe is chosen

Among the recipes you can use at that skill, fewest crafts takes the highest chance; cheapest reagents takes the lowest expected reagent weight per point, counting a vendor-sold unit as 1, a gathered or crafted one as 2, a dropped one as 3 and anything else as 4, our own weights. A recipe stays chosen while it ties.

What it does not know

Auction prices, what you already own, and what Forever changes: Blizzard has said professions change, with over 600 new recipes, and the beta client's recipe tables will regenerate this page when they land. Until then every row is Classic's, and every number an expectation.

Community Recipes and skill colours are the client's (build 1.15.9.69722); trainers, vendors, drops and prices are the Classic 1.12 baseline from cMaNGOS classic-db; the skill-up rule is cMaNGOS's implementation. Not yet checked against Forever. All tools