Tool · Talent calculator
Warrior talent calculator
Arms, Fury, Protection: 53 talents as the Forever beta client holds them, gated as the game gates them. Tap to learn a rank, right-click or shift-click to unlearn; copy the link and every point travels with it.
Arms 0
Gone from Classic's Arms
- Axe Specialization Increases your chance to get a critical strike with Axes by 1%.
- Mace Specialization Gives you a 1% chance to stun your target for 3 sec with a Mace.
- Sword Specialization Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
- Polearm Specialization Increases your chance to get a critical strike with Polearms by 1%.
Fury 0
Gone from Classic's Fury
- Improved Demoralizing Shout Increases the melee attack power reduction of your Demoralizing Shout by 8%.
- Improved Battle Shout Increases the melee attack power bonus of your Battle Shout by 5%.
Protection 0
Gone from Classic's Protection
- Improved Shield Block Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.
- Improved Taunt Reduces the cooldown of your Taunt ability by 1 sec.
Reduces the cost of your Heroic Strike ability by 1 Rage.
Reduces the cost of your Heroic Strike ability by 2 Rage.
Reduces the cost of your Heroic Strike ability by 3 Rage.
Reduces the cost of your Heroic Strike ability by 1 rage point.
Reduces the cost of your Heroic Strike ability by 2 rage points.
Reduces the cost of your Heroic Strike ability by 3 rage points.
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Increases your Parry chance by 1%.
Increases your Parry chance by 2%.
Increases your Parry chance by 3%.
Increases your Parry chance by 4%.
Increases your Parry chance by 5%.
Increases the Bleed damage done by your Rend ability by 12%.
Increases the Bleed damage done by your Rend ability by 23%.
Increases the Bleed damage done by your Rend ability by 35%.
Increases the bleed damage done by your Rend ability by 15%.
Increases the bleed damage done by your Rend ability by 25%.
Increases the bleed damage done by your Rend ability by 35%.
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Increases the Rage generated by your Charge ability by 3.
Increases the Rage generated by your Charge ability by 6.
Increases the amount of rage generated by your Charge ability by 3.
Increases the amount of rage generated by your Charge ability by 6.
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Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.
Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
You retain up to 5 of your rage points when you change stances.
You retain up to 10 of your rage points when you change stances.
You retain up to 15 of your rage points when you change stances.
You retain up to 20 of your rage points when you change stances.
You retain up to 25 of your rage points when you change stances.
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Increases the critical strike chance of your Overpower ability by 25%.
Increases the critical strike chance of your Overpower ability by 50%.
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Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Increases the time required for your rage to decay while out of combat by 30%.
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Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec.
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.
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A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. …
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Increases the damage you deal with two-handed melee weapons by 1%.
Increases the damage you deal with two-handed melee weapons by 2%.
Increases the damage you deal with two-handed melee weapons by 3%.
Increases the damage you deal with two-handed melee weapons by 1%.
Increases the damage you deal with two-handed melee weapons by 2%.
Increases the damage you deal with two-handed melee weapons by 3%.
Increases the damage you deal with two-handed melee weapons by 4%.
Increases the damage you deal with two-handed melee weapons by 5%.
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Increases the critical strike damage bonus of your abilities by 10%.
Increases the critical strike damage bonus of your abilities by 20%.
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.
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Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Your melee attacks against targets afflicted by your Rend have a 4% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Your melee attacks against targets afflicted by your Rend have a 6% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Your melee attacks against targets afflicted by your Rend have a 8% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Your melee attacks against targets afflicted by your Rend have a 10% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Your next 5 melee attacks strike an additional nearby opponent.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. …
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. …
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. …
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. …
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. …
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Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts your melee swing time.
Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts your melee swing time.
Decreases the casting time of your Slam ability by 0.1 sec.
Decreases the casting time of your Slam ability by 0.2 sec.
Decreases the casting time of your Slam ability by 0.3 sec.
Decreases the casting time of your Slam ability by 0.4 sec.
Decreases the casting time of your Slam ability by 0.5 sec.
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Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 20%.
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 30%.
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 40%.
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%.
Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.
Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 20%.
Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 30%.
Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 40%.
Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.
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Improves your chance to get a critical strike with melee attacks by 1%.
Improves your chance to get a critical strike with melee attacks by 2%.
