Class · Damage
Hunter
A ranged attacker with a tamed pet, traps and the best kiting in the game. Classic’s easiest class to level and one of its most gear-independent. 52 talents in Beast Mastery, Marksmanship, Survival; 150 abilities; 32 trainers; 7 races, 2 new.
What Blizzard has said
Blizzard's own statements about the Hunter in Forever, then what it has said about every class, each tagged and sourced. The trees and abilities below are what the beta client carries, build 1.60.1.69913; they will move as the beta does.
-
Human Hunters are one of the six new race and class combinations. Combined hit and crit chances help Hunters improve the reliability of Traps, and spellcaster weapons no longer compete with theirs for level-up upgrades.
Confirmed Blizzard — Deep Dive panel recap
-
Blizzard’s Deep Dive recap names six new race and class combinations: Gnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock and Undead Paladin, “with more planned for future updates.”
Confirmed Blizzard — Deep Dive panel recap
-
Talent trees keep Classic’s structure: the same number of rows, milestone talents at 11, 21 and 31 points, and a new 16-point milestone. Some talents are unchanged from patch 1.12, some adjusted, and key class buffs (Divine Spirit, Blessing of Kings, Improved Mark of the Wild) are now baseline. Each race gets two active and two passive racial abilities, reworked to be stronger and more distinct.
Confirmed Blizzard — Deep Dive panel recap
-
Combat keeps Classic’s pace: an ordinary creature takes a solo player “roughly 10–15 seconds to defeat,” crowd control still matters in dungeons, and damage dealers still respect threat. Spell, melee and ranged hit chance are combined into one stat, as are the three crit chances. Paladins are the first class detailed; “more class and race details are planned through future videos and articles.”
Confirmed Blizzard — Deep Dive panel recap
-
Blizzard: class identity “remains central,” with “new abilities, new race and class combinations, and updates designed to preserve the feel of the original game.” The updates “focus on talents and abilities you notice, meaningful trade-offs, and reasons to value what each class brings.”
Confirmed Blizzard — What’s Next panel recap
-
The Battle.net Shop describes “updated class design” and “an expanded list of race and class options, including Dwarf Shaman and Forsaken Paladin.”
Confirmed Battle.net Shop — product page
Talents (52 talents, 158 ranks)
The three trees as the Forever beta client holds them, row by row: each row opens after the points its label names have been spent in that tree, and a talent that needs another says so. Every rank's sentence is the client's own, its numbers filled in. Talents marked changed differ from Classic in their wording, ranks, place or prerequisite, and show Classic's wording underneath; new ones have no Classic counterpart. Classic talents a tree no longer has close each column.
Beast Mastery 16 talents
2 as in Classic · 12 changed · 2 new · 2 gone
Row 1 · no points needed
-
Deadly Aspects 5 ranks Changed 1. While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
Ranks 2 to 4
- 2. While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
- 3. While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
- 4. While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
5. While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Classic's wording
- 1. While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
- 2. While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec.
- 3. While Aspect of the Hawk is active, all normal ranged attacks have a 3% chance of increasing ranged attack speed by 30% for 12 sec.
- 4. While Aspect of the Hawk is active, all normal ranged attacks have a 4% chance of increasing ranged attack speed by 30% for 12 sec.
- 5. While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.
-
Endurance Training 5 ranks Changed 1. Increases the Health and Armor of your pets by 3%.
Ranks 2 to 4
- 2. Increases the Health and Armor of your pets by 6%.
- 3. Increases the Health and Armor of your pets by 9%.
- 4. Increases the Health and Armor of your pets by 12%.
5. Increases the Health and Armor of your pets by 15%.
Classic's wording
- 1. Increases the Health of your pets by 3%.
- 2. Increases the Health of your pets by 6%.
- 3. Increases the Health of your pets by 9%.
- 4. Increases the Health of your pets by 12%.
- 5. Increases the Health of your pets by 15%.
Row 2 · 5 points in Beast Mastery
-
Focused Fire 2 ranks New in Forever 1. Increases all damage you and your pet deal by 1% while your pet is active.
2. Increases all damage you and your pet deal by 2% while your pet is active.
-
Improved Aspect of the Monkey 3 ranks Changed 1. Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Rank 2
- 2. Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
3. Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Classic's wording
- 1. Increases the Dodge bonus of your Aspect of the Monkey by 1%.
- 2. Increases the Dodge bonus of your Aspect of the Monkey by 2%.
- 3. Increases the Dodge bonus of your Aspect of the Monkey by 3%.
- 4. Increases the Dodge bonus of your Aspect of the Monkey by 4%.
- 5. Increases the Dodge bonus of your Aspect of the Monkey by 5%.
-
Pathfinding 2 ranks Changed 1. Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
2. Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
-
Improved Revive Pet 2 ranks 1. Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
2. Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
Row 3 · 10 points in Beast Mastery
-
Bestial Swiftness 1 rank Changed Increases the movement speed of your pets by 30%.
Classic's wording
- Increases the outdoor movement speed of your pets by 30%.
-
Unleashed Fury 5 ranks Changed 1. Increases the damage done by your pets and hawks by 3%.
Ranks 2 to 4
- 2. Increases the damage done by your pets and hawks by 6%.
- 3. Increases the damage done by your pets and hawks by 9%.
- 4. Increases the damage done by your pets and hawks by 12%.
5. Increases the damage done by your pets and hawks by 15%.
Classic's wording
- 1. Increases the damage done by your pets by 4%.
- 2. Increases the damage done by your pets by 8%.
- 3. Increases the damage done by your pets by 12%.
- 4. Increases the damage done by your pets by 16%.
- 5. Increases the damage done by your pets by 20%.
Row 4 · 15 points in Beast Mastery
-
Improved Mend Pet 2 ranks Changed 1. Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
2. Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
Classic's wording
- 1. Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
- 2. Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
-
Ferocity 5 ranks Changed 1. Increases the critical strike chance of your pets and hawks by 2%.
