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Class · Damage

Rogue

Energy, combo points, stealth and poisons. Pure melee damage with lockpicking on the side; strong from the first dungeon to the last raid. 53 talents in Assassination, Combat, Subtlety; 101 abilities; 29 trainers; 8 races, 1 new.

What Blizzard has said

Blizzard's own statements about the Rogue in Forever, then what it has said about every class, each tagged and sourced. The trees and abilities below are what the beta client carries, build 1.60.1.69913; they will move as the beta does.

  • Combined hit and crit chances help Rogues improve the reliability of Poisons, in Blizzard’s words. Every class keeps Classic’s talent-tree structure with a new 16-point milestone talent.

    Confirmed Blizzard — Deep Dive panel recap

  • Blizzard’s Deep Dive recap names six new race and class combinations: Gnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock and Undead Paladin, “with more planned for future updates.”

    Confirmed Blizzard — Deep Dive panel recap

  • Talent trees keep Classic’s structure: the same number of rows, milestone talents at 11, 21 and 31 points, and a new 16-point milestone. Some talents are unchanged from patch 1.12, some adjusted, and key class buffs (Divine Spirit, Blessing of Kings, Improved Mark of the Wild) are now baseline. Each race gets two active and two passive racial abilities, reworked to be stronger and more distinct.

    Confirmed Blizzard — Deep Dive panel recap

  • Combat keeps Classic’s pace: an ordinary creature takes a solo player “roughly 10–15 seconds to defeat,” crowd control still matters in dungeons, and damage dealers still respect threat. Spell, melee and ranged hit chance are combined into one stat, as are the three crit chances. Paladins are the first class detailed; “more class and race details are planned through future videos and articles.”

    Confirmed Blizzard — Deep Dive panel recap

  • Blizzard: class identity “remains central,” with “new abilities, new race and class combinations, and updates designed to preserve the feel of the original game.” The updates “focus on talents and abilities you notice, meaningful trade-offs, and reasons to value what each class brings.”

    Confirmed Blizzard — What’s Next panel recap

  • The Battle.net Shop describes “updated class design” and “an expanded list of race and class options, including Dwarf Shaman and Forsaken Paladin.”

    Confirmed Battle.net Shop — product page

Talents (53 talents, 139 ranks)

The three trees as the Forever beta client holds them, row by row: each row opens after the points its label names have been spent in that tree, and a talent that needs another says so. Every rank's sentence is the client's own, its numbers filled in. Talents marked changed differ from Classic in their wording, ranks, place or prerequisite, and show Classic's wording underneath; new ones have no Classic counterpart. Classic talents a tree no longer has close each column.

Assassination 17 talents

1 as in Classic · 14 changed · 2 new

Row 1 · no points needed

  1. Improved Gouge 3 ranks Changed

    1. Increases the duration of your Gouge ability by 0.5 sec.

    Rank 2
    1. 2. Increases the duration of your Gouge ability by 1 sec.

    3. Increases the duration of your Gouge ability by 1.5 sec.

    Classic's wording
    1. 1. Increases the effect duration of your Gouge ability by 0.5 sec.
    2. 2. Increases the effect duration of your Gouge ability by 1 sec.
    3. 3. Increases the effect duration of your Gouge ability by 1.5 sec.
  2. Remorseless Attacks 2 ranks Changed

    1. After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

    2. After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

    Classic's wording
    1. 1. After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
    2. 2. After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
  3. Malice 5 ranks Changed

    1. Increases your critical strike chance with all attacks and Poisons by 1%.

    Ranks 2 to 4
    1. 2. Increases your critical strike chance with all attacks and Poisons by 2%.
    2. 3. Increases your critical strike chance with all attacks and Poisons by 3%.
    3. 4. Increases your critical strike chance with all attacks and Poisons by 4%.

    5. Increases your critical strike chance with all attacks and Poisons by 5%.

    Classic's wording
    1. 1. Increases your critical strike chance by 1%.
    2. 2. Increases your critical strike chance by 2%.
    3. 3. Increases your critical strike chance by 3%.
    4. 4. Increases your critical strike chance by 4%.
    5. 5. Increases your critical strike chance by 5%.

Row 2 · 5 points in Assassination

  1. Ruthlessness 3 ranks Changed

    1. Gives your finishing moves a 20% chance to add a Combo Point to your target.

    Rank 2
    1. 2. Gives your finishing moves a 40% chance to add a Combo Point to your target.

