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Guide · Professions

Blacksmithing 1–300 in WoW: Forever: the stones-first route

The cheapest Blacksmithing route from 1 to 300 on Forever's own data: sharpening, grinding and weightstones in every ore tier, bars and gear between them, what to buy and keep, and who trains you. Checked in our beta play as far as the beta reaches.

Datamined Updated How we tag claims

Datamined Route for Forever build 70532 checked in beta to skill 124 beyond that, Forever's client files craft counts are estimates (emulator rule)

The route at a glance

Apprentice skill 1–75
Copper Rod, then Rough Sharpening Stone, then Rough Grinding Stone, then Coarse Sharpening Stone, then Copper Chain Pants, then Copper Chain Belt
Journeyman skill 75–150
Silver Skeleton Key, then Bronze Mace, then Bronze Shortsword, then Heavy Grinding Stone, then Heavy Sharpening Stone, then Iron Buckle, then Golden Skeleton Key, then Green Iron Bracers
Expert skill 150–225
Green Iron Bracers, then Solid Sharpening Stone, then Heavy Mithril Gauntlet, then Mithril Plate Bracers, then Heavy Mithril Helm
Artisan skill 225–300
Dense Sharpening Stone, then Radiant Belt, then Imperial Plate Bracers, then Girdle of the Dawn, then Radiant Leggings

What you’ll need

Crafts, expected
372
If unlucky
390
Vendor reagents
2g 74s (Classic's 1.12 vendor prices)

Everything the route takes

Every count is an estimate (emulator rule), rounded up: how the counts are made. Unlucky is the count nine runs in ten stay within. A reagent another recipe crafts is counted as what it is made from, and an item the route keeps for a later recipe is counted once.

Before you start

Stones first. Every ore tier has its stones, and a sharpening stone takes one stone and nothing else. Our copper, tin and iron veins gave their stone alongside the ore. Datamined Our beta play That makes stones the cheapest points in each tier: on this route they carry 90 of the 299 points. Bars and gear fill the stretches between stone tiers.

What Forever moved. From the Coarse tier on, most stone recipes come about 25 skill earlier than in Classic. Datamined Forever's client files Forever’s trainer teaches Heavy Grinding Stone at 100. Datamined Our beta play

Plans no trainer teaches. A few cards use a plan sold by a vendor, dropped, or given by a quest; the card says which. Where the plan takes more than gold, “Don’t have the plan?” under the card gives the same skill range by recipes you can learn with gold alone. Some of the recipes meant to drop at random in dungeons became available in the October 1 beta build. Confirmed Blizzard, Oct 1 beta notes

Campsite objects. Each profession has three campsite objects, learned at different skill levels; a blacksmith’s Sharpening Wheel raises Attack Power. Confirmed Blizzard, Deep Dive recap Forever’s files list the Sharpening Wheel from skill 1, the Anvil from 140 and the Master Forge at 300, the last two taught by Blueprints. Datamined Forever's client files

Working Overtime. Legacy’s Working Overtime perk raises the chance of a skill point in every tradeskill. Confirmed Blizzard, Legacy article Blizzard has not given its numbers, so our counts leave it out; with it you need fewer crafts.

Specialization. The route assumes none: Forever has not confirmed Armorsmith or Weaponsmith.

Above 225. The beta caps characters at level 30 Confirmed Blizzard, Oct 1 beta notes, and Artisan training needs level 35 Community cMaNGOS trainer data, so nothing past 225 has been checked in play. Those brackets come from Forever’s client files, and they keep every recipe source: Dense Sharpening Stone (trainer), Radiant Belt (a dropped plan), Imperial Plate Bracers (a quest reward), Girdle of the Dawn (a plan sold for gold), Radiant Leggings (a dropped plan). A card whose plan takes more than gold, or whose reagent only drops, shows its gold-only fallback under it. In the 1.12 vendor lists, the Argent Dawn’s quartermasters sell the Girdle of the Dawn’s plan: Argent Quartermaster Hasana and Argent Quartermaster Lightspark in Western Plaguelands, and Quartermaster Miranda Breechlock in Eastern Plaguelands. Community 1.12 vendor lists (cMaNGOS) Forever’s files say the plan needs Honored with the Argent Dawn. Datamined Forever's item table We will recheck this stretch when the beta allows it.

