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Class · Tank, Healer, Damage

Druid

Shapeshifting covers every role: Bear tanks, Cat and Moonkin deal damage, and Restoration heals. Classic’s two-race class gains a third. 51 talents in Balance, Feral Combat, Restoration; 206 abilities; 22 trainers; 3 races, 1 new.

What Blizzard has said

Blizzard's own statements about the Druid in Forever, then what it has said about every class, each tagged and sourced. The trees and abilities below are what the beta client carries, build 1.60.1.69913; they will move as the beta does.

  • Blizzard’s Deep Dive recap names six new race and class combinations: Gnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock and Undead Paladin, “with more planned for future updates.”

    Confirmed Blizzard — Deep Dive panel recap

  • Talent trees keep Classic’s structure: the same number of rows, milestone talents at 11, 21 and 31 points, and a new 16-point milestone. Some talents are unchanged from patch 1.12, some adjusted, and key class buffs (Divine Spirit, Blessing of Kings, Improved Mark of the Wild) are now baseline. Each race gets two active and two passive racial abilities, reworked to be stronger and more distinct.

    Confirmed Blizzard — Deep Dive panel recap

  • Combat keeps Classic’s pace: an ordinary creature takes a solo player “roughly 10–15 seconds to defeat,” crowd control still matters in dungeons, and damage dealers still respect threat. Spell, melee and ranged hit chance are combined into one stat, as are the three crit chances. Paladins are the first class detailed; “more class and race details are planned through future videos and articles.”

    Confirmed Blizzard — Deep Dive panel recap

  • Blizzard: class identity “remains central,” with “new abilities, new race and class combinations, and updates designed to preserve the feel of the original game.” The updates “focus on talents and abilities you notice, meaningful trade-offs, and reasons to value what each class brings.”

    Confirmed Blizzard — What’s Next panel recap

  • The Battle.net Shop describes “updated class design” and “an expanded list of race and class options, including Dwarf Shaman and Forsaken Paladin.”

    Confirmed Battle.net Shop — product page

Talents (51 talents, 148 ranks)

The three trees as the Forever beta client holds them, row by row: each row opens after the points its label names have been spent in that tree, and a talent that needs another says so. Every rank's sentence is the client's own, its numbers filled in. Talents marked changed differ from Classic in their wording, ranks, place or prerequisite, and show Classic's wording underneath; new ones have no Classic counterpart. Classic talents a tree no longer has close each column.

Balance 16 talents

0 as in Classic · 12 changed · 4 new · 4 gone

Row 1 · no points needed

  1. Improved Wrath 5 ranks Changed

    1. Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.

    Ranks 2 to 4
    1. 2. Reduces the cast time of your Wrath spell by 0.2 sec and its Mana cost by 20%.
    2. 3. Reduces the cast time of your Wrath spell by 0.3 sec and its Mana cost by 30%.
    3. 4. Reduces the cast time of your Wrath spell by 0.4 sec and its Mana cost by 40%.

    5. Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.

    Classic's wording
    1. 1. Reduces the cast time of your Wrath spell by 0.1 sec.
    2. 2. Reduces the cast time of your Wrath spell by 0.2 sec.
    3. 3. Reduces the cast time of your Wrath spell by 0.3 sec.
    4. 4. Reduces the cast time of your Wrath spell by 0.4 sec.
    5. 5. Reduces the cast time of your Wrath spell by 0.5 sec.
  2. Genesis 5 ranks New in Forever

    1. Increases the periodic damage and healing done by your spells and abilities by 1%.

    Ranks 2 to 4
    1. 2. Increases the periodic damage and healing done by your spells and abilities by 2%.
    2. 3. Increases the periodic damage and healing done by your spells and abilities by 3%.
    3. 4. Increases the periodic damage and healing done by your spells and abilities by 4%.