    3. Gives your finishing moves a 60% chance to add a Combo Point to your target.

    Classic's wording
    1. 1. Gives your finishing moves a 20% chance to add a combo point to your target.
    2. 2. Gives your finishing moves a 40% chance to add a combo point to your target.
    3. 3. Gives your finishing moves a 60% chance to add a combo point to your target.
  2. Murder 2 ranks Changed

    1. Increases all damage dealt by 2% against Humanoid and Giant targets.

    2. Increases all damage dealt by 4% against Humanoid and Giant targets.

    Classic's wording
    1. 1. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
    2. 2. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
  3. Improved Slice and Dice 3 ranks

    1. Increases the duration of your Slice and Dice ability by 15%.

    Rank 2
    1. 2. Increases the duration of your Slice and Dice ability by 30%.

    3. Increases the duration of your Slice and Dice ability by 45%.

Row 3 · 10 points in Assassination

  1. Relentless Strikes 1 rank Changed

    Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

    Classic's wording
    1. Your finishing moves have a 20% chance per combo point to restore 25 energy.
  2. Improved Expose Armor 2 ranks Changed

    1. Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

    2. Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

    Classic's wording
    1. 1. Increases the armor reduced by your Expose Armor ability by 25%.
    2. 2. Increases the armor reduced by your Expose Armor ability by 50%.
  3. Lethality 5 ranks Changed

    Requires Malice 5/5

    1. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.

    Ranks 2 to 4
    1. 2. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
    2. 3. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
    3. 4. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.

    5. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.

    Classic's wording
    1. 1. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
    2. 2. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%.
    3. 3. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%.
    4. 4. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%.
    5. 5. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.

Row 4 · 15 points in Assassination

  1. Vile Poisons 5 ranks Changed

    1. Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

    Ranks 2 to 4
    1. 2. Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
    2. 3. Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
    3. 4. Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

    5. Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

  2. Cold Blood 1 rank Changed

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

    Classic's wording
    1. When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
  3. Improved Poisons 5 ranks Changed

    1. Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

    Ranks 2 to 4
    1. 2. Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
    2. 3. Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
    3. 4. Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.

    5. Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

    Classic's wording
    1. 1. Increases the chance to apply poisons to your target by 2%.
    2. 2. Increases the chance to apply poisons to your target by 4%.
    3. 3. Increases the chance to apply poisons to your target by 6%.
    4. 4. Increases the chance to apply poisons to your target by 8%.
    5. 5. Increases the chance to apply poisons to your target by 10%.

Row 5 · 20 points in Assassination

  1. Vigor 2 ranks Changed

    1. Increases your maximum Energy by 5.

    2. Increases your maximum Energy by 10.

    Classic's wording
    1. Increases your maximum Energy by 10.
  2. Mutilate 1 rank New in Forever

    Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. …

  3. Improved Kidney Shot 2 ranks Changed

    1. Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

    2. Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

    Classic's wording
    1. 1. While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
    2. 2. While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.
    3. 3. While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

Row 6 · 25 points in Assassination

  1. Seal Fate 5 ranks Changed

    1. Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.

    Ranks 2 to 4
    1. 2. Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
    2. 3. Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
    3. 4. Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.

    5. Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.

    Classic's wording
    1. 1. Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
    2. 2. Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.
    3. 3. Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.
    4. 4. Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.
    5. 5. Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.

Row 7 · 30 points in Assassination

  1. Venom 1 rank New in Forever

    Requires Mutilate 1/1

    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Combat 17 talents

4 as in Classic · 11 changed · 2 new · 4 gone

Row 1 · no points needed

  1. Improved Eviscerate 3 ranks Changed

    1. Increases the damage done by your Eviscerate ability by 7%.

    Rank 2
    1. 2. Increases the damage done by your Eviscerate ability by 13%.

    3. Increases the damage done by your Eviscerate ability by 20%.

    Classic's wording
    1. 1. Increases the damage done by your Eviscerate ability by 5%.
    2. 2. Increases the damage done by your Eviscerate ability by 10%.
    3. 3. Increases the damage done by your Eviscerate ability by 15%.
  2. Improved Sinister Strike 2 ranks

    1. Reduces the Energy cost of your Sinister Strike ability by 3.

    2. Reduces the Energy cost of your Sinister Strike ability by 5.

  3. Lightning Reflexes 5 ranks

    1. Increases your Dodge chance by 1%.

    Ranks 2 to 4
    1. 2. Increases your Dodge chance by 2%.
    2. 3. Increases your Dodge chance by 3%.
    3. 4. Increases your Dodge chance by 4%.

    5. Increases your Dodge chance by 5%.

Row 2 · 5 points in Combat

  1. Puncturing Wounds 3 ranks New in Forever

    1. Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

    Rank 2
    1. 2. Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.

    3. Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

  2. Deflection 3 ranks Changed

    1. Increases your Parry chance by 2%.

    Rank 2
    1. 2. Increases your Parry chance by 4%.