Ranks 2 to 4
- 2. Increases the critical strike chance of your pets and hawks by 4%.
- 3. Increases the critical strike chance of your pets and hawks by 6%.
- 4. Increases the critical strike chance of your pets and hawks by 8%.
5. Increases the critical strike chance of your pets and hawks by 10%.
Classic's wording
- 1. Increases the critical strike chance of your pets by 3%.
- 2. Increases the critical strike chance of your pets by 6%.
- 3. Increases the critical strike chance of your pets by 9%.
- 4. Increases the critical strike chance of your pets by 12%.
- 5. Increases the critical strike chance of your pets by 15%.
-
Summon Hawk 1 rank New in Forever Command a hawk to dive-bomb your targeted enemy, dealing (32 + your ranged attack power × 0.05) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. …
Row 5 · 20 points in Beast Mastery
-
Spirit Bond 2 ranks Changed 1. While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
2. While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
Classic's wording
- 1. While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
- 2. While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.
-
Intimidation 1 rank Changed Requires Bestial Swiftness 1/1
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Classic's wording
- Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
-
Bestial Discipline 2 ranks Changed 1. Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
2. Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
Classic's wording
- 1. Increases the Focus regeneration of your pets by 10%.
- 2. Increases the Focus regeneration of your pets by 20%.
Row 6 · 25 points in Beast Mastery
-
Frenzy 5 ranks Changed Requires Ferocity 5/5
1. Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Ranks 2 to 4
- 2. Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- 3. Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- 4. Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
5. Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Row 7 · 30 points in Beast Mastery
-
Bestial Wrath 1 rank Requires Intimidation 1/1
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Gone from Classic's Beast Mastery
- Improved Eyes of the Beast Not in Forever
Increases the duration of your Eyes of the Beast by 30 sec.
- Thick Hide Not in Forever
Increases the Armor rating of your pets by 10%.
Marksmanship 17 talents
2 as in Classic · 9 changed · 6 new · 3 gone
Row 1 · no points needed
-
Hawk Eye 3 ranks Changed 1. Increases the range of your ranged weapons by 2 yards.
Rank 2
- 2. Increases the range of your ranged weapons by 4 yards.
3. Increases the range of your ranged weapons by 6 yards.
-
Improved Concussive Shot 5 ranks 1. Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
Ranks 2 to 4
- 2. Gives your Concussive Shot a 8% chance to stun the target for 3 sec.
- 3. Gives your Concussive Shot a 12% chance to stun the target for 3 sec.
- 4. Gives your Concussive Shot a 16% chance to stun the target for 3 sec.
5. Gives your Concussive Shot a 20% chance to stun the target for 3 sec.
-
Lethal Attacks 5 ranks Changed 1. Increases your critical strike chance with all attacks by 1%.
Ranks 2 to 4
- 2. Increases your critical strike chance with all attacks by 2%.
- 3. Increases your critical strike chance with all attacks by 3%.
- 4. Increases your critical strike chance with all attacks by 4%.
5. Increases your critical strike chance with all attacks by 5%.
Classic's wording
- 1. Increases your critical strike chance with ranged weapons by 1%.
- 2. Increases your critical strike chance with ranged weapons by 2%.
- 3. Increases your critical strike chance with ranged weapons by 3%.
- 4. Increases your critical strike chance with ranged weapons by 5%.
- 5. Increases your critical strike chance with ranged weapons by 5%.
Row 2 · 5 points in Marksmanship
-
Improved Stings 3 ranks New in Forever 1. Increased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Rank 2
- 2. Increased the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.
3. Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
-
Efficiency 5 ranks Changed 1. Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
Ranks 2 to 4
- 2. Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.
- 3. Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.
- 4. Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.
5. Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
Classic's wording
- 1. Reduces the Mana cost of your Shots and Stings by 2%.
- 2. Reduces the Mana cost of your Shots and Stings by 4%.
- 3. Reduces the Mana cost of your Shots and Stings by 6%.
- 4. Reduces the Mana cost of your Shots and Stings by 8%.
- 5. Reduces the Mana cost of your Shots and Stings by 10%.
-
Careful Aim 5 ranks New in Forever 1. Increases your Attack Power by 20% of your Intellect.
Ranks 2 to 4
- 2. Increases your Attack Power by 40% of your Intellect.
- 3. Increases your Attack Power by 60% of your Intellect.
- 4. Increases your Attack Power by 80% of your Intellect.
5. Increases your Attack Power by 100% of your Intellect.
Row 3 · 10 points in Marksmanship
-
Rapid Killing 2 ranks New in Forever 1. Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
2. Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
-
Improved Arcane Shot 5 ranks Changed 1. Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Ranks 2 to 4
- 2. Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- 3. Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- 4. Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
5. Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Classic's wording
- 1. Reduces the cooldown of your Arcane Shot by 0.2 sec.
- 2. Reduces the cooldown of your Arcane Shot by 0.4 sec.
- 3. Reduces the cooldown of your Arcane Shot by 0.6 sec.
- 4. Reduces the cooldown of your Arcane Shot by 0.8 sec.
- 5. Reduces the cooldown of your Arcane Shot by 1 sec.
-
Lone Wolf 1 rank New in Forever You deal 20% increased damage with all attacks while you do not have an active pet.
Row 4 · 15 points in Marksmanship
-
Trueshot Aura 1 rank Changed Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.
Classic's wording
- Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
-
Mortal Shots 5 ranks Changed Requires Careful Aim 5/5
1. Increases the critical strike damage bonus on all ranged abilities by 6%.
Ranks 2 to 4
- 2. Increases the critical strike damage bonus on all ranged abilities by 12%.
- 3. Increases the critical strike damage bonus on all ranged abilities by 18%.
- 4. Increases the critical strike damage bonus on all ranged abilities by 24%.
5. Increases the critical strike damage bonus on all ranged abilities by 30%.
Classic's wording
- 1. Increases your ranged weapon critical strike damage bonus by 6%.