    5. Increases the periodic damage and healing done by your spells and abilities by 5%.

Row 2 · 5 points in Balance

  1. Moonglow 3 ranks Changed

    1. Reduces the Mana cost of your damaging spells by 8%.

    Rank 2
    1. 2. Reduces the Mana cost of your damaging spells by 17%.

    3. Reduces the Mana cost of your damaging spells by 25%.

    Classic's wording
    1. 1. Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.
    2. 2. Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 6%.
    3. 3. Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.
  2. Improved Moonfire 2 ranks Changed

    1. Increases the damage and critical strike chance of your Moonfire spell by 5%.

    2. Increases the damage and critical strike chance of your Moonfire spell by 10%.

    Classic's wording
    1. 1. Increases the damage and critical strike chance of your Moonfire spell by 2%.
    2. 2. Increases the damage and critical strike chance of your Moonfire spell by 4%.
    3. 3. Increases the damage and critical strike chance of your Moonfire spell by 6%.
    4. 4. Increases the damage and critical strike chance of your Moonfire spell by 8%.
    5. 5. Increases the damage and critical strike chance of your Moonfire spell by 10%.
  3. Nature's Majesty 2 ranks New in Forever

    1. Increases your critical strike chance with spells and melee attacks by 2%.

    2. Increases your critical strike chance with spells and melee attacks by 4%.

  4. Nature's Reach 2 ranks Changed

    1. Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.

    2. Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

    Classic's wording
    1. 1. Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.
    2. 2. Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%.

Row 3 · 10 points in Balance

  1. Improved Entangling Roots 3 ranks Changed

    1. Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.

    Rank 2
    1. 2. Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.

    3. Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.

    Classic's wording
    1. 1. Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
    2. 2. Gives you a 70% chance to avoid interruption caused by damage while casting Entangling Roots.
    3. 3. Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.
  2. Nature's Splendor 1 rank New in Forever

    Requires Nature's Majesty 2/2

    Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

Row 4 · 15 points in Balance

  1. Insect Swarm 1 rank Changed

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

    Classic's wording
    1. The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
  2. Vengeance 5 ranks Changed

    Requires Improved Moonfire 2/2

    1. Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

    Ranks 2 to 4
    1. 2. Increases the critical strike damage bonus of your Arcane and Nature spells by 40%.
    2. 3. Increases the critical strike damage bonus of your Arcane and Nature spells by 60%.
    3. 4. Increases the critical strike damage bonus of your Arcane and Nature spells by 80%.

    5. Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.

    Classic's wording
    1. 1. Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.
    2. 2. Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 40%.
    3. 3. Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 60%.
    4. 4. Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 80%.
    5. 5. Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 100%.
  3. Improved Starfire 5 ranks Changed

    1. Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.

    Ranks 2 to 4
    1. 2. Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec.
    2. 3. Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec.
    3. 4. Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec.

    5. Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

    Classic's wording
    1. 1. Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.
    2. 2. Reduces the cast time of Starfire by 0.2 sec and has a 6% chance to stun the target for 3 sec.
    3. 3. Reduces the cast time of Starfire by 0.3 sec and has a 9% chance to stun the target for 3 sec.
    4. 4. Reduces the cast time of Starfire by 0.4 sec and has a 12% chance to stun the target for 3 sec.
    5. 5. Reduces the cast time of Starfire by 0.5 sec and has a 15% chance to stun the target for 3 sec.

Row 5 · 20 points in Balance

  1. Overgrowth 2 ranks Changed

    1. Increases the maximum number of targets you may have affected by Entangling Roots by 1.

    2. Increases the maximum number of targets you may have affected by Entangling Roots by 2.

    Classic's wording
    1. 1. Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
    2. 2. Increases the chance for your Nature's Grasp to entangle an enemy by 30%.
    3. 3. Increases the chance for your Nature's Grasp to entangle an enemy by 45%.
    4. 4. Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
  2. Nature's Grace 1 rank Changed

    All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

    Classic's wording
    1. All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
  3. Eclipse 3 ranks New in Forever

    1. Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. …

    Rank 2
    1. 2. Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.33 sec. Stores up to 4 charges. …

    3. Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. …

Row 6 · 25 points in Balance

  1. Moonfury 5 ranks Changed

    1. Increases the damage done by your Arcane and Nature spells by 2%.

    Ranks 2 to 4
    1. 2. Increases the damage done by your Arcane and Nature spells by 4%.
    2. 3. Increases the damage done by your Arcane and Nature spells by 6%.
    3. 4. Increases the damage done by your Arcane and Nature spells by 8%.

