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Tool · Professions planner

Blacksmithing leveling planner

Set where your Blacksmithing stands and where you want it, choose which recipes to count, and read the path: the recipe at each skill, how many crafts to expect, and the reagents summed into a shopping list with where each comes from.

Community 284 Classic recipes from the client's tables; reagent sources and prices from the 1.12 baseline; expectations, not promises The Blacksmithing page Levelling guide, 1–300
Recipes to count
Prefer
Default plan: every point from 1 to 300 on trainer and vendor recipes, cheapest reagents.

392 crafts expected for 299 skill points, from 1 to 300.

SkillCraftCraftsChanceReagents per craft
1–9 Copper Rod 9 100% 1 × Copper Bar
10–14 Rough Sharpening Stone 5 100% 1 × Rough Stone
15–24 Rough Sharpening Stone 14 75% 1 × Rough Stone
25–39 Rough Grinding Stone 15 100% 2 × Rough Stone
40–47 Coarse Sharpening Stone 11 75% 1 × Coarse Stone
48–64 Rough Grinding Stone 23 75% 2 × Rough Stone
65–69 Copper Chain Pants 7 75% 4 × Copper Bar
70–74 Copper Chain Belt 7 75% 6 × Copper Bar
75–84 Silver Skeleton KeySilver Skeleton Key ×2 14 75% 1 × Silver Bar, 1 × Rough Grinding Stone
85–94 Bronze Mace 10 100% 6 × Bronze Bar, 4 × Weak Flux, 1 × Medium Leather
95–99 Bronze Shortsword 5 100% 5 × Bronze Bar, 4 × Weak Flux, 2 × Medium Leather
100–104 Heavy Grinding Stone 7 75% 3 × Heavy Stone
105–107 Heavy Sharpening Stone 4 75% 1 × Heavy Stone
108–112 Heavy Grinding Stone 7 75% 3 × Heavy Stone
113–114 Heavy Sharpening Stone 8 25% 1 × Heavy Stone
115–124 Bronze Shortsword 10 100% 5 × Bronze Bar, 4 × Weak Flux, 2 × Medium Leather
125–127 Iron BuckleIron Buckle ×2 4 75% 1 × Iron Bar
128–129 Iron BuckleIron Buckle ×2 8 25% 1 × Iron Bar
130–134 Golden Skeleton KeyGolden Skeleton Key ×2 7 75% 1 × Gold Bar, 1 × Heavy Grinding Stone
135–139 Bronze Shortsword 7 75% 5 × Bronze Bar, 4 × Weak Flux, 2 × Medium Leather
140–164 Green Iron Bracers 25 100% 6 × Iron Bar, 1 × Green Dye
165–174 Green Iron Bracers 14 75% 6 × Iron Bar, 1 × Green Dye
175–179 Solid Grinding Stone 7 75% 4 × Solid Stone
180–184 Solid Grinding Stone 20 25% 4 × Solid Stone
185–199 Heavy Mithril Gauntlet 15 100% 6 × Mithril Bar, 4 × Mageweave Cloth
200–209 Mithril Plate Bracers 10 100% 8 × Mithril Bar, 2 × Citrine
210–219 Mithril Plate Bracers 14 75% 8 × Mithril Bar, 2 × Citrine
220–224 Heavy Mithril Breastplate 5 100% 16 × Mithril Bar
225–229 Dense Sharpening Stone 5 100% 1 × Dense Stone
230–232 Dense Sharpening Stone 4 75% 1 × Dense Stone
233–234 Dense Sharpening Stone 8 25% 1 × Dense Stone
235–239 Heavy Mithril Boots 7 75% 14 × Mithril Bar, 4 × Thick Leather
240–254 Ebon Shiv 15 100% 12 × Mithril Bar, 6 × Truesilver Bar, 2 × Star Ruby, 1 × Solid Grinding Stone, 2 × Thick Leather
255–264 Ebon Shiv 14 75% 12 × Mithril Bar, 6 × Truesilver Bar, 2 × Star Ruby, 1 × Solid Grinding Stone, 2 × Thick Leather
265–284 Girdle of the Dawn 20 100% 8 × Thorium Bar, 6 × Truesilver Bar, 1 × Righteous Orb
285–294 Girdle of the Dawn 14 75% 8 × Thorium Bar, 6 × Truesilver Bar, 1 × Righteous Orb
295–299 Girdle of the Dawn 20 25% 8 × Thorium Bar, 6 × Truesilver Bar, 1 × Righteous Orb

Shopping list

Expected units across the whole path, rounded up; a run of low-chance crafts can need more.

Ranks to train

Each rank raises the cap; train it before the skill reaches the one below, at any Blacksmithing trainer.

  • Apprentice Blacksmith: from skill 0 and level 5, cap 75
  • Journeyman Blacksmith: from skill 50 and level 10, cap 150
  • Expert Blacksmith: from skill 125 and level 20, cap 225
  • Artisan Blacksmith: from skill 200 and level 35, cap 300

How the numbers are made

One skill point at a time. In the open emulator a craft always raises the skill while the recipe is orange, three times in four while yellow, once in four while green, never once grey (cMaNGOS, SkillGainChance, its default chances 100, 75, 25 and 0). These counts use the emulator's steps. We have not yet measured Forever's chances, so every count is an estimate. Expected crafts per point is one over the chance.

How a recipe is chosen

Among the recipes you can use at that skill, fewest crafts takes the highest chance; cheapest reagents takes the lowest expected reagent weight per point, counting a vendor-sold unit as 1, a gathered or crafted one as 2, a dropped one as 3 and anything else as 4, our own weights. A recipe stays chosen while it ties.

What it does not know

Auction prices, what you already own, and what Forever changes: Blizzard has said professions change, with over 600 new recipes, and the beta client's recipe tables will regenerate this page when they land. Until then every row is Classic's, and every number an expectation.

Community Recipes and skill colours are the client's (build 1.15.9.69722); trainers, vendors, drops and prices are the Classic 1.12 baseline from cMaNGOS classic-db; the skill-up rule is cMaNGOS's implementation. Not yet checked against Forever. All tools