- 2. Increases your ranged weapon critical strike damage bonus by 12%.
- 3. Increases your ranged weapon critical strike damage bonus by 18%.
- 4. Increases your ranged weapon critical strike damage bonus by 24%.
- 5. Increases your ranged weapon critical strike damage bonus by 30%.
-
Improved Serpent Sting 5 ranks Changed 1. Increases the damage done by your Serpent Sting by 2%.
Ranks 2 to 4
- 2. Increases the damage done by your Serpent Sting by 4%.
- 3. Increases the damage done by your Serpent Sting by 6%.
- 4. Increases the damage done by your Serpent Sting by 8%.
5. Increases the damage done by your Serpent Sting by 10%.
Row 5 · 20 points in Marksmanship
-
Rapid Recuperation 2 ranks New in Forever Requires Rapid Killing 2/2
1. Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.
2. Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
-
Barrage 3 ranks Changed 1. Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
Rank 2
- 2. Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.
3. Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
Classic's wording
- 1. Increases the damage done by your Multi-Shot and Volley spells by 5%.
- 2. Increases the damage done by your Multi-Shot and Volley spells by 10%.
- 3. Increases the damage done by your Multi-Shot and Volley spells by 15%.
-
Scatter Shot 1 rank Changed A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. …
Row 6 · 25 points in Marksmanship
-
Ranged Weapon Specialization 5 ranks 1. Increases the damage you deal with ranged weapons by 1%.
Ranks 2 to 4
- 2. Increases the damage you deal with ranged weapons by 2%.
- 3. Increases the damage you deal with ranged weapons by 3%.
- 4. Increases the damage you deal with ranged weapons by 4%.
5. Increases the damage you deal with ranged weapons by 5%.
Row 7 · 30 points in Marksmanship
-
Sniper Shot 1 rank New in Forever Requires Trueshot Aura 1/1
A steady snipe that increases ranged damage by 160.
Gone from Classic's Marksmanship
- Improved Hunter's Mark Not in Forever
Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.
- Aimed Shot Not in Forever
An aimed shot that increases ranged damage by 70.
- Improved Scorpid Sting Not in Forever
Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.
Survival 19 talents
2 as in Classic · 11 changed · 6 new · 4 gone
Row 1 · no points needed
-
Improved Tracking 5 ranks Changed 1. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
Ranks 2 to 4
- 2. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.
- 3. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.
- 4. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.
5. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Classic's wording
- 1. Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
- 2. Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.
- 3. Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.
-
Deflection 5 ranks Changed 1. Increases your Parry chance by 2%.
Ranks 2 to 4
- 2. Increases your Parry chance by 4%.
- 3. Increases your Parry chance by 6%.
- 4. Increases your Parry chance by 8%.
5. Increases your Parry chance by 10%.
Classic's wording
- 1. Increases your Parry chance by 1%.
- 2. Increases your Parry chance by 2%.
- 3. Increases your Parry chance by 3%.
- 4. Increases your Parry chance by 4%.
- 5. Increases your Parry chance by 5%.
Row 2 · 5 points in Survival
-
Entrapment 5 ranks Changed 1. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
Ranks 2 to 4
- 2. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.
- 3. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.
- 4. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.
5. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
Classic's wording
- 1. Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
- 2. Gives your Immolation Trap, Frost Trap, and Explosive Trap a 10% chance to entrap the target, preventing them from moving for 5 sec.
- 3. Gives your Immolation Trap, Frost Trap, and Explosive Trap a 15% chance to entrap the target, preventing them from moving for 5 sec.
- 4. Gives your Immolation Trap, Frost Trap, and Explosive Trap a 20% chance to entrap the target, preventing them from moving for 5 sec.
- 5. Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.
-
Savage Strikes 2 ranks Changed 1. Increases the critical strike chance of all your melee abilities by 2%.
2. Increases the critical strike chance of all your melee abilities by 4%.
Classic's wording
- 1. Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
- 2. Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.
-
Survivalist 5 ranks Changed 1. Increases your total Health by 2%.
Ranks 2 to 4
- 2. Increases your total Health by 4%.
- 3. Increases your total Health by 6%.
- 4. Increases your total Health by 8%.
5. Increases your total Health by 10%.
Classic's wording
- 1. Increases total health by 2%.
- 2. Increases total health by 4%.
- 3. Increases total health by 6%.
- 4. Increases total health by 8%.
- 5. Increases total health by 10%.
-
Improved Wing Clip 3 ranks Changed 1. Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
Rank 2
- 2. Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.
3. Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
Classic's wording
- 1. Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
- 2. Gives your Wing Clip ability a 8% chance to immobilize the target for 5 sec.
- 3. Gives your Wing Clip ability a 12% chance to immobilize the target for 5 sec.
- 4. Gives your Wing Clip ability a 16% chance to immobilize the target for 5 sec.
- 5. Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
Row 3 · 10 points in Survival
-
Clever Traps 2 ranks 1. Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
2. Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
-
Surefooted 3 ranks Changed 1. Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
Rank 2
- 2. Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
3. Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
Classic's wording
- 1. Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
- 2. Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by an additional 10%.
- 3. Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.
-
Deterrence 1 rank When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Row 4 · 15 points in Survival
-
Survival Tactics 2 ranks Changed 1. Increases your chance to hit with your Trap and Feign Death abilities by 5%.
2. Increases your chance to hit with your Trap and Feign Death abilities by 10%.
Classic's wording
- 1. Decreases the chance enemies will resist trap effects by 5%.
- 2. Decreases the chance enemies will resist trap effects by 10%.
-
Predator's Edge 5 ranks New in Forever 1. Increases your melee critical strike damage by 6% and your offhand weapon damage by 10%.
Ranks 2 to 4
- 2. Increases your melee critical strike damage by 12% and your offhand weapon damage by 20%.
- 3. Increases your melee critical strike damage by 18% and your offhand weapon damage by 30%.