    5. Increases the damage done by your Arcane and Nature spells by 10%.

    Classic's wording
    1. 1. Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.
    2. 2. Increases the damage done by your Starfire, Moonfire and Wrath spells by 4%.
    3. 3. Increases the damage done by your Starfire, Moonfire and Wrath spells by 6%.
    4. 4. Increases the damage done by your Starfire, Moonfire and Wrath spells by 8%.
    5. 5. Increases the damage done by your Starfire, Moonfire and Wrath spells by 10%.

Row 7 · 30 points in Balance

  1. Moonkin Form 1 rank Changed

    Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. …

    Classic's wording
    1. Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. …

Gone from Classic's Balance

  • Nature's Grasp Not in Forever

    While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. …

  • Natural Weapons Not in Forever

    Increases the damage you deal with physical attacks in all forms by 2%.

  • Improved Thorns Not in Forever

    Increases damage caused by your Thorns spell by 25%.

  • Omen of Clarity Not in Forever

    Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. …

Feral Combat 19 talents

0 as in Classic · 13 changed · 6 new · 3 gone

Row 1 · no points needed

  1. Ferocity 5 ranks Changed

    1. Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

    Ranks 2 to 4
    1. 2. Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 2 Rage or Energy.
    2. 3. Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 3 Rage or Energy.
    3. 4. Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 4 Rage or Energy.

    5. Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

    Classic's wording
    1. 1. Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
    2. 2. Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 2 Rage or Energy.
    3. 3. Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 3 Rage or Energy.
    4. 4. Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 4 Rage or Energy.
    5. 5. Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
  2. Heart of the Wild 5 ranks Changed

    1. Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.

    Ranks 2 to 4
    1. 2. Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%.
    2. 3. Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%.
    3. 4. Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%.

    5. Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

    Classic's wording
    1. 1. Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.
    2. 2. Increases your Intellect by 8%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 8%.
    3. 3. Increases your Intellect by 12%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 12%.
    4. 4. Increases your Intellect by 16%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 16%.
    5. 5. Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 20%.

Row 2 · 5 points in Feral Combat

  1. Feral Swiftness 2 ranks Changed

    1. Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.

    2. Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.

    Classic's wording
    1. 1. Increases your movement speed by 16% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.
    2. 2. Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%.
  2. Feral Instinct 3 ranks Changed

    1. Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.

    Rank 2
    1. 2. Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.

    3. Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

    Classic's wording
    1. 1. Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.
    2. 2. Increases threat caused in Bear and Dire Bear Form by 6% and reduces the chance enemies have to detect you while Prowling.
    3. 3. Increases threat caused in Bear and Dire Bear Form by 9% and reduces the chance enemies have to detect you while Prowling.
    4. 4. Increases threat caused in Bear and Dire Bear Form by 12% and reduces the chance enemies have to detect you while Prowling.
    5. 5. Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.
  3. Brutal Impact 2 ranks Changed

    1. Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.

    2. Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.

    Classic's wording
    1. 1. Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.
    2. 2. Increases the stun duration of your Bash and Pounce abilities by 1 sec.
  4. Thick Hide 3 ranks Changed

    1. While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

    Rank 2
    1. 2. While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

    3. While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

    Classic's wording
    1. 1. Increases your Armor contribution from items by 2%.
    2. 2. Increases your Armor contribution from items by 4%.
    3. 3. Increases your Armor contribution from items by 6%.
    4. 4. Increases your Armor contribution from items by 8%.
    5. 5. Increases your Armor contribution from items by 10%.

