Tool · Talent calculator
Paladin talent calculator
Holy, Protection, Retribution: 52 talents as the Forever beta client holds them, gated as the game gates them. Tap to learn a rank, right-click or shift-click to unlearn; copy the link and every point travels with it.
Holy 0
Gone from Classic's Holy
- Consecration Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.
- Improved Lay on Hands Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.
- Improved Blessing of Wisdom Increases the effect of your Blessing of Wisdom spell by 10%.
- Lasting Judgement Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.
Protection 0
Gone from Classic's Protection
- Improved Devotion Aura Increases the armor bonus of your Devotion Aura by 5%.
- Blessing of Kings Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
- Improved Concentration Aura Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.
- Blessing of Sanctuary Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. …
Retribution 0
Gone from Classic's Retribution
- Improved Blessing of Might Increases the melee attack power bonus of your Blessing of Might by 4%.
- Improved Seal of the Crusader Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.
- Improved Retribution Aura Increases the damage done by your Retribution Aura by 25%.
- Sanctity Aura Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
Reduces the cooldown of your Holy Strike ability by 1 sec.
Reduces the cooldown of your Holy Strike ability by 2 sec.
Increases your Strength by 2%.
Increases your Strength by 4%.
Increases your Strength by 6%.
Increases your Strength by 8%.
Increases your Strength by 10%.
Increases your total Intellect by 2%.
Increases your total Intellect by 4%.
Increases your total Intellect by 6%.
Increases your total Intellect by 8%.
Increases your total Intellect by 10%.
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Increases the amount healed by your Holy Light and Flash of Light spells by 4%.
Increases the amount healed by your Holy Light and Flash of Light spells by 8%.
Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
text, position
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage.
Gives your Flash of Light and Holy Light spells a 42% chance to not lose casting time when you take damage.
Gives your Flash of Light and Holy Light spells a 56% chance to not lose casting time when you take damage.
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
ranks, text
Increases the damage done by your Seals and Judgements by 5%.
Increases the damage done by your Seals and Judgements by 10%.
Increases the damage done by your Seals and Judgements by 15%.
Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 6%.
Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 9%.
Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 12%.
Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.
ranks, text
Reduces the duration of Fear and Disorient effects on you by 15%.
Reduces the duration of Fear and Disorient effects on you by 30%.
Increases your chance to resist Fear and Disorient effects by an additional 5%.
Increases your chance to resist Fear and Disorient effects by an additional 10%.
text, position
Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Allows 10% of your Mana regeneration to continue while casting.
Allows 20% of your Mana regeneration to continue while casting.
Allows 30% of your Mana regeneration to continue while casting.
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain Mana equal to the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain Mana equal to the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain Mana equal to the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
text, prerequisite
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
position, prerequisite
Improves your chance to hit with Holy spells by 6%.
Improves your chance to hit with Holy spells by 12%.
Improves your chance to hit with Holy spells by 18%.
Blasts the target with Holy energy, causing 134 Holy damage to an enemy, or 114 healing to an ally.
Blasts the target with Holy energy, causing 204 Holy damage to an enemy, or 204 healing to an ally.
text, position, prerequisite
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Increases the critical strike chance of your Holy Shock spell by 3%, and all other spells by 1%.
Increases the critical strike chance of your Holy Shock spell by 6%, and all other spells by 2%.
Increases the critical strike chance of your Holy Shock spell by 9%, and all other spells by 3%.
Increases the critical strike chance of your Holy Shock spell by 12%, and all other spells by 4%.
Increases the critical strike chance of your Holy Shock spell by 15%, and all other spells by 5%.
Increases the critical effect chance of your Holy spells by 1%.
Increases the critical effect chance of your Holy spells by 2%.
Increases the critical effect chance of your Holy spells by 3%.
Increases the critical effect chance of your Holy spells by 4%.
Increases the critical effect chance of your Holy spells by 5%.
text
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 324, or enemy targets to suffer 182 Holy damage and refund 75% of Light's Vigil's Mana cost. …
excerpted
Increases your armor value from items by 2%.
Increases your armor value from items by 4%.
Increases your armor value from items by 6%.
Increases your armor value from items by 8%.
Increases your armor value from items by 10%.
position
Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.
Damaging melee attacks against you have a 10% chance to increase your chance to block by 18%. Lasts 10 sec or 5 blocks.
Damaging melee attacks against you have a 10% chance to increase your chance to block by 24%. Lasts 10 sec or 5 blocks.
Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Increases your chance to block attacks with your shield by 12% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Increases your chance to block attacks with your shield by 18% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Increases your chance to block attacks with your shield by 24% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
text, position
Improves your chance to hit by 1%.
Improves your chance to hit by 2%.
Improves your chance to hit by 3%.
Increases your chance to hit with melee weapons by 1%.
Increases your chance to hit with melee weapons by 2%.
Increases your chance to hit with melee weapons by 3%.
text
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.
Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.
text, position
Increases your Defense Skill by 4.
Increases your Defense Skill by 8.
Increases your Defense Skill by 12.
Increases your Defense Skill by 16.
Increases your Defense Skill by 20.
Increases your Defense skill by 2.
Increases your Defense skill by 4.
Increases your Defense skill by 6.
Increases your Defense skill by 8.
Increases your Defense skill by 10.
text, position
When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.
While Righteous Fury is active, all damage taken is reduced by 2%.
While Righteous Fury is active, all damage taken is reduced by 4%.
While Righteous Fury is active, all damage taken is reduced by 6%.
Increases the amount of threat generated by your Righteous Fury spell by 16%.
Increases the amount of threat generated by your Righteous Fury spell by 33%.
Increases the amount of threat generated by your Righteous Fury spell by 50%.
text, position
Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Increases the amount of damage absorbed by your shield by 10%.