    3. Increases your Parry chance by 6%.

    Classic's wording
    1. 1. Increases your Parry chance by 1%.
    2. 2. Increases your Parry chance by 2%.
    3. 3. Increases your Parry chance by 3%.
    4. 4. Increases your Parry chance by 4%.
    5. 5. Increases your Parry chance by 5%.
  3. Precision 3 ranks Changed

    1. Improves your chance to hit by 1%.

    Rank 2
    1. 2. Improves your chance to hit by 2%.

    3. Improves your chance to hit by 3%.

    Classic's wording
    1. 1. Increases your chance to hit with melee weapons by 1%.
    2. 2. Increases your chance to hit with melee weapons by 2%.
    3. 3. Increases your chance to hit with melee weapons by 3%.
    4. 4. Increases your chance to hit with melee weapons by 4%.
    5. 5. Increases your chance to hit with melee weapons by 5%.

Row 3 · 10 points in Combat

  1. Endurance 2 ranks Changed

    1. Reduces the cooldown of your Sprint and Evasion abilities by 30%.

    2. Reduces the cooldown of your Sprint and Evasion abilities by 60%.

    Classic's wording
    1. 1. Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
    2. 2. Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
  2. Riposte 1 rank Changed

    Requires Deflection 3/3

    A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ….

    An ellipsis marks a value the client's data does not carry.

  3. Improved Sprint 2 ranks

    1. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

    2. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Row 4 · 15 points in Combat

  1. Improved Kick 2 ranks Changed

    1. Gives your Kick ability a 50% chance to Silence the target for 2 sec.

    2. Gives your Kick ability a 100% chance to Silence the target for 2 sec.

    Classic's wording
    1. 1. Gives your Kick ability a 50% chance to silence the target for 2 sec.
    2. 2. Gives your Kick ability a 100% chance to silence the target for 2 sec.
  2. Flawless Execution 1 rank New in Forever

    Reduces the Energy cost of your Eviscerate ability by 10.

  3. Dual Wield Specialization 5 ranks Changed

    Requires Precision 3/3

    1. Increases the damage done by your off-hand weapon by 5%.

    Ranks 2 to 4
    1. 2. Increases the damage done by your off-hand weapon by 10%.
    2. 3. Increases the damage done by your off-hand weapon by 15%.
    3. 4. Increases the damage done by your off-hand weapon by 20%.

    5. Increases the damage done by your off-hand weapon by 25%.

    Classic's wording
    1. 1. Increases the damage done by your offhand weapon by 10%.
    2. 2. Increases the damage done by your offhand weapon by 20%.
    3. 3. Increases the damage done by your offhand weapon by 30%.
    4. 4. Increases the damage done by your offhand weapon by 40%.
    5. 5. Increases the damage done by your offhand weapon by 50%.

Row 5 · 20 points in Combat

  1. Blade Flurry 1 rank Changed

    Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

    Classic's wording
    1. Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. …
  2. Hack and Slash 5 ranks Changed

    1. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. …

    Ranks 2 to 4
    1. 2. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. …
    2. 3. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. …
    3. 4. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. …

    5. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. …

    Classic's wording
    1. 1. Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
    2. 2. Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.
    3. 3. Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.
    4. 4. Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.
    5. 5. Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Row 6 · 25 points in Combat

  1. Weapon Expertise 2 ranks Changed

    Requires Blade Flurry 1/1

    1. Reduces the chance for your attacks to be Dodged or Parried by 1%.

    2. Reduces the chance for your attacks to be Dodged or Parried by 2%.

    Classic's wording
    1. 1. Increases your skill with Sword, Fist and Dagger weapons by 3.
    2. 2. Increases your skill with Sword, Fist and Dagger weapons by 5.
  2. Aggression 3 ranks Changed

    1. Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.

    Rank 2
    1. 2. Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.

    3. Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.

    Classic's wording
    1. 1. Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
    2. 2. Increases the damage of your Sinister Strike and Eviscerate abilities by 4%.
    3. 3. Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.

Row 7 · 30 points in Combat

  1. Adrenaline Rush 1 rank

    Increases your Energy regeneration rate by 100% for 15 sec.

Gone from Classic's Combat

  • Improved Backstab Not in Forever

    Increases the critical strike chance of your Backstab ability by 10%.

  • Dagger Specialization Not in Forever

    Increases your chance to get a critical strike with Daggers by 1%.

  • Mace Specialization Not in Forever

    Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.

  • Fist Weapon Specialization Not in Forever

    Increases your chance to get a critical strike with Fist Weapons by 1%.