Row 3 · 10 points in Feral Combat

  1. Savage Fury 2 ranks Changed

    1. Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.

    2. Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.

    Classic's wording
    1. 1. Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.
    2. 2. Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 20%.
  2. Feral Charge 1 rank Changed

    Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.

    Classic's wording
    1. Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
  3. Sharpened Claws 2 ranks Changed

    1. Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.

    2. Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.

    Classic's wording
    1. 1. Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
    2. 2. Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 4%.
    3. 3. Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.

Row 4 · 15 points in Feral Combat

  1. Shredding Attacks 3 ranks Changed

    1. Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.

    Rank 2
    1. 2. Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2.

    3. Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.

    Classic's wording
    1. 1. Reduces the Energy cost of your Shred ability by 6.
    2. 2. Reduces the Energy cost of your Shred ability by 12.
  2. Mangle 1 rank New in Forever

    Requires Savage Fury 2/2

    Mangle the target for 100% normal damage plus 26.

  3. Predatory Strikes 3 ranks Changed

    1. Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.

    Rank 2
    1. 2. Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 100% of your level.

    3. Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.

    Classic's wording
    1. 1. Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.
    2. 2. Increases your melee attack power in Cat, Bear and Dire Bear Forms by 100% of your level.
    3. 3. Increases your melee attack power in Cat, Bear and Dire Bear Forms by 150% of your level.
  4. Primal Fury 2 ranks Changed

    Requires Sharpened Claws 2/2

    1. Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.

    2. Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.

    Classic's wording
    1. 1. Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
    2. 2. Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.

Row 5 · 20 points in Feral Combat

  1. Predatory Instincts 2 ranks New in Forever

    1. Increases the critical strike damage bonus of your melee abilities by 10%.

    2. Increases the critical strike damage bonus of your melee abilities by 20%.

  2. Leader of the Pack 1 rank Changed

    While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.

    Classic's wording
    1. While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
  3. King of the Jungle 3 ranks New in Forever

    1. Tiger's Fury now instantly grants you 20 Energy.

    Rank 2
    1. 2. Tiger's Fury now instantly grants you 40 Energy.

    3. Tiger's Fury now instantly grants you 60 Energy.

Row 6 · 25 points in Feral Combat

  1. Natural Reaction 5 ranks New in Forever

    1. Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.

    Ranks 2 to 4
    1. 2. Increases your dodge chance by 2%, and gives you a 40% chance to gain 5 Rage each time you dodge.
    2. 3. Increases your dodge chance by 3%, and gives you a 60% chance to gain 5 Rage each time you dodge.
    3. 4. Increases your dodge chance by 4%, and gives you a 80% chance to gain 5 Rage each time you dodge.

    5. Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.

  2. Rend and Tear 5 ranks New in Forever

    Requires Predatory Strikes 3/3

    1. Increases damage done by your melee abilities on Bleeding targets by 2%.

    Ranks 2 to 4
    1. 2. Increases damage done by your melee abilities on Bleeding targets by 4%.
    2. 3. Increases damage done by your melee abilities on Bleeding targets by 6%.
    3. 4. Increases damage done by your melee abilities on Bleeding targets by 8%.

    5. Increases damage done by your melee abilities on Bleeding targets by 10%.

Row 7 · 30 points in Feral Combat

  1. Berserk 1 rank New in Forever

    Requires Leader of the Pack 1/1

    Requires Cat Form, Bear Form, Dire Bear Form Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. …

Gone from Classic's Feral Combat

  • Feral Aggression Not in Forever

    Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.

  • Blood Frenzy Not in Forever

    Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.

  • Faerie Fire (Feral) Not in Forever

    Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.