- 4. Increases your melee critical strike damage by 24% and your offhand weapon damage by 40%.
5. Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%.
-
Counterattack 1 rank Changed Requires Deterrence 1/1
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. …
Classic's wording
- A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. …
Row 5 · 20 points in Survival
-
Resourcefulness 2 ranks New in Forever 1. Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 50% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
2. Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 100% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
-
Expose Prey 2 ranks New in Forever 1. Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.
2. Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.
-
Survivalist's Discipline 2 ranks New in Forever 1. Reduces the cooldown of your Trap and Deterrence abilities by 20%.
2. Reduces the cooldown of your Trap and Deterrence abilities by 40%.
-
Strider Kick 1 rank New in Forever A powerful kick that deals 100% melee weapon damage.
Row 6 · 25 points in Survival
-
Lightning Reflexes 5 ranks Changed 1. Increases your Agility by 2%.
Ranks 2 to 4
- 2. Increases your Agility by 4%.
- 3. Increases your Agility by 6%.
- 4. Increases your Agility by 8%.
5. Increases your Agility by 10%.
Classic's wording
- 1. Increases your Agility by 3%.
- 2. Increases your Agility by 6%.
- 3. Increases your Agility by 9%.
- 4. Increases your Agility by 12%.
- 5. Increases your Agility by 15%.
-
Lightning Reflexes 5 ranks Changed 1. Increases your Agility by 3%.
Ranks 2 to 4
- 2. Increases your Agility by 6%.
- 3. Increases your Agility by 9%.
- 4. Increases your Agility by 12%.
5. Increases your Agility by 15%.
Row 7 · 30 points in Survival
-
Lacerating Strikes 1 rank New in Forever Requires Expose Prey 2/2
Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.
Gone from Classic's Survival
- Humanoid Slaying Not in Forever
Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
- Improved Feign Death Not in Forever
Reduces the chance your Feign Death ability will be resisted by 2%.
- Killer Instinct Not in Forever
Increases your critical strike chance with all attacks by 1%.
- Wyvern Sting Not in Forever
A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. …
Abilities by level (150)
Every spell and ability on the class's skill lines in the Forever beta client, at the level the client states, each rank its own row. Costs, cast times, cooldowns and ranges are the client's numbers; a sentence is the client's description with its values filled in, cut to two sentences where it ran longer. 18 are new since Classic and 77 changed in wording, level, cost or cooldown. Where an ability is taught is on the trainers below and on each NPC's page.
Level 1 · 5
-
Aspect of the Viper Changed Instant The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. …
Classic's wording
The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 9%. In addition, you gain 11% of maximum mana every 3 sec. …
-
Auto Shot Instant · 35 yd Automatically shoots the target until cancelled.
-
Heart of the Lion Changed 8% of base Mana · Instant The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by 40 for all nearby allies, and increasing total stats for the Hunter by an additional 10%.
Classic's wording
The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by 41 for all nearby allies, and increasing total stats for the Hunter by an additional 11%.
-
Raptor Strike Rank 1 Changed 10 Mana · Instant · 6 sec cooldown · Melee A strong attack that deals melee weapon damage plus 5.
Classic's wording
A strong attack that increases melee damage by 5.
-
Track Beasts Instant Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.
Level 4 · 2
-
Aspect of the Monkey 20 Mana · Instant · 100 yd The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.
-
Serpent Sting Rank 1 Changed 15 Mana · Instant · 35 yd Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Classic's wording
Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Level 6 · 2
-
Arcane Shot Rank 1 Changed 25 Mana · Instant · 6 sec cooldown · 35 yd An instant shot that causes 20 Arcane damage.
Classic's wording
An instant shot that causes 13 Arcane damage.
-
Hunter's Mark Rank 1 Changed 15 Mana · Instant · 100 yd Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. …
Classic's wording
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. …
Level 8 · 2
-
Concussive Shot 8% of base Mana · Instant · 12 sec cooldown · 35 yd Dazes the target, slowing movement speed by 50% for 4 sec.
-
Raptor Strike Rank 2 Changed 25 Mana · Instant · 6 sec cooldown · Melee A strong attack that deals melee weapon damage plus 11.
Classic's wording
A strong attack that increases melee damage by 11.
Level 10 · 8
-
Aspect of the Hawk Rank 1 20 Mana · Instant The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.
-
Call Pet Instant Summons your pet to you.
-
Dismiss Pet 5 sec cast · 10 yd Dismiss your pet. Dismissing your pet will reduce its happiness by 50.
-
Feed Pet Instant · 10 yd Feed your pet the selected item. Feeding your pet increases happiness. …
-
Revive Pet 100% of base Mana · 10 sec cast Revive your pet, returning it to life with 15% of its health.
-
Serpent Sting Rank 2 Changed 30 Mana · Instant · 35 yd Stings the target, causing 30 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Classic's wording
Stings the target, causing 40 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
-
Tame Beast 60% of base Mana · Instant · 30 yd Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. …
-
Track Humanoids Instant Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.
Level 12 · 4
-
Arcane Shot Rank 2 Changed 35 Mana · Instant · 6 sec cooldown · 35 yd An instant shot that causes 26 Arcane damage.
Classic's wording
An instant shot that causes 21 Arcane damage.
-
Distracting Shot Rank 1 20 Mana · Instant · 8 sec cooldown · 35 yd Distract the target, causing threat.
-
Mend Pet Rank 1 50 Mana · Instant · 20 yd Heals your pet 20 health every second while you focus. Lasts 5 sec.
-
Wing Clip Rank 1 40 Mana · Instant · Melee Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec.
Level 14 · 3
-
Eagle Eye 25 Mana · Instant Zooms in the hunter's vision. Only usable outdoors. …
-
Eyes of the Beast Changed 20 Mana · 2 sec cast Take direct control of your pet and see through its eyes for 2 min.
Classic's wording
Take direct control of your pet and see through its eyes for 1 min.