Subtlety 19 talents

1 as in Classic · 13 changed · 5 new · 3 gone

Row 1 · no points needed

  1. Camouflage 5 ranks Changed

    1. Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.

    Ranks 2 to 4
    1. 2. Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.
    2. 3. Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
    3. 4. Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.

    5. Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

    Classic's wording
    1. 1. Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
    2. 2. Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec.
    3. 3. Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.
    4. 4. Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
    5. 5. Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
  2. Master of Deception 3 ranks Changed

    1. Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

    Rank 2
    1. 2. Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.

    3. Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

    Classic's wording
    1. 1. Reduces the chance enemies have to detect you while in Stealth mode.
    2. 2. Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).
    3. 3. Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).
    4. 4. Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).
    5. 5. Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
  3. Opportunity 2 ranks Changed

    1. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

    2. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

    Classic's wording
    1. 1. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
    2. 2. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.
    3. 3. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%.
    4. 4. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%.
    5. 5. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Row 2 · 5 points in Subtlety

  1. Setup 3 ranks Changed

    1. Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.

    Rank 2
    1. 2. Gives you a 67% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.

    3. Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.

    Classic's wording
    1. 1. Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
    2. 2. Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
    3. 3. Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
  2. Elusiveness 2 ranks Changed

    1. Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

    2. Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

    Classic's wording
    1. 1. Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
    2. 2. Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
  3. Dirty Tricks 2 ranks New in Forever

    1. Reduces the Energy cost of your Sap and Blind abilities by 25%.

    2. Reduces the Energy cost of your Sap and Blind abilities by 50%.

  4. Improved Ambush 3 ranks Changed

    1. Increases the critical strike chance of your Ambush ability by 15%.

    Rank 2
    1. 2. Increases the critical strike chance of your Ambush ability by 30%.

    3. Increases the critical strike chance of your Ambush ability by 45%.

Row 3 · 10 points in Subtlety

  1. Initiative 3 ranks Changed

    1. Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

    Rank 2
    1. 2. Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

    3. Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

    Classic's wording
    1. 1. Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
    2. 2. Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
    3. 3. Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
  2. Ghostly Strike 1 rank Changed

    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

    Classic's wording
    1. A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
  3. Improved Distract 2 ranks New in Forever

    1. Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.

    2. Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.

Row 4 · 15 points in Subtlety

  1. Heightened Senses 2 ranks Changed

    1. Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

    2. Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

    Classic's wording
    1. 1. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
    2. 2. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
  2. Premeditation 1 rank Changed

    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

    Classic's wording
    1. When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
  3. Serrated Blades 3 ranks Changed

    1. Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

    Rank 2
    1. 2. Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.

    3. Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

    Classic's wording
    1. 1. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
    2. 2. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.
    3. 3. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.

Row 5 · 20 points in Subtlety

  1. Dirty Deeds 2 ranks Changed

    1. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

    2. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

    Classic's wording
    1. 1. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
    2. 2. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.
  2. Preparation 1 rank

    When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

  3. Hemorrhage 1 rank Changed

    Requires Serrated Blades 3/3

    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. …

    Classic's wording
    1. An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. …

Row 6 · 25 points in Subtlety

  1. Quietus 5 ranks New in Forever

    Requires Dirty Deeds 2/2

    1. Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

    Ranks 2 to 4
    1. 2. Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.
    2. 3. Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.
    3. 4. Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.

    5. Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.

  2. Cutthroat 5 ranks New in Forever

    1. Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

    Ranks 2 to 4
    1. 2. Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.
    2. 3. Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.
    3. 4. Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.

    5. Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.

Row 7 · 30 points in Subtlety

  1. Thousand Cuts 1 rank New in Forever

    Requires Preparation 1/1

    When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

Gone from Classic's Subtlety

  • Sleight of Hand Not in Forever

    Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

  • Improved Sap Not in Forever

    Gives you a 30% chance to return to stealth mode after using your Sap ability.

  • Deadliness Not in Forever

    Increases your Attack Power by 2%.

Abilities by level (101)

Every spell and ability on the class's skill lines in the Forever beta client, at the level the client states, each rank its own row. Costs, cast times, cooldowns and ranges are the client's numbers; a sentence is the client's description with its values filled in, cut to two sentences where it ran longer. 4 are new since Classic and 44 changed in wording, level, cost or cooldown. Where an ability is taught is on the trainers below and on each NPC's page.

Level 1 · 5

  • Blade Flurry Changed 25 Energy · Instant · 2 min cooldown

    Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

    Classic's wording

    Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. …

  • Eviscerate Rank 1 Changed 35 Energy · Instant · Melee

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 8-10 damage 2 points: 13-15 damage 3 points: 18-20 damage 4 points: 23-25 damage 5 points: 28-30 damage

    Classic's wording

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage

  • Redirect Instant · 10 sec cooldown · Melee

    Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.