The route

Apprentice 1–75

  1. 1–10 Orange Datamined

    Copper Rod

    ≈9 crafts · unlucky 9

    9 Copper Bar

  2. 10–15 Orange Datamined

    Rough Sharpening Stone

    ≈5 crafts · unlucky 5

    5 Rough Stone

  3. 15–25 Yellow Datamined

    Rough Sharpening Stone

    ≈14 crafts · unlucky 16

    14 Rough Stone

  4. 25–40 Orange Datamined

    Rough Grinding Stone

    ≈15 crafts · unlucky 15

    30 Rough Stone

    Keep 14 for Silver Skeleton Key (from 75)

  5. 40–48 Yellow Datamined

    Coarse Sharpening Stone

    ≈11 crafts · unlucky 13

    11 Coarse Stone

  6. 48–65 Yellow Datamined

    Rough Grinding Stone

    ≈23 crafts · unlucky 26

    46 Rough Stone

  7. 65–70 Yellow Datamined

    Copper Chain Pants

    ≈7 crafts · unlucky 9

    27 Copper Bar

  8. 70–75 Yellow Datamined

    Copper Chain Belt

    ≈7 crafts · unlucky 9

    40 Copper Bar

Journeyman 75–150

Train Journeyman Blacksmith (skill 50, level 10) to go past 75.

  1. 75–85 Yellow Datamined

    Silver Skeleton Key

    ≈14 crafts · unlucky 16

    14 Silver Bar14 Rough Grinding Stone

  2. 85–95 Orange Datamined

    Bronze Mace

    ≈10 crafts · unlucky 10

    60 Bronze Bar40 Weak Flux10 Medium Leather

  3. 95–100 Orange Datamined

    Bronze Shortsword

    ≈5 crafts · unlucky 5

    25 Bronze Bar20 Weak Flux10 Medium Leather

  4. 100–105 Yellow Datamined

    Heavy Grinding Stone

    ≈7 crafts · unlucky 9

    20 Heavy Stone

    Keep 7 for Golden Skeleton Key (from 130)

  5. 105–108 Yellow Datamined

    Heavy Sharpening Stone

    ≈4 crafts · unlucky 6

    4 Heavy Stone

  6. 108–113 Yellow Datamined

    Heavy Grinding Stone

    ≈7 crafts · unlucky 9

    20 Heavy Stone

  7. 113–115 Green Seen in Forever

    Heavy Sharpening Stone

    ≈8 crafts · unlucky 15

    8 Heavy Stone

  8. 115–125 Orange Seen in Forever

    Bronze Shortsword

    ≈10 crafts · unlucky 10

    50 Bronze Bar40 Weak Flux20 Medium Leather

  9. 125–128 Yellow Datamined

    Iron Buckle

    ≈4 crafts · unlucky 6

    4 Iron Bar

  10. 128–130 Green Datamined

    Iron Buckle

    ≈8 crafts · unlucky 15

    8 Iron Bar

  11. 130–135 Yellow Datamined

    Golden Skeleton Key

    ≈7 crafts · unlucky 9

    7 Gold Bar7 Heavy Grinding Stone

  12. 135–140 Yellow Datamined

    Bronze Shortsword

    ≈7 crafts · unlucky 9

    34 Bronze Bar27 Weak Flux14 Medium Leather

  13. 140–165 Orange Datamined

    Green Iron Bracers

    ≈25 crafts · unlucky 25

    150 Iron Bar25 Green Dye

Expert 150–225

Train Expert Blacksmith (skill 125, level 20) to go past 150.

  1. 165–175 Yellow Datamined

    Green Iron Bracers

    ≈14 crafts · unlucky 16

    80 Iron Bar14 Green Dye

  2. 175–180 Yellow Datamined

    Solid Sharpening Stone

    ≈7 crafts · unlucky 9

    7 Solid Stone

  3. 180–185 Green Datamined

    Solid Sharpening Stone

    ≈20 crafts · unlucky 30

    20 Solid Stone

  4. 185–200 Orange Datamined

    Heavy Mithril Gauntlet

    ≈15 crafts · unlucky 15

    90 Mithril Bar60 Mageweave Cloth

  5. 200–210 Orange Datamined

    Mithril Plate Bracers

    Plans sold for gold

    ≈10 crafts · unlucky 10

    80 Mithril Bar20 Citrine

  6. 210–220 Yellow Datamined

    Mithril Plate Bracers

    Plans sold for gold

    ≈14 crafts · unlucky 16

    107 Mithril Bar27 Citrine

  7. 220–225 Orange Datamined

    Heavy Mithril Helm

    Dropped plans

    ≈5 crafts · unlucky 5

    70 Mithril Bar5 Aquamarine

    Don't have the plan? Use: Heavy Mithril Breastplate

Artisan 225–300

Train Artisan Blacksmith (skill 200, level 35) to go past 225.