-
Scare Beast Rank 1 35 Mana · 1.5 sec cast · 30 sec cooldown · 10 yd Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. …
Level 16 · 3
-
Immolation Trap Rank 1 Changed 50 Mana · Instant · 30 sec cooldown Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. …
Classic's wording
Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. …
-
Mongoose Bite Rank 1 Changed 30 Mana · Instant · 5 sec cooldown · Melee Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.
Classic's wording
Counterattack the enemy for 25 damage. Can only be performed after you dodge.
-
Raptor Strike Rank 3 Changed 35 Mana · Instant · 6 sec cooldown · Melee A strong attack that deals melee weapon damage plus 21.
Classic's wording
A strong attack that increases melee damage by 21.
Level 18 · 4
-
Aspect of the Hawk Rank 2 35 Mana · Instant The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time.
-
Multi-Shot Rank 1 Changed 13.89999961853% of base Mana · 0.5 sec cast · 6 sec cooldown · 35 yd Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
Classic's wording
Fires several missiles, hitting 3 targets.
-
Serpent Sting Rank 3 Changed 50 Mana · Instant · 35 yd Stings the target, causing 60 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Classic's wording
Stings the target, causing 80 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
-
Track Undead Instant Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.
Level 20 · 8
-
Aimed Shot Rank 1 Changed 75 Mana · 2 sec cast · 6 sec cooldown · 35 yd An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot.
Classic's wording
An aimed shot that increases ranged damage by 70.
-
Arcane Shot Rank 3 Changed 50 Mana · Instant · 6 sec cooldown · 35 yd An instant shot that causes 39 Arcane damage.
Classic's wording
An instant shot that causes 33 Arcane damage.
-
Aspect of the Cheetah 40 Mana · Instant The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. …
-
Deterrence Instant · 5 min cooldown When activated, increases your Dodge and Parry chance by 25% for 10 sec.
-
Disengage Rank 1 Changed 50 Mana · Instant · 5 sec cooldown · Melee Attempts to disengage from the target by reducing threat. Disables auto-attack.
Classic's wording
Attempts to disengage from the target, reducing threat. Character exits combat mode.
-
Distracting Shot Rank 2 30 Mana · Instant · 8 sec cooldown · 35 yd Distract the target, causing threat. More effective than Distracting Shot (Rank 1).
-
Freezing Trap Rank 1 Changed 50 Mana · Instant · 30 sec cooldown Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. …
Classic's wording
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. …
-
Mend Pet Rank 2 90 Mana · Instant · 20 yd Heals your pet 38 health every second while you focus. Lasts 5 sec.
Level 22 · 2
-
Hunter's Mark Rank 2 Changed 30 Mana · Instant · 100 yd Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. …
Classic's wording
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. …
-
Scorpid Sting Rank 1 Changed 9% of base Mana · Instant · 35 yd Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
Classic's wording
Stings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target.
Level 24 · 3
-
Beast Lore 40 Mana · Instant · 40 yd Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet.
-
Raptor Strike Rank 4 Changed 45 Mana · Instant · 6 sec cooldown · Melee A strong attack that deals melee weapon damage plus 30.
Classic's wording
A strong attack that increases melee damage by 35.
-
Track Hidden Instant Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.
Level 25 · 2
-
Summon Hawk Rank 1 New in Forever 80 Mana · Instant · 6 sec cooldown · 35 yd Command a hawk to dive-bomb your targeted enemy, dealing (32 + your ranged attack power × 0.05) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. …
-
Trueshot Aura Rank 1 New in Forever 180 Mana · Instant Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.
Level 26 · 4
-
Immolation Trap Rank 2 Changed 90 Mana · Instant · 30 sec cooldown Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. …
Classic's wording
Place a fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. …
-
Rapid Fire Changed 100 Mana · Instant · 5 min cooldown Increases ranged and melee attack speed by 40% for 15 sec.
Classic's wording
Increases ranged attack speed by 40% for 15 sec.
-
Serpent Sting Rank 4 Changed 80 Mana · Instant · 35 yd Stings the target, causing 110 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Classic's wording
Stings the target, causing 140 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
-
Track Elementals Instant Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.
Level 28 · 5
-
Aimed Shot Rank 2 Changed 115 Mana · 2 sec cast · 6 sec cooldown · 35 yd An aimed shot that increases ranged damage by 34. Aimed Shot shares its cooldown with Multi-Shot.
Classic's wording
An aimed shot that increases ranged damage by 125.
-
Arcane Shot Rank 4 Changed 80 Mana · Instant · 6 sec cooldown · 35 yd An instant shot that causes 65 Arcane damage.
Classic's wording
An instant shot that causes 59 Arcane damage.
-
Aspect of the Hawk Rank 3 50 Mana · Instant The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time.
-
Frost Trap Changed 60 Mana · Instant · 30 sec cooldown Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. …
Classic's wording
Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. …
-
Mend Pet Rank 3 155 Mana · Instant · 20 yd Heals your pet 68 health every second while you focus. Lasts 5 sec.
Level 30 · 11
-
Aspect of the Beast Rank 1 Changed 50 Mana · Instant The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.
Classic's wording
The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.
-
Counterattack Rank 1 Changed 30 Mana · Instant · 5 sec cooldown · Melee A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. …
Classic's wording
A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. …
-
Counterattack Rank 2 New in Forever 45 Mana · Instant · 5 sec cooldown · Melee A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 40 and immobilizes the target for 5 sec. …
-
Distracting Shot Rank 3 50 Mana · Instant · 8 sec cooldown · 35 yd Distract the target, causing threat. More effective than Distracting Shot (Rank 2).
-
Feign Death Changed 80 Mana · Instant · 30 sec cooldown Feign death which may trick enemies into ignoring you. Lasts 6 min. …
Classic's wording
Feign death which may trick enemies into ignoring you. Lasts up to 6 min.