Restoration 16 talents

1 as in Classic · 12 changed · 3 new · 2 gone

Row 1 · no points needed

  1. Nature's Focus 5 ranks Changed

    1. Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

    Ranks 2 to 4
    1. 2. Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
    2. 3. Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
    3. 4. Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

    5. Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

    Classic's wording
    1. 1. Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
    2. 2. Gives you a 28% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
    3. 3. Gives you a 42% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
    4. 4. Gives you a 56% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
    5. 5. Gives you a 70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
  2. Furor 5 ranks Changed

    1. Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.

    Ranks 2 to 4
    1. 2. Gives you a 40% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 40% of the Energy you had when you were last in Cat Form, plus 4 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 40 Energy.
    2. 3. Gives you a 60% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 60% of the Energy you had when you were last in Cat Form, plus 6 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 60 Energy.
    3. 4. Gives you a 80% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 80% of the Energy you had when you were last in Cat Form, plus 8 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 80 Energy.

    5. Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.

    Classic's wording
    1. 1. Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
    2. 2. Gives you 40% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
    3. 3. Gives you 60% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
    4. 4. Gives you 80% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
    5. 5. Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

Row 2 · 5 points in Restoration

  1. Naturalist 5 ranks Changed

    1. Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.

    Ranks 2 to 4
    1. 2. Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.
    2. 3. Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.
    3. 4. Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.

    5. Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.

    Classic's wording
    1. 1. Reduces the cast time of your Healing Touch spell by 0.1 sec.
    2. 2. Reduces the cast time of your Healing Touch spell by 0.2 sec.
    3. 3. Reduces the cast time of your Healing Touch spell by 0.3 sec.
    4. 4. Reduces the cast time of your Healing Touch spell by 0.4 sec.
    5. 5. Reduces the cast time of your Healing Touch spell by 0.5 sec.
  2. Subtlety 3 ranks Changed

    1. Reduces the threat generated by your Nature and Arcane spells by 10%.

    Rank 2
    1. 2. Reduces the threat generated by your Nature and Arcane spells by 20%.

    3. Reduces the threat generated by your Nature and Arcane spells by 30%.

    Classic's wording
    1. 1. Reduces the threat generated by your Healing spells by 4%.
    2. 2. Reduces the threat generated by your Healing spells by 8%.
    3. 3. Reduces the threat generated by your Healing spells by 12%.
    4. 4. Reduces the threat generated by your Healing spells by 16%.
    5. 5. Reduces the threat generated by your Healing spells by 20%.
  3. Natural Shapeshifter 3 ranks Changed

    1. Reduces the mana cost of all shapeshifting by 10%.

    Rank 2
    1. 2. Reduces the mana cost of all shapeshifting by 20%.

    3. Reduces the mana cost of all shapeshifting by 30%.

Row 3 · 10 points in Restoration

  1. Reflection 3 ranks Changed

    1. Allows 17% of your Mana regeneration to continue while casting.

    Rank 2
    1. 2. Allows 33% of your Mana regeneration to continue while casting.

    3. Allows 50% of your Mana regeneration to continue while casting.

    Classic's wording
    1. 1. Allows 5% of your Mana regeneration to continue while casting.
    2. 2. Allows 10% of your Mana regeneration to continue while casting.
    3. 3. Allows 15% of your Mana regeneration to continue while casting.
  2. Gift of Nature 5 ranks Changed

    1. Increases the effect of all your healing spells by 2%.

    Ranks 2 to 4
    1. 2. Increases the effect of all your healing spells by 4%.
    2. 3. Increases the effect of all your healing spells by 6%.
    3. 4. Increases the effect of all your healing spells by 8%.

    5. Increases the effect of all your healing spells by 10%.

    Classic's wording
    1. 1. Increases the effect of all healing spells by 2%.
    2. 2. Increases the effect of all healing spells by 4%.
    3. 3. Increases the effect of all healing spells by 6%.
    4. 4. Increases the effect of all healing spells by 8%.
    5. 5. Increases the effect of all healing spells by 10%.
  3. Gift of the Earthmother 1 rank New in Forever

    Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

Row 4 · 15 points in Restoration

  1. Tranquil Spirit 5 ranks

    1. Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.