Increases the amount of damage absorbed by your shield by 20%.
Increases the amount of damage absorbed by your shield by 30%.
text, position, prerequisite
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Increases the damage you deal with one-handed melee weapons by 3%.
Increases the damage you deal with one-handed melee weapons by 7%.
Increases the damage you deal with one-handed melee weapons by 10%.
Increases the damage you deal with one-handed melee weapons by 2%.
Increases the damage you deal with one-handed melee weapons by 4%.
Increases the damage you deal with one-handed melee weapons by 6%.
Increases the damage you deal with one-handed melee weapons by 8%.
Increases the damage you deal with one-handed melee weapons by 10%.
ranks, text, position
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Decreases the cooldown of your Hammer of Justice spell by 10 sec.
Decreases the cooldown of your Hammer of Justice spell by 15 sec.
position
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. …
excerpted
Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Gives you a 16% chance to gain an extra attack after Blocking a melee attack and a 40% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Gives you a 24% chance to gain an extra attack after Blocking a melee attack and a 60% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Gives you a 32% chance to gain an extra attack after Blocking a melee attack and a 80% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.
Gives you a 40% chance to gain an extra attack after being the victim of a critical strike.
Gives you a 60% chance to gain an extra attack after being the victim of a critical strike.
Gives you a 80% chance to gain an extra attack after being the victim of a critical strike.
Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.
text, position
Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Increases the threat generated by your Holy Strike ability 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
Increases the threat generated by your Holy Strike ability 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
Increases the threat generated by your Holy Strike ability 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.
Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. …
Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.Each block expends a charge. 4 charges.
excerpted
text, position, prerequisite
Increases your Parry chance by 1%.
Increases your Parry chance by 2%.
Increases your Parry chance by 3%.
Increases your Parry chance by 4%.
Increases your Parry chance by 5%.
position
Reduces the Mana cost of all instant cast spells and abilities by 2%.
Reduces the Mana cost of all instant cast spells and abilities by 4%.
Reduces the Mana cost of all instant cast spells and abilities by 6%.
Reduces the Mana cost of all instant cast spells and abilities by 8%.
Reduces the Mana cost of all instant cast spells and abilities by 10%.
Reduces the Mana cost of your Judgement and Seal spells by 3%.
Reduces the Mana cost of your Judgement and Seal spells by 6%.
Reduces the Mana cost of your Judgement and Seal spells by 9%.
Reduces the Mana cost of your Judgement and Seal spells by 12%.
Reduces the Mana cost of your Judgement and Seal spells by 15%.
text
Decreases the cooldown of your Judgement ability by 1 sec.
Decreases the cooldown of your Judgement ability by 2 sec.
Decreases the cooldown of your Judgement spell by 1 sec.
Decreases the cooldown of your Judgement spell by 2 sec.
text
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Improves your chance to get a critical strike with melee attacks by 1%.
Improves your chance to get a critical strike with melee attacks by 2%.
Improves your chance to get a critical strike with melee attacks by 3%.
Improves your chance to get a critical strike with melee attacks by 4%.
Improves your chance to get a critical strike with melee attacks by 5%.
Increases your chance to get a critical strike with melee weapons by 1%.
Increases your chance to get a critical strike with melee weapons by 2%.
Increases your chance to get a critical strike with melee weapons by 3%.
Increases your chance to get a critical strike with melee weapons by 4%.
Increases your chance to get a critical strike with melee weapons by 5%.
text, position
Gives your damaging melee attacks a chance to reduce the target's Attack Power by -2, and increase your Attack Power by 1% for 30 sec.
Gives your damaging melee attacks a chance to reduce the target's Attack Power by -4, and increase your Attack Power by 2% for 30 sec.
Gives your damaging melee attacks a chance to reduce the target's Attack Power by -6, and increase your Attack Power by 3% for 30 sec.
Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5%10 sec.
Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 10%10 sec.
Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15%10 sec.
text
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.
Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. …
excerpted
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
text
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
text
Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.
Increases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.
Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.
Increases the damage you deal with two-handed melee weapons by 3%.
Increases the damage you deal with two-handed melee weapons by 6%.
Increases the damage you deal with two-handed melee weapons by 9%.
Increases the damage you deal with two-handed melee weapons by 2%.
Increases the damage you deal with two-handed melee weapons by 4%.
Increases the damage you deal with two-handed melee weapons by 6%.
text
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a critical strike. Stacks up to 5 times.
Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a critical strike. Stacks up to 5 times.
Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times.
Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
Gives you a 6% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
Gives you a 12% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
ranks, text, position, prerequisite
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. …
excerpted
position
Increases your spell damage and healing by up to 33% of your Intellect.
Increases your spell damage and healing by up to 66% of your Intellect.
Increases your spell damage and healing by up to 100% of your Intellect.
Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
How the rules work
Each row of a tree opens after five more points in that tree's rows above it; an arrow means the talent needs the one above it at full rank. The level sets how many points you have, from the client's own table: one per level from 10, 51 at 60.
What the tags mean
Turn on Compare to Classic and talents marked C changed against patch 1.12 in wording, ranks, place or prerequisite, with Classic's wording in the panel; N marks a talent Classic never had. Talents a tree no longer has are listed under it.
Links and drafts
Copy link writes your build into the address: class, level, every rank and the beta build it was made on. A draft per class also stays in this browser, nowhere else. When a new beta build changes a tree, an older link says so instead of moving points quietly.
Elsewhere
- The Paladin page : the same trees as a reading reference, the spellbook by level, trainers by zone.
- The Paladin guide
- All tools
Datamined Talents and their texts are the Forever beta client's own, build 1.60.1.69913, read 2026-09-20; the calculator checks that a build is legal, not that it is good. Not yet verified in play.
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