-
Intimidation Changed 8% of base Mana · Instant · 1 min cooldown · 100 yd Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Classic's wording
Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
-
Lacerate Rank 1 New in Forever 40 Mana · Instant · Melee Wounds the target causing them to bleed for 119 damage over 21 sec.
-
Mongoose Bite Rank 2 Changed 40 Mana · Instant · 5 sec cooldown · Melee Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.
Classic's wording
Counterattack the enemy for 45 damage. Can only be performed after you dodge.
-
Scare Beast Rank 2 50 Mana · 1.5 sec cast · 30 sec cooldown · 10 yd Scares a beast, causing it to run in fear for up to 15 sec. Damage caused may interrupt the effect. …
-
Scatter Shot 8% of base Mana · Instant · 30 sec cooldown · 15 yd A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. …
-
Strider Kick Rank 1 New in Forever 5.80999994278% of base Mana · Instant · 8 sec cooldown · Melee A powerful kick that deals 100% melee weapon damage.
Level 32 · 5
-
Enchanted Flare 50 Mana · Instant · 30 sec cooldown · 30 yd Exposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec.
-
Flare 50 Mana · Instant · 15 sec cooldown · 30 yd Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.
-
Raptor Strike Rank 5 Changed 55 Mana · Instant · 6 sec cooldown · Melee A strong attack that deals melee weapon damage plus 35.
Classic's wording
A strong attack that increases melee damage by 50.
-
Track Demons Instant Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.
-
Trueshot Aura Rank 2 New in Forever 245 Mana · Instant Increases the Ranged Attack Power of party members within 45 yards by 40. Lasts 30 min.
Level 34 · 3
-
Disengage Rank 2 Changed 100 Mana · Instant · 5 sec cooldown · Melee Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). …
Classic's wording
Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 1). …
-
Explosive Trap Rank 1 Changed 275 Mana · Instant · 30 sec cooldown Place a Fire trap that explodes when an enemy approaches, causing 115 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. …
Classic's wording
Place a fire trap that explodes when an enemy approaches, causing 100 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. …
-
Serpent Sting Rank 5 Changed 115 Mana · Instant · 35 yd Stings the target, causing 170 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Classic's wording
Stings the target, causing 210 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Level 36 · 6
-
Aimed Shot Rank 3 Changed 160 Mana · 2 sec cast · 6 sec cooldown · 35 yd An aimed shot that increases ranged damage by 55. Aimed Shot shares its cooldown with Multi-Shot.
Classic's wording
An aimed shot that increases ranged damage by 200.
-
Arcane Shot Rank 5 Changed 105 Mana · Instant · 6 sec cooldown · 35 yd An instant shot that causes 94 Arcane damage.
Classic's wording
An instant shot that causes 83 Arcane damage.
-
Immolation Trap Rank 3 Changed 135 Mana · Instant · 30 sec cooldown Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. …
Classic's wording
Place a fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. …
-
Mend Pet Rank 4 225 Mana · Instant · 20 yd Heals your pet 103 health every second while you focus. Lasts 5 sec.
-
Summon Hawk Rank 2 New in Forever 105 Mana · Instant · 6 sec cooldown · 35 yd Command a hawk to dive-bomb your targeted enemy, dealing (47 + your ranged attack power × 0.05) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. …
-
Viper Sting Rank 1 Changed 135 Mana · Instant · 15 sec cooldown · 35 yd Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
Level 38 · 2
-
Aspect of the Hawk Rank 4 70 Mana · Instant The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time.
-
Wing Clip Rank 2 60 Mana · Instant · Melee Inflicts 25 damage and reduces the enemy target's movement speed by 55% for 10 sec.
Level 40 · 12
-
Aspect of the Beast Rank 2 New in Forever 70 Mana · Instant The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 70. Only one Aspect can be active at a time.
-
Aspect of the Pack 100 Mana · Instant The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. …
-
Bestial Wrath 12% of base Mana · Instant · 2 min cooldown · 100 yd Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
-
Distracting Shot Rank 4 70 Mana · Instant · 8 sec cooldown · 35 yd Distract the target, causing threat. More effective than Distracting Shot (Rank 3).
-
Freezing Trap Rank 2 Changed 75 Mana · Instant · 30 sec cooldown Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. …
Classic's wording
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. …
-
Hunter's Mark Rank 3 Changed 45 Mana · Instant · 100 yd Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. …
Classic's wording
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 75. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. …
-
Lacerate Rank 2 New in Forever 65 Mana · Instant · Melee Wounds the target causing them to bleed for 196 damage over 21 sec.
-
Raptor Strike Rank 6 Changed 70 Mana · Instant · 6 sec cooldown · Melee A strong attack that deals melee weapon damage plus 40.
Classic's wording
A strong attack that increases melee damage by 80.
-
Sniper Shot Rank 1 New in Forever 365 Mana · 4 sec cast · 15 sec cooldown · 35 yd A steady snipe that increases ranged damage by 160.
-
Track Giants Instant Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.
-
Trueshot Aura Rank 3 Changed 325 Mana · Instant Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.
Classic's wording
Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
-
Volley Rank 1 Changed 350 Mana · Instant · 35 yd Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
Classic's wording
Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec.
Level 42 · 2
-
Counterattack Rank 3 Changed 65 Mana · Instant · 5 sec cooldown · Melee A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 70 and immobilizes the target for 5 sec. …
Classic's wording
A strike that becomes active after parrying an opponent's attack. This attack deals 70 damage and immobilizes the target for 5 sec. …
-
Serpent Sting Rank 6 Changed 150 Mana · Instant · 35 yd Stings the target, causing 240 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Classic's wording
Stings the target, causing 290 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Level 44 · 5
-
Aimed Shot Rank 4 Changed 210 Mana · 2 sec cast · 6 sec cooldown · 35 yd An aimed shot that increases ranged damage by 89. Aimed Shot shares its cooldown with Multi-Shot.
Classic's wording
An aimed shot that increases ranged damage by 330.