    Ranks 2 to 4
    1. 2. Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.
    2. 3. Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.
    3. 4. Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.

    5. Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

  2. Improved Rejuvenation 3 ranks Changed

    1. Increases the effect of your Rejuvenation spell by 5%.

    Rank 2
    1. 2. Increases the effect of your Rejuvenation spell by 10%.

    3. Increases the effect of your Rejuvenation spell by 15%.

  3. Swiftmend 1 rank Changed

    Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

    Classic's wording
    1. Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.

Row 5 · 20 points in Restoration

  1. Nature's Swiftness 1 rank Changed

    Requires Naturalist 5/5

    When activated, your next Nature spell becomes an instant cast spell.

  2. Living Spirit 3 ranks New in Forever

    1. Increases your Spirit by 5%.

    Rank 2
    1. 2. Increases your Spirit by 10%.

    3. Increases your Spirit by 15%.

  3. Improved Tranquility 2 ranks Changed

    1. Reduces threat caused by Tranquility by 50% and its cooldown by 30%.

    2. Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

    Classic's wording
    1. 1. Reduces threat caused by Tranquility by 50%.
    2. 2. Reduces threat caused by Tranquility by 100%.

Row 6 · 25 points in Restoration

  1. Improved Regrowth 5 ranks Changed

    Requires Improved Rejuvenation 3/3

    1. Increases the critical effect chance of your Regrowth spell by 10%.

    Ranks 2 to 4
    1. 2. Increases the critical effect chance of your Regrowth spell by 20%.
    2. 3. Increases the critical effect chance of your Regrowth spell by 30%.
    3. 4. Increases the critical effect chance of your Regrowth spell by 40%.

    5. Increases the critical effect chance of your Regrowth spell by 50%.

Row 7 · 30 points in Restoration

  1. Wild Growth 1 rank New in Forever

    Requires Living Spirit 3/3

    Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. …

Gone from Classic's Restoration

  • Improved Mark of the Wild Not in Forever

    Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.

  • Improved Enrage Not in Forever

    The Enrage ability now instantly generates 5 Rage.

Abilities by level (206)

Every spell and ability on the class's skill lines in the Forever beta client, at the level the client states, each rank its own row. Costs, cast times, cooldowns and ranges are the client's numbers; a sentence is the client's description with its values filled in, cut to two sentences where it ran longer. 9 are new since Classic and 135 changed in wording, level, cost or cooldown. Where an ability is taught is on the trainers below and on each NPC's page.

Level 1 · 5

  • Healing Touch Rank 1 Changed 25 Mana · 1.5 sec cast · 40 yd

    Heals a friendly target for 44.

    Classic's wording

    Heals a friendly target for 37.

  • Mark of the Wild Rank 1 Changed 20 Mana · Instant · 30 yd

    Increases the friendly target's armor by 34 for 1 hr.

    Classic's wording

    Increases the friendly target's armor by 25 for 30 min.

  • Nature's Swiftness Instant · 3 min cooldown

    When activated, your next Nature spell becomes an instant cast spell.

  • Swiftmend Changed 20% of base Mana · Instant · 15 sec cooldown · 40 yd

    Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

    Classic's wording

    Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.

  • Wrath Rank 1 Changed 10 Mana · 1.5 sec cast · 30 yd

    Causes 10 Nature damage to the target.

    Classic's wording

    Causes 12 Nature damage to the target.

Level 4 · 2

  • Moonfire Rank 1 Changed 25 Mana · Instant · 30 yd

    Burns the enemy for 8 Arcane damage and then an additional 12 Arcane damage over 9 sec.

    Classic's wording

    Burns the enemy for 7 Arcane damage and then an additional 12 Arcane damage over 9 sec.

  • Rejuvenation Rank 1 25 Mana · Instant · 40 yd

    Heals the target for 32 over 12 sec.