  1. 225–230 Orange Datamined

    Dense Sharpening Stone

    ≈5 crafts · unlucky 5

    5 Dense Stone

  2. 230–233 Yellow Datamined

    Dense Sharpening Stone

    ≈4 crafts · unlucky 6

    4 Dense Stone

  3. 233–235 Green Datamined

    Dense Sharpening Stone

    ≈8 crafts · unlucky 15

    8 Dense Stone

  4. 235–255 Orange Datamined

    Radiant Belt

    Dropped plans

    ≈20 crafts · unlucky 20

    200 Thorium Bar40 Heart of Fire

    Don't have the plan? Use: Heavy Mithril Boots, Ebon Shiv
  5. 255–265 Orange Datamined

    Imperial Plate Bracers

    Quest rewards

    ≈10 crafts · unlucky 10

    200 Thorium Bar10 Star Ruby

    Don't have the plan? Use: Ebon Shiv
  6. 265–285 Orange Datamined

    Girdle of the Dawn

    Plans sold for gold

    ≈20 crafts · unlucky 20

    160 Thorium Bar120 Truesilver Bar20 Righteous Orb

    Can't get Righteous Orb? Use: Ebon Shiv, Ornate Thorium Handaxe
  7. 285–295 Yellow Datamined

    Girdle of the Dawn

    Plans sold for gold

    ≈14 crafts · unlucky 16

    107 Thorium Bar80 Truesilver Bar14 Righteous Orb

    Can't get Righteous Orb? Use: Ornate Thorium Handaxe, Huge Thorium Battleaxe
  8. 295–300 Orange Datamined

    Radiant Leggings

    Dropped plans

    ≈5 crafts · unlucky 5

    100 Thorium Bar20 Heart of Fire

    Don't have the plan? Use: Ornate Thorium Handaxe

Shopping, tier by tier

Before Apprentice (1–75): gather or buy

Gathered

  • 94 Rough Stone · about 118 loots from Copper Vein (our play: 0.8 a loot)
  • 11 Coarse Stone · about 12 loots from Tin Vein (our play: 0.9 a loot)

Crafted by another recipe

Before Journeyman (75–150): gather or buy

Sold by vendors

Gathered

  • 52 Heavy Stone · about 52 loots from Iron Deposit (our play: 1 a loot)

Crafted by another recipe

Before Expert (150–225): gather or buy

Sold by vendors

Gathered

Crafted by another recipe

Before Artisan (225–300): gather or buy

Gathered

Crafted by another recipe

Dropped

Counts are an estimate (emulator rule), rounded up: how the counts are made. Loots per node are what our own play's gathering windows gave in the beta; a node can be looted more than once.

Trainers

Alliance · 9

Horde · 10

Others · 1

Community Who teaches which rank is the 1.12 baseline's trainer lists (cMaNGOS); Seen in Forever marks a trainer our own play saw teach Blacksmithing in the beta.

Already partway up?

The professions planner starts from your skill and lets you leave out the plans you don’t have. Give it your skill here and it opens with every plan allowed:

How the counts are made

In the open emulator, a craft always raises the skill while the recipe is orange, three times in four while yellow, once in four while green, never once grey. Community cMaNGOS SkillGainChance Our counts use the emulator's steps. We have not yet measured Forever's chances, so every count is an estimate. “Unlucky” is the count nine players in ten finish within.

Reagents are costed in raw materials, by our own rule: one gathered unit is 1, a dropped one 3, a vendor item 1 for every 10 silver. A bar costs its ore, so a stone that gives the same points wins. An item made only by a crafting spell with a cooldown of an hour or more costs one extra unit per hour of its cooldown, so an Arcanite Bar, from a 47-hour transmute, is priced far above its reagents; that is our rule too (ADR-014 §2, note of 2026-10-10).

Frequently asked

What is the cheapest way to level Blacksmithing in WoW: Forever?
Craft the stones. Every ore tier has its sharpening stone, grinding stone and weightstone, made from the stone that comes out of the same veins as the ore, in Classic and, so far, in our beta play. They carry a large part of the route for far less than bars, and bars and gear fill the stretches between stone tiers.
Do sharpening and grinding stones still give skill-ups?
Yes. Forever's client files keep every stone recipe, and from the Coarse tier on most of them come about 25 skill earlier than in Classic. Our beta play saw the trainer teach Heavy Grinding Stone at 100. Each stone gives points for only a short stretch before it turns grey, so the route moves on quickly.
Which stones should I keep?
Grinding stones. Later recipes on the route take them as reagents, and the route's cards say how many to keep and for which recipe. Sharpening stones and weightstones are for your own weapons, or to sell.
Can I level Blacksmithing past 225 in the beta?
Not yet. The beta caps characters at level 30, and Artisan training, which lifts the cap past 225, needs level 35 in the trainer lists we have. The route past 225 comes from Forever's client files and is not checked in play; we will recheck it when the beta allows.

Sources

  1. wowforever.ninja — Forever's client files https://wowforever.ninja/about/data/
  2. wowforever.ninja — our own play's profession windows and trainers https://wowforever.ninja/professions/blacksmithing/
  3. Blizzard — WoW Forever Beta Development Notes, October 1: some recipes meant to drop at random in dungeons became available https://us.forums.blizzard.com/en/wow/t/2360696/4
  4. Blizzard — Get to Know the Legacy System (Working Overtime) https://news.blizzard.com/en-us/article/24307383
  5. Blizzard — Deep Dive panel recap (campsite objects) https://news.blizzard.com/en-us/article/24303313