  • Sinister Strike Rank 1 45 Energy · Instant · Melee

    An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.

  • Stealth Rank 1 Instant · 10 sec cooldown

    Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.

Level 4 · 2

  • Backstab Rank 1 Changed 60 Energy · Instant · Melee

    Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. …

    Classic's wording

    Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. …

  • Pick Pocket Instant · Melee

    Pick the target's pocket.

Level 6 · 2

  • Gouge Rank 1 Changed 45 Energy · Instant · 10 sec cooldown · Melee

    Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. …

    Classic's wording

    Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. …

  • Sinister Strike Rank 2 45 Energy · Instant · Melee

    An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.

Level 8 · 2

  • Evasion Instant · 5 min cooldown

    The rogue's dodge chance will increase by 50% for 15 sec.

  • Eviscerate Rank 2 Changed 35 Energy · Instant · Melee

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 18-22 damage 2 points: 29-33 damage 3 points: 40-44 damage 4 points: 51-55 damage 5 points: 62-66 damage

    Classic's wording

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage

Level 10 · 3

  • Sap Rank 1 Changed 65 Energy · Instant · Melee

    Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. …

    Classic's wording

    Incapacitates the target for up to 25 sec. Must be stealthed. …

  • Slice and Dice Rank 1 25 Energy · Instant · 100 yd

    Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

  • Sprint Rank 1 Instant · 5 min cooldown

    Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.

Level 12 · 2

  • Backstab Rank 2 Changed 60 Energy · Instant · Melee

    Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. …

    Classic's wording

    Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. …

  • Kick Rank 1 25 Energy · Instant · 10 sec cooldown · Melee

    A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Level 14 · 3

  • Expose Armor Rank 1 Changed 25 Energy · Instant · Melee

    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 90 armor 2 points: 180 armor 3 points: 270 armor 4 points: 360 armor 5 points: 450 armor

    Classic's wording

    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 80 armor 2 points: 160 armor 3 points: 240 armor 4 points: 320 armor 5 points: 400 armor

  • Garrote Rank 1 50 Energy · Instant · Melee

    Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. …

  • Sinister Strike Rank 3 45 Energy · Instant · Melee

    An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.

Level 16 · 2

  • Eviscerate Rank 3 Changed 35 Energy · Instant · Melee

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 32-39 damage 2 points: 51-58 damage 3 points: 70-77 damage 4 points: 89-96 damage 5 points: 108-115 damage

    Classic's wording

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage

  • Feint Rank 1 20 Energy · Instant · 10 sec cooldown · Melee

    Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.

Level 18 · 2

  • Ambush Rank 1 60 Energy · Instant · Melee

    Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. …

  • Gouge Rank 2 Changed 45 Energy · Instant · 10 sec cooldown · Melee

    Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. …

    Classic's wording

    Causes 20 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. …

Level 20 · 4

  • Backstab Rank 3 Changed 60 Energy · Instant · Melee

    Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. …

    Classic's wording

    Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. …

  • Premeditation Changed Instant · 2 min cooldown · 20 yd

    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

    Classic's wording

    When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

  • Rupture Rank 1 Changed 25 Energy · Instant · Melee

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 24.72 damage over 8 secs 2 points: 36.8 damage over 10 secs 3 points: 51.24 damage over 12 secs 4 points: 68.04 damage over 14 secs 5 points: 87.2 damage over 16 secs

    Classic's wording

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs

  • Stealth Rank 2 Instant · 10 sec cooldown

    Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.

Level 22 · 4

  • Distract Changed 30 Energy · Instant · 30 sec cooldown · 30 yd

    Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.

    Classic's wording

    Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.

  • Garrote Rank 2 50 Energy · Instant · Melee

    Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. …

  • Sinister Strike Rank 4 45 Energy · Instant · Melee

    An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.

  • Vanish Rank 1 Instant · 5 min cooldown

    Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.

Level 24 · 2

  • Detect Traps Passive Instant

    Greatly increased chance to detect traps.

  • Eviscerate Rank 4 Changed 35 Energy · Instant · Melee

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 51-61 damage 2 points: 82-92 damage 3 points: 113-123 damage 4 points: 144-154 damage 5 points: 175-185 damage

    Classic's wording

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage

Level 26 · 4

  • Ambush Rank 2 60 Energy · Instant · Melee

    Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. …

  • Cheap Shot 60 Energy · Instant · Melee

    Stuns the target for 4 sec. Must be stealthed. …

  • Expose Armor Rank 2 Changed 25 Energy · Instant · Melee

    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 180 armor 2 points: 360 armor 3 points: 540 armor 4 points: 720 armor 5 points: 900 armor

    Classic's wording

    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 145 armor 2 points: 290 armor 3 points: 435 armor 4 points: 580 armor 5 points: 725 armor

  • Kick Rank 2 25 Energy · Instant · 10 sec cooldown · Melee

    A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Level 28 · 4

  • Backstab Rank 4 Changed 60 Energy · Instant · Melee

    Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. …

    Classic's wording

    Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. …

  • Feint Rank 2 20 Energy · Instant · 10 sec cooldown · Melee

    Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.