-
Arcane Shot Rank 6 Changed 135 Mana · Instant · 6 sec cooldown · 35 yd An instant shot that causes 134 Arcane damage.
Classic's wording
An instant shot that causes 115 Arcane damage.
-
Explosive Trap Rank 2 Changed 395 Mana · Instant · 30 sec cooldown Place a Fire trap that explodes when an enemy approaches, causing 163 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. …
Classic's wording
Place a fire trap that explodes when an enemy approaches, causing 139 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. …
-
Mend Pet Rank 5 300 Mana · Instant · 20 yd Heals your pet 142 health every second while you focus. Lasts 5 sec.
-
Mongoose Bite Rank 3 Changed 50 Mana · Instant · 5 sec cooldown · Melee Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge.
Classic's wording
Counterattack the enemy for 75 damage. Can only be performed after you dodge.
Level 46 · 4
-
Aspect of the Wild Rank 1 Changed 90 Mana · Instant The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
Classic's wording
The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
-
Immolation Trap Rank 4 Changed 190 Mana · Instant · 30 sec cooldown Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. …
Classic's wording
Place a fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. …
-
Scare Beast Rank 3 75 Mana · 1.5 sec cast · 30 sec cooldown · 10 yd Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. …
-
Viper Sting Rank 2 Changed 175 Mana · Instant · 15 sec cooldown · 35 yd Stings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
Level 48 · 5
-
Aspect of the Hawk Rank 5 90 Mana · Instant The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time.
-
Disengage Rank 3 Changed 150 Mana · Instant · 5 sec cooldown · Melee Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). …
Classic's wording
Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). …
-
Raptor Strike Rank 7 Changed 85 Mana · Instant · 6 sec cooldown · Melee A strong attack that deals melee weapon damage plus 55.
Classic's wording
A strong attack that increases melee damage by 110.
-
Sniper Shot Rank 2 New in Forever 365 Mana · 4 sec cast · 15 sec cooldown · 35 yd A steady snipe that increases ranged damage by 225.
-
Summon Hawk Rank 3 New in Forever 135 Mana · Instant · 6 sec cooldown · 35 yd Command a hawk to dive-bomb your targeted enemy, dealing (85 + your ranged attack power × 0.05) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. …
Level 50 · 8
-
Aspect of the Beast Rank 3 New in Forever 90 Mana · Instant The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 90. Only one Aspect can be active at a time.
-
Black Arrow Rank 1 Instant · 35 yd Fires a Black Arrow into the target, slowing the target's movement speed by 70%, causing 150 Shadow damage and draining 150 mana over 30 sec.
-
Distracting Shot Rank 5 90 Mana · Instant · 8 sec cooldown · 35 yd Distract the target, causing threat. More effective than Distracting Shot (Rank 4).
-
Lacerate Rank 3 New in Forever 80 Mana · Instant · Melee Wounds the target causing them to bleed for 280 damage over 21 sec.
-
Serpent Sting Rank 7 Changed 190 Mana · Instant · 35 yd Stings the target, causing 320 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Classic's wording
Stings the target, causing 385 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
-
Track Dragonkin Instant Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.
-
Trueshot Aura Rank 4 Changed 425 Mana · Instant Increases the Ranged Attack Power of party members within 45 yards by 75. Lasts 30 min.
Classic's wording
Increases the attack power of party members within 45 yards by 75. Lasts 30 min.
-
Volley Rank 2 Changed 420 Mana · Instant · 35 yd Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
Classic's wording
Continuously fires a volley of ammo at the target area, causing 65 Arcane damage to enemy targets within 8 yards every second for 6 sec.
Level 52 · 3
-
Aimed Shot Rank 5 Changed 260 Mana · 2 sec cast · 6 sec cooldown · 35 yd An aimed shot that increases ranged damage by 125. Aimed Shot shares its cooldown with Multi-Shot.
Classic's wording
An aimed shot that increases ranged damage by 460.
-
Arcane Shot Rank 7 Changed 160 Mana · Instant · 6 sec cooldown · 35 yd An instant shot that causes 170 Arcane damage.
Classic's wording
An instant shot that causes 145 Arcane damage.
-
Mend Pet Rank 6 385 Mana · Instant · 20 yd Heals your pet 189 health every second while you focus. Lasts 5 sec.
Level 54 · 2
-
Counterattack Rank 4 Changed 85 Mana · Instant · 5 sec cooldown · Melee A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. …
Classic's wording
A strike that becomes active after parrying an opponent's attack. This attack deals 110 damage and immobilizes the target for 5 sec. …
-
Explosive Trap Rank 3 Changed 520 Mana · Instant · 30 sec cooldown Place a Fire trap that explodes when an enemy approaches, causing 229 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. …
Classic's wording
Place a fire trap that explodes when an enemy approaches, causing 201 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. …
Level 56 · 4
-
Aspect of the Wild Rank 2 Changed 115 Mana · Instant The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
Classic's wording
The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
-
Immolation Trap Rank 5 Changed 245 Mana · Instant · 30 sec cooldown Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. …
Classic's wording
Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. …
-
Raptor Strike Rank 8 Changed 100 Mana · Instant · 6 sec cooldown · Melee A strong attack that deals melee weapon damage plus 70.
Classic's wording
A strong attack that increases melee damage by 140.
-
Viper Sting Rank 3 Changed 215 Mana · Instant · 15 sec cooldown · 35 yd Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
Level 58 · 6
-
Aspect of the Hawk Rank 6 Changed 110 Mana · Instant The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time.
Classic's wording
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 110. Only one Aspect can be active at a time.
-
Hunter's Mark Rank 4 Changed 60 Mana · Instant · 100 yd Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. …
Classic's wording
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. …
-
Mongoose Bite Rank 4 Changed 65 Mana · Instant · 5 sec cooldown · Melee Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.
Classic's wording
Counterattack the enemy for 115 damage. Can only be performed after you dodge.