Level 6 · 2

  • Thorns Rank 1 Changed 35 Mana · Instant · 30 yd

    Thorns sprout from the friendly target causing 4 Nature damage to attackers when hit. Lasts 10 min.

    Classic's wording

    Thorns sprout from the friendly target causing 3 Nature damage to attackers when hit. Lasts 10 min.

  • Wrath Rank 2 Changed 20 Mana · 1.7 sec cast · 30 yd

    Causes 15 Nature damage to the target.

    Classic's wording

    Causes 25 Nature damage to the target.

Level 8 · 2

  • Entangling Roots Rank 1 50 Mana · 1.5 sec cast · 30 yd

    Roots the target in place and causes 20 Nature damage over 12 sec. Damage caused may interrupt the effect. …

  • Healing Touch Rank 2 Changed 55 Mana · 2 sec cast · 40 yd

    Heals a friendly target for 100.

    Classic's wording

    Heals a friendly target for 88.

Level 10 · 9

  • Bear Form Shapeshift Changed 55% of base Mana · Instant

    Shapeshift into a bear, increasing melee attack power by 30, armor contribution from items by 180%, and health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. …

    Classic's wording

    Shapeshift into a bear, increasing melee attack power by 30, armor contribution from items by 180%, and health by 20. Also protects the caster from Polymorph effects and allows the use of various bear abilities. …

  • Demoralizing Roar Rank 1 Changed 10 Rage · Instant

    The druid roars, decreasing nearby enemies' melee attack power by 46. Lasts 30 sec.

    Classic's wording

    The druid roars, decreasing nearby enemies' melee attack power by 30. Lasts 30 sec.

  • Growl Changed Instant · 8 sec cooldown · Melee

    Taunts the target to attack you, but has no effect if the target is already attacking you.

  • Mark of the Wild Rank 2 Changed 50 Mana · Instant · 30 yd

    Increases the friendly target's armor by 88 and all attributes by 3 for 1 hr.

    Classic's wording

    Increases the friendly target's armor by 65 and all attributes by 2 for 30 min.

  • Maul Rank 1 15 Rage · Instant · Melee

    Increases the druid's next attack by 18 damage.

  • Moonfire Rank 2 Changed 50 Mana · Instant · 30 yd

    Burns the enemy for 13 Arcane damage and then an additional 24 Arcane damage over 12 sec.

    Classic's wording

    Burns the enemy for 13 Arcane damage and then an additional 32 Arcane damage over 12 sec.

  • Nature's Grasp Rank 1 Changed 50 Mana · Instant · 1 min cooldown

    The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 1). Castable while shapeshifted. …

    Classic's wording

    While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. …

  • Rejuvenation Rank 2 Changed 40 Mana · Instant · 40 yd

    Heals the target for 48 over 12 sec.

    Classic's wording

    Heals the target for 56 over 12 sec.

  • Teleport: Moonglade 120 Mana · 10 sec cast

    Teleports the caster to the Moonglade.

Level 12 · 3

  • Enrage Changed Instant · 1 min cooldown

    Instantly generates 10 Rage and another 20 Rage over 10 sec, but reduces base armor by 27% in Bear Form and 16% in Dire Bear Form. The druid is considered in combat for the duration.

    Classic's wording

    Generates20 rage over 10 sec, but reduces base armor by 27% in Bear Form and 16% in Dire Bear Form. The druid is considered in combat for the duration.

  • Regrowth Rank 1 Changed 70 Mana · 2 sec cast · 40 yd

    Heals a friendly target for 87 and another 91 over 21 sec.

    Classic's wording

    Heals a friendly target for 84 and another 98 over 21 sec.

  • Revive Rank 1 Changed 75% of base Mana · 10 sec cast · 30 yd

    Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.

    Classic's wording

    Brings a dead player back to life with 15% of their health and mana. Cannot be used when in combat.