  • Rupture Rank 2 Changed 25 Energy · Instant · Melee

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 35.12 damage over 8 secs 2 points: 52.8 damage over 10 secs 3 points: 74.04 damage over 12 secs 4 points: 98.84 damage over 14 secs 5 points: 127.2 damage over 16 secs

    Classic's wording

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 60 damage over 8 secs 2 points: 90 damage over 10 secs 3 points: 126 damage over 12 secs 4 points: 168 damage over 14 secs 5 points: 216 damage over 16 secs

  • Sap Rank 2 Changed 65 Energy · Instant · Melee

    Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. …

    Classic's wording

    Incapacitates the target for up to 35 sec. Must be stealthed. …

Level 30 · 6

  • Disarm Trap 2 sec cast · Melee

    Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.

  • Garrote Rank 3 50 Energy · Instant · Melee

    Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. …

  • Hemorrhage Changed 35 Energy · Instant · Melee

    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. …

    Classic's wording

    An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. …

  • Kidney Shot Rank 1 25 Energy · Instant · 20 sec cooldown · Melee

    Finishing move that stuns the target. Lasts longer per combo point: 1 point: 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds

  • Mutilate Rank 1 New in Forever 60 Energy · Instant · Melee

    Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. …

  • Sinister Strike Rank 5 45 Energy · Instant · Melee

    An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.

Level 32 · 2

  • Eviscerate Rank 5 Changed 35 Energy · Instant · Melee

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 75-90 damage 2 points: 120-135 damage 3 points: 165-180 damage 4 points: 210-225 damage 5 points: 255-270 damage

    Classic's wording

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage

  • Gouge Rank 3 Changed 45 Energy · Instant · 10 sec cooldown · Melee

    Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. …

    Classic's wording

    Causes 32 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. …

Level 34 · 3

  • Ambush Rank 3 60 Energy · Instant · Melee

    Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. …

  • Blind 30 Energy · Instant · 5 min cooldown · 10 yd

    Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.

  • Sprint Rank 2 Instant · 5 min cooldown

    Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth.

Level 36 · 3

  • Backstab Rank 5 Changed 60 Energy · Instant · Melee

    Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. …

    Classic's wording

    Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. …

  • Expose Armor Rank 3 Changed 25 Energy · Instant · Melee

    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 270 armor 2 points: 540 armor 3 points: 810 armor 4 points: 1080 armor 5 points: 1350 armor

    Classic's wording

    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 210 armor 2 points: 420 armor 3 points: 630 armor 4 points: 840 armor 5 points: 1050 armor

  • Rupture Rank 3 Changed 25 Energy · Instant · Melee

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 53.48 damage over 8 secs 2 points: 78.7 damage over 10 secs 3 points: 108.66 damage over 12 secs 4 points: 143.36 damage over 14 secs 5 points: 182.8 damage over 16 secs

    Classic's wording

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 88 damage over 8 secs 2 points: 130 damage over 10 secs 3 points: 180 damage over 12 secs 4 points: 238 damage over 14 secs 5 points: 304 damage over 16 secs

Level 38 · 2

  • Garrote Rank 4 50 Energy · Instant · Melee

    Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. …

  • Sinister Strike Rank 6 45 Energy · Instant · Melee

    An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.

Level 40 · 6

  • Eviscerate Rank 6 Changed 35 Energy · Instant · Melee

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 115-137 damage 2 points: 186-208 damage 3 points: 257-279 damage 4 points: 328-350 damage 5 points: 399-421 damage

    Classic's wording

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 damage

  • Feint Rank 3 20 Energy · Instant · 10 sec cooldown · Melee

    Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

  • Mutilate Rank 2 Changed 60 Energy · Instant · Melee

    Instantly attacks with both weapons for 75% weapon damage plus an additional 24.75 with each weapon. Damage increased by 20% against Poisoned targets. …

    Classic's wording

    Instantly attacks with both weapons for 96% weapon damage plus an additional (1.01 × 5.74 - 0.26 × your level + 0.03 × your level × your level × 96 ÷ 100) with each weapon. Damage is increased by 20% against Poisoned targets. …

  • Safe Fall Passive Instant

    Reduces damage from falling.