Improves your chance to get a critical strike with melee attacks by 3%.
Improves your chance to get a critical strike with melee attacks by 4%.
Improves your chance to get a critical strike with melee attacks by 5%.
Increases your chance to get a critical strike with melee weapons by 1%.
Increases your chance to get a critical strike with melee weapons by 2%.
Increases your chance to get a critical strike with melee weapons by 3%.
Increases your chance to get a critical strike with melee weapons by 4%.
Increases your chance to get a critical strike with melee weapons by 5%.
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Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Reduces the duration of Stun and Fear effects inflicted on you by 6%.
Reduces the duration of Stun and Fear effects inflicted on you by 9%.
Reduces the duration of Stun and Fear effects inflicted on you by 12%.
Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Increases your chance to resist Stun and Charm effects by an additional 3%.
Increases your chance to resist Stun and Charm effects by an additional 6%.
Increases your chance to resist Stun and Charm effects by an additional 9%.
Increases your chance to resist Stun and Charm effects by an additional 12%.
Increases your chance to resist Stun and Charm effects by an additional 15%.
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Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
Gives you a 16% chance to generate an additional Rage point when you deal melee damage with a weapon.
Gives you a 24% chance to generate an additional Rage point when you deal melee damage with a weapon.
Gives you a 32% chance to generate an additional Rage point when you deal melee damage with a weapon.
Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.
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Reduces the Rage cost of your Cleave ability by 1.
Reduces the Rage cost of your Cleave ability by 2.
Reduces the Rage cost of your Cleave ability by 3.
Increases the bonus damage done by your Cleave ability by 40%.
Increases the bonus damage done by your Cleave ability by 80%.
Increases the bonus damage done by your Cleave ability by 120%.
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Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
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Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.
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Increases your maximum Rage by 10.
Increases your maximum Rage by 20.
Increases your maximum Rage by 30.
Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
Increases your off-hand weapon damage by 10%, off-hand Rage generation by 40%, and chance to hit with off-hand attacks by 4%.
Increases your off-hand weapon damage by 15%, off-hand Rage generation by 60%, and chance to hit with off-hand attacks by 6%.
Increases your off-hand weapon damage by 20%, off-hand Rage generation by 80%, and chance to hit with off-hand attacks by 8%.
Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%.
Increases the damage done by your offhand weapon by 5%.
Increases the damage done by your offhand weapon by 10%.
Increases the damage done by your offhand weapon by 15%.
Increases the damage done by your offhand weapon by 20%.
Increases the damage done by your offhand weapon by 25%.
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Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.
Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.
Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.
Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Gives you a 10% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Gives you a 15% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Gives you a 20% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
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Reduces the Rage cost of your Execute ability by 3.
Reduces the Rage cost of your Execute ability by 5.
Reduces the Rage cost of your Execute ability by 2.
Reduces the Rage cost of your Execute ability by 5.
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Improves your chance to hit by 1%.
Improves your chance to hit by 2%.
Improves your chance to hit by 3%.
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
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Reduces the cooldown of your Intercept ability by 5 sec.
Reduces the cooldown of your Intercept ability by 10 sec.
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
The Berserker Rage ability will generate 5 rage when used.
The Berserker Rage ability will generate 10 rage when used.
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Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.
Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.
Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.
Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.
Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
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Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. …
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Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.
Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.
Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs.
Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs.
Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs.
Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.
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Increases your Defense Skill by 4.
Increases your Defense Skill by 8.
Increases your Defense Skill by 12.
Increases your Defense Skill by 16.
Increases your Defense Skill by 20.
Increases your Defense skill by 2.
Increases your Defense skill by 4.
Increases your Defense skill by 6.
Increases your Defense skill by 8.
Increases your Defense skill by 10.
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Increases all the Rage generated by your Bloodrage ability by 25%.
Increases all the Rage generated by your Bloodrage ability by 50%.
Increases the instant Rage generated by your Bloodrage ability by 2.
Increases the instant Rage generated by your Bloodrage ability by 5.
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Increases your Armor value from items by 2%.
Increases your Armor value from items by 4%.
Increases your Armor value from items by 6%.
Increases your Armor value from items by 8%.
Increases your Armor value from items by 10%.
Increases your armor value from items by 2%.
Increases your armor value from items by 4%.
Increases your armor value from items by 6%.
