Tool · Professions planner
Tailoring leveling planner
Set where your Tailoring stands and where you want it, choose which recipes to count, and read the path: the recipe at each skill, how many crafts to expect, and the reagents summed into a shopping list with where each comes from.
407 crafts expected for 299 skill points, from 1 to 300.
Shopping list
Expected units across the whole path, rounded up; a run of low-chance crafts can need more.
Sold by vendorsabout 217g 33s 10c
- 240
Felcloth80s each - 93
Fine Thread1s each - 87
Heavy Silken Thread20s each - 50
Silken Thread5s each - 44
Blue Dye50c each - 34
Red Dye50c each - 26
Coarse Thread10c each - 14
Thick Leather12s each - 12
Orange Dye10s each - 10
Bleach25c each - 7
Yellow Dye5s each - 3
Green Dye1s each
Gathered
Crafted by another recipe
Dropped
Ranks to train
Each rank raises the cap; train it before the skill reaches the one below, at any Tailoring trainer.
- Apprentice Tailor: from skill 0 and level 5, cap 75
- Journeyman Tailor: from skill 50 and level 10, cap 150
- Expert Tailor: from skill 125 and level 20, cap 225
- Artisan Tailor: from skill 200, cap 300
How the numbers are made
One skill point at a time. In the open emulator a craft always raises the skill while the recipe is orange, three times in four while yellow, once in four while green, never once grey (cMaNGOS, SkillGainChance, its default chances 100, 75, 25 and 0). These counts use the emulator's steps. We have not yet measured Forever's chances, so every count is an estimate. Expected crafts per point is one over the chance.
How a recipe is chosen
Among the recipes you can use at that skill, fewest crafts takes the highest chance; cheapest reagents takes the lowest expected reagent weight per point, counting a vendor-sold unit as 1, a gathered or crafted one as 2, a dropped one as 3 and anything else as 4, our own weights. A recipe stays chosen while it ties.
What it does not know
Auction prices, what you already own, and what Forever changes: Blizzard has said professions change, with over 600 new recipes, and the beta client's recipe tables will regenerate this page when they land. Until then every row is Classic's, and every number an expectation.
Community Recipes and skill colours are the client's (build 1.15.9.69722); trainers, vendors, drops and prices are the Classic 1.12 baseline from cMaNGOS classic-db; the skill-up rule is cMaNGOS's implementation. Not yet checked against Forever. All tools