  • Stealth Rank 3 Instant · 10 sec cooldown

    Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.

  • Venom New in Forever 25 Energy · Instant · 100 yd

    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Level 42 · 4

  • Ambush Rank 4 60 Energy · Instant · Melee

    Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. …

  • Kick Rank 3 25 Energy · Instant · 10 sec cooldown · Melee

    A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

  • Slice and Dice Rank 2 25 Energy · Instant · 100 yd

    Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

  • Vanish Rank 2 Instant · 5 min cooldown

    Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. …

Level 44 · 2

  • Backstab Rank 6 Changed 60 Energy · Instant · Melee

    Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. …

    Classic's wording

    Backstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. …

  • Rupture Rank 4 Changed 25 Energy · Instant · Melee

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 75.84 damage over 8 secs 2 points: 109.6 damage over 10 secs 3 points: 149.28 damage over 12 secs 4 points: 194.88 damage over 14 secs 5 points: 246.4 damage over 16 secs

    Classic's wording

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 128 damage over 8 secs 2 points: 185 damage over 10 secs 3 points: 252 damage over 12 secs 4 points: 329 damage over 14 secs 5 points: 416 damage over 16 secs

Level 46 · 4

  • Expose Armor Rank 4 Changed 25 Energy · Instant · Melee

    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 360 armor 2 points: 720 armor 3 points: 1080 armor 4 points: 1440 armor 5 points: 1800 armor

    Classic's wording

    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 275 armor 2 points: 550 armor 3 points: 825 armor 4 points: 1100 armor 5 points: 1375 armor

  • Garrote Rank 5 50 Energy · Instant · Melee

    Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. …

  • Gouge Rank 4 Changed 45 Energy · Instant · 10 sec cooldown · Melee

    Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. …

    Classic's wording

    Causes 55 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. …

  • Sinister Strike Rank 7 45 Energy · Instant · Melee

    An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.

Level 48 · 2

  • Eviscerate Rank 7 Changed 35 Energy · Instant · Melee

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 178-212 damage 2 points: 288-322 damage 3 points: 398-432 damage 4 points: 508-542 damage 5 points: 618-652 damage

    Classic's wording

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage

  • Sap Rank 3 Changed 65 Energy · Instant · Melee

    Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. …

    Classic's wording

    Incapacitates the target for up to 45 sec. Must be stealthed. …

Level 50 · 3

  • Ambush Rank 5 60 Energy · Instant · Melee

    Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. …

  • Kidney Shot Rank 2 25 Energy · Instant · 20 sec cooldown · Melee

    Finishing move that stuns the target. Lasts longer per combo point: 1 point: 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds

  • Mutilate Rank 3 New in Forever 60 Energy · Instant · Melee

    Instantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. …

Level 52 · 3

  • Backstab Rank 7 Changed 60 Energy · Instant · Melee

    Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. …

    Classic's wording

    Backstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. …

  • Feint Rank 4 20 Energy · Instant · 10 sec cooldown · Melee

    Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

  • Rupture Rank 5 Changed 25 Energy · Instant · Melee

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 104.56 damage over 8 secs 2 points: 151.4 damage over 10 secs 3 points: 206.52 damage over 12 secs 4 points: 269.92 damage over 14 secs 5 points: 341.6 damage over 16 secs

    Classic's wording

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 176 damage over 8 secs 2 points: 255 damage over 10 secs 3 points: 348 damage over 12 secs 4 points: 455 damage over 14 secs 5 points: 576 damage over 16 secs

Level 54 · 2

  • Garrote Rank 6 50 Energy · Instant · Melee

    Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. …

  • Sinister Strike Rank 8 45 Energy · Instant · Melee

    An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.

Level 56 · 2

  • Eviscerate Rank 8 Changed 35 Energy · Instant · Melee

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 247-295 damage 2 points: 398-446 damage 3 points: 549-597 damage 4 points: 700-748 damage 5 points: 851-899 damage

    Classic's wording

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage

  • Expose Armor Rank 5 Changed 25 Energy · Instant · Melee

    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 450 armor 2 points: 900 armor 3 points: 1350 armor 4 points: 1800 armor 5 points: 2250 armor

    Classic's wording

    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor

Level 58 · 3

  • Ambush Rank 6 60 Energy · Instant · Melee

    Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. …

  • Kick Rank 4 25 Energy · Instant · 10 sec cooldown · Melee

    A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

  • Sprint Rank 3 Instant · 5 min cooldown

    Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.