Increases your armor value from items by 8%.
Increases your armor value from items by 10%.
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Reduces the Rage cost of your Thunder Clap ability by 2.
Reduces the Rage cost of your Thunder Clap ability by 4.
Reduces the Rage cost of your Thunder Clap ability by 6.
Reduces the cost of your Thunder Clap ability by 1 rage point.
Reduces the cost of your Thunder Clap ability by 2 rage points.
Reduces the cost of your Thunder Clap ability by 4 rage points.
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When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
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Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Increases damage dealt by your Revenge ability by 20%.
Increases damage dealt by your Revenge ability by 40%.
Increases damage dealt by your Revenge ability by 60%.
Gives your Revenge ability a 15% chance to stun the target for 3 sec.
Gives your Revenge ability a 30% chance to stun the target for 3 sec.
Gives your Revenge ability a 45% chance to stun the target for 3 sec.
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Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.
Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
Increases the threat generated by your attacks by 3% while in Defensive Stance.
Increases the threat generated by your attacks by 6% while in Defensive Stance.
Increases the threat generated by your attacks by 9% while in Defensive Stance.
Increases the threat generated by your attacks by 12% while in Defensive Stance.
Increases the threat generated by your attacks by 15% while in Defensive Stance.
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Reduces the Rage cost of your Sunder Armor ability by 1.
Reduces the Rage cost of your Sunder Armor ability by 2.
Reduces the Rage cost of your Sunder Armor ability by 3.
Reduces the cost of your Sunder Armor ability by 1 rage point.
Reduces the cost of your Sunder Armor ability by 2 rage points.
Reduces the cost of your Sunder Armor ability by 3 rage points.
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Reduces the cooldown of your Disarm ability by 7 secs.
Reduces the cooldown of your Disarm ability by 13 secs.
Reduces the cooldown of your Disarm ability by 20 secs.
Increases the duration of your Disarm ability by 1 secs.
Increases the duration of your Disarm ability by 2 secs.
Increases the duration of your Disarm ability by 3 secs.
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Your Charge ability is now usable while in Defensive Stance.
Reduces the cooldown of your Shield Wall ability by 5.5 min.
Reduces the cooldown of your Shield Wall ability by 11.0 min.
Increases the effect duration of your Shield Wall ability by 3 secs.
Increases the effect duration of your Shield Wall ability by 5 secs.
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Stuns the target for 5 sec.
Stuns the opponent for 5 sec.
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Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.
Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.
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Increases all damage you deal by 2% while a shield is equipped.
Increases all damage you deal by 4% while a shield is equipped.
Increases all damage you deal by 6% while a shield is equipped.
Increases all damage you deal by 8% while a shield is equipped.
Increases all damage you deal by 10% while a shield is equipped.
Increases the damage you deal with One-Handed Melee weapons by 2%.
Increases the damage you deal with One-Handed Melee weapons by 4%.
Increases the damage you deal with One-Handed Melee weapons by 6%.
Increases the damage you deal with One-Handed Melee weapons by 8%.
Increases the damage you deal with One-Handed Melee weapons by 10%.
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Reduces the Rage cost of your offensive abilities by 1.
Reduces the Rage cost of your offensive abilities by 2.
Reduces the Rage cost of your offensive abilities by 3.
Slam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Slam the target with your shield, causing 225 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
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How the rules work
Each row of a tree opens after five more points in that tree's rows above it; an arrow means the talent needs the one above it at full rank. The level sets how many points you have, from the client's own table: one per level from 10, 51 at 60.
What the tags mean
Turn on Compare to Classic and talents marked C changed against patch 1.12 in wording, ranks, place or prerequisite, with Classic's wording in the panel; N marks a talent Classic never had. Talents a tree no longer has are listed under it.
Links and drafts
Copy link writes your build into the address: class, level, every rank and the beta build it was made on. A draft per class also stays in this browser, nowhere else. When a new beta build changes a tree, an older link says so instead of moving points quietly.
Elsewhere
- The Warrior page : the same trees as a reading reference, the spellbook by level, trainers by zone.
- The Warrior guide
- All tools
Datamined Talents and their texts are the Forever beta client's own, build 1.60.1.69913, read 2026-09-20; the calculator checks that a build is legal, not that it is good. Not yet verified in play.
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