-
Serpent Sting Rank 8 Changed 230 Mana · Instant · 35 yd Stings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Classic's wording
Stings the target, causing 490 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
-
Sniper Shot Rank 3 New in Forever 365 Mana · 4 sec cast · 15 sec cooldown · 35 yd A steady snipe that increases ranged damage by 295.
-
Volley Rank 3 Changed 490 Mana · Instant · 35 yd Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
Classic's wording
Continuously fires a volley of ammo at the target area, causing 80 Arcane damage to enemy targets within 8 yards every second for 6 sec.
Level 60 · 15
-
Aimed Shot Rank 6 Changed 310 Mana · 2 sec cast · 6 sec cooldown · 35 yd An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot.
Classic's wording
An aimed shot that increases ranged damage by 600.
-
Arcane Shot Rank 8 Changed 190 Mana · Instant · 6 sec cooldown · 35 yd An instant shot that causes 217 Arcane damage.
Classic's wording
An instant shot that causes 183 Arcane damage.
-
Aspect of the Beast Rank 4 New in Forever 110 Mana · Instant The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.
-
Aspect of the Falcon 120 Mana · Instant The hunter takes on the aspects of a Falcon, increasing melee and ranged Attack Power by the same amount as their highest rank of Aspect of the Hawk. While Aspect of the Falcon is active, the Improved Aspect of the Hawk talent can now proc from and benefit melee attacks. …
-
Aspect of the Hawk Rank 7 120 Mana · Instant The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time.
-
Black Arrow Rank 2 Instant · 35 yd Fires a Black Arrow into the target, slowing the target's movement speed by 70%, causing 150 Shadow damage and draining 150 mana over 30 sec.
-
Distracting Shot Rank 6 110 Mana · Instant · 8 sec cooldown · 35 yd Distract the target, causing threat. More effective than Distracting Shot (Rank 5).
-
Freezing Trap Rank 3 Changed 100 Mana · Instant · 30 sec cooldown Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. …
Classic's wording
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. …
-
Lacerate Rank 4 New in Forever 95 Mana · Instant · Melee Wounds the target causing them to bleed for 406 damage over 21 sec.
-
Mend Pet Rank 7 480 Mana · Instant · 20 yd Heals your pet 245 health every second while you focus. Lasts 5 sec.
-
Serpent Sting Rank 9 250 Mana · Instant · 35 yd Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
-
Summon Hawk Rank 4 New in Forever 190 Mana · Instant · 6 sec cooldown · 35 yd Command a hawk to dive-bomb your targeted enemy, dealing (108 + your ranged attack power × 0.05) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. …
-
Tranquilizing Shot 270 Mana · Instant · 20 sec cooldown · 35 yd Attempts to remove 1 Frenzy effect from an enemy creature.
-
Trueshot Aura Rank 5 Changed 525 Mana · Instant Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.
Classic's wording
Increases the attack power of party members within 45 yards by 100. Lasts 30 min.
-
Wing Clip Rank 3 80 Mana · Instant · Melee Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec.
Trainers (32)
Everyone who teaches Hunter abilities in the Classic 1.12 baseline, by zone, with how many of the abilities above each one teaches. Each NPC page lists what it teaches at which level and where it stands. Press the pin beside a zone, or rest on it, to see where that trainer stands.
| Alenndaar Lapidaar | Ashenvale · 42 abilities |
| Danlaar Nightstride | Ashenvale · 42 abilities |
| Kaerbrus | Darkshore · 42 abilities |
| Dorion | Darnassus · 42 abilities |
| Jeen'ra Nightrunner | Darnassus · 42 abilities |
| Jocaste | Darnassus · 42 abilities |
| Grif Wildheart | Dun Morogh · 42 abilities |
| Thorgas Grimson | Dun Morogh · 5 abilities |
| Thotar | Durotar · 42 abilities |
| Daera Brightspear | Ironforge · 42 abilities |
| Olmin Burningbeard | Ironforge · 42 abilities |
| Regnus Thundergranite | Ironforge · 42 abilities |
| Dargh Trueaim | Loch Modan · 42 abilities |
| Yaw Sharpmane | Mulgore · 42 abilities |
| Ormak Grimshot | Orgrimmar · 42 abilities |
| Sian'dur | Orgrimmar · 42 abilities |
| Xor'juul | Orgrimmar · 42 abilities |
| Einris Brightspear | Stormwind City · 42 abilities |
| Thorfin Stoneshield | Stormwind City · 42 abilities |
| Ulfir Ironbeard | Stormwind City · 42 abilities |
| Kragg | Stranglethorn Vale · 42 abilities |
| Ogromm | Swamp of Sorrows · 42 abilities |
| Dazalar | Teldrassil · 42 abilities |
| Ayanna Everstride | Teldrassil · 5 abilities |
| Jen'shan | The Barrens · 5 abilities |
| Lanka Farshot | The Barrens · 5 abilities |
| Holt Thunderhorn | Thunder Bluff · 42 abilities |
| Kary Thunderhorn | Thunder Bluff · 42 abilities |
| Urek Thunderhorn | Thunder Bluff · 42 abilities |
| [UNUSED] Brannon Aybara (TEMP) | |
| Undead Hunter Trainer | |
| World Hunter Trainer |
Who can play a Hunter (7 races)
Classic's pairings as the baseline, the pairings Blizzard has shown for Forever marked new and sourced.
-
Alliance
- Dwarf
- Night Elf
- Human new one of the six new combinations in Blizzard’s Deep Dive recap. Blizzard — Deep Dive panel recap
-
Horde
- Orc
- Tauren
- Troll
-
Skyborne
- Skyborne new Blizzard — What’s Next panel recap · Wowhead — Skyborne First Look
Classic's pairings per Wowhead — Classic races database and Warcraft Wiki — Playable race , checked 2026-09-13; Blizzard has not restated them for Forever and has not published the full list of additions. Pairings marked new are the ones Blizzard or its trailer has shown. Filter all nine classes in the class picker .