Level 60 · 8

  • Backstab Rank 8 Changed 60 Energy · Instant · Melee

    Backstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. …

    Classic's wording

    Backstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. …

  • Backstab Rank 9 Changed 60 Energy · Instant · Melee

    Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. …

    Classic's wording

    Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. …

  • Eviscerate Rank 9 Changed 35 Energy · Instant · Melee

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 278-332 damage 2 points: 448-502 damage 3 points: 618-672 damage 4 points: 788-842 damage 5 points: 958-1012 damage

    Classic's wording

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage

  • Feint Rank 5 20 Energy · Instant · 10 sec cooldown · Melee

    Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

  • Gouge Rank 5 Changed 45 Energy · Instant · 10 sec cooldown · Melee

    Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. …

    Classic's wording

    Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. …

  • Mutilate Rank 4 New in Forever 60 Energy · Instant · Melee

    Instantly attacks with both weapons for 75% weapon damage plus an additional 50.25 with each weapon. Damage increased by 20% against Poisoned targets. …

  • Rupture Rank 6 Changed 25 Energy · Instant · Melee

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 158.92 damage over 8 secs 2 points: 222.3 damage over 10 secs 3 points: 295.14 damage over 12 secs 4 points: 377.44 damage over 14 secs 5 points: 469.2 damage over 16 secs

    Classic's wording

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs

  • Stealth Rank 4 Instant · 10 sec cooldown

    Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.

Level not stated by the client · 5

  • Adrenaline Rush Instant · 5 min cooldown

    Increases your Energy regeneration rate by 100% for 15 sec.

  • Cold Blood Changed Instant · 3 min cooldown

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

    Classic's wording

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

  • Ghostly Strike Changed 40 Energy · Instant · 20 sec cooldown · Melee

    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

    Classic's wording

    A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

  • Preparation Instant · 10 min cooldown

    When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

  • Riposte 10 Energy · Instant · 6 sec cooldown · Melee

    A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ….

    An ellipsis marks a value the client's data does not carry.

Classic abilities not on these lines in Forever · 2

Absent from the class's skill lines in the beta client. Some may have moved or been folded into another ability; the beta will tell.

  • Hemorrhage Rank 2 Level 46 Not in Forever

    An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 5. Lasts 30 charges or 15 sec. …

  • Hemorrhage Rank 3 Level 58 Not in Forever

    An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 7. Lasts 30 charges or 15 sec. …

Trainers (29)

Everyone who teaches Rogue abilities in the Classic 1.12 baseline, by zone, with how many of the abilities above each one teaches. Each NPC page lists what it teaches at which level and where it stands. Press the pin beside a zone, or rest on it, to see where that trainer stands.

Anishar Darnassus · 25 abilities
Erion Shadewhisper Darnassus · 25 abilities
Syurna Darnassus · 25 abilities
Hogral Bakkan Dun Morogh · 25 abilities
Solm Hargrin Dun Morogh · 5 abilities
Kaplak Durotar · 25 abilities
Keryn Sylvius Elwynn Forest · 25 abilities
Jorik Kerridan Elwynn Forest · 5 abilities
Fahrad Hillsbrad Foothills · 25 abilities
Fenthwick Ironforge · 25 abilities
Hulfdan Blackbeard Ironforge · 25 abilities
Ormyr Flinteye Ironforge · 25 abilities
Gest Orgrimmar · 25 abilities
Ormok Orgrimmar · 25 abilities
Shenthul Orgrimmar · 25 abilities
Lord Tony Romano Stormwind City · 25 abilities
Osborne the Night Man Stormwind City · 25 abilities
Ian Strom Stranglethorn Vale · 25 abilities
Jannok Breezesong Teldrassil · 25 abilities
Frahun Shadewhisper Teldrassil · 5 abilities
Rwag The Barrens · 5 abilities
Marion Call Tirisfal Glades · 25 abilities
David Trias Tirisfal Glades · 5 abilities
Carolyn Ward Undercity · 25 abilities
Gregory Charles Undercity · 25 abilities
Miles Dexter Undercity · 25 abilities
World Human Female Rogue Trainer
World Human Male Rogue Trainer
World Rogue Trainer

Who can play a Rogue (8 races)

Classic's pairings as the baseline, the pairings Blizzard has shown for Forever marked new and sourced.

Classic's pairings per Wowhead — Classic races database and Warcraft Wiki — Playable race , checked 2026-09-13; Blizzard has not restated them for Forever and has not published the full list of additions. Pairings marked new are the ones Blizzard or its trailer has shown. Filter all nine classes in the class picker .

The Rogue guide

Guide Rogue in World of Warcraft: Forever How the class plays in Classic's design, who can play one in Forever, what Blizzard has said, and what we will check in the beta. Written by hand; the data above is the client's.

About this data

Datamined Client data · build 1.60.1.69913 Seen Changed in Forever Where this data comes from
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