Level 14 · 5

  • Bash Rank 1 10 Rage · Instant · 1 min cooldown · Melee

    Stuns the target for 2 sec.

  • Cure Poison 16% of base Mana · Instant · 30 yd

    Cures 1 poison effect on the target.

  • Healing Touch Rank 3 Changed 110 Mana · 2.5 sec cast · 40 yd

    Heals a friendly target for 201.

    Classic's wording

    Heals a friendly target for 195.

  • Thorns Rank 2 Changed 60 Mana · Instant · 30 yd

    Thorns sprout from the friendly target causing 9 Nature damage to attackers when hit. Lasts 10 min.

    Classic's wording

    Thorns sprout from the friendly target causing 6 Nature damage to attackers when hit. Lasts 10 min.

  • Wrath Rank 3 Changed 40 Mana · 2 sec cast · 30 yd

    Causes 20 Nature damage to the target.

    Classic's wording

    Causes 44 Nature damage to the target.

Level 16 · 5

  • Aquatic Form Shapeshift 20% of base Mana · Instant

    Shapeshift into aquatic form, increasing swim speed by 50% and allowing the druid to breathe underwater. Also protects the caster from Polymorph effects. …

  • Aquatic Form (Passive) Passive Instant

    Increases swimming speed by 50% and allow's the druid to breathe underwater.

  • Moonfire Rank 3 Changed 75 Mana · Instant · 30 yd

    Burns the enemy for 22 Arcane damage and then an additional 36 Arcane damage over 12 sec.

    Classic's wording

    Burns the enemy for 25 Arcane damage and then an additional 52 Arcane damage over 12 sec.

  • Rejuvenation Rank 3 Changed 75 Mana · Instant · 40 yd

    Heals the target for 92 over 12 sec.

    Classic's wording

    Heals the target for 116 over 12 sec.

  • Swipe Rank 1 20 Rage · Instant · Melee

    Swipe 3 nearby enemies, inflicting 18 damage.

Level 18 · 6

  • Entangling Roots Rank 2 Changed 65 Mana · 1.5 sec cast · 30 yd

    Roots the target in place and causes 45 Nature damage over 15 sec. Damage caused may interrupt the effect. …

    Classic's wording

    Roots the target in place and causes 50 Nature damage over 15 sec. Damage caused may interrupt the effect. …

  • Faerie Fire Rank 1 55 Mana · Instant · 30 yd

    Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.

  • Hibernate Rank 1 90 Mana · 1.5 sec cast · 30 yd

    Forces the enemy target to sleep for up to 20 sec. Any damage will awaken the target. …

  • Maul Rank 2 15 Rage · Instant · Melee

    Increases the druid's next attack by 27 damage.

  • Nature's Grasp Rank 2 Changed 65 Mana · Instant · 1 min cooldown

    The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 2). Castable while shapeshifted. …

    Classic's wording

    While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 2). Only useable outdoors. 1 charge. …

  • Regrowth Rank 2 Changed 125 Mana · 2 sec cast · 40 yd

    Heals a friendly target for 164 and another 154 over 21 sec.

    Classic's wording

    Heals a friendly target for 164 and another 175 over 21 sec.

Level 20 · 12

  • Cat Form Shapeshift Changed 55% of base Mana · Instant

    Shapeshift into cat form, increasing melee attack power by 12 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. …

    Classic's wording

    Shapeshift into cat form, increasing melee attack power by 40 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. …

  • Claw Rank 1 Changed 45 Energy · Instant · Melee

    Claw the enemy for 110% normal damage plus 27. Awards 1 combo point.

    Classic's wording

    Claw the enemy, causing 27 additional damage. Awards 1 combo point.

  • Demoralizing Roar Rank 2 Changed 10 Rage · Instant

    The druid roars, decreasing nearby enemies' melee attack power by 74. Lasts 30 sec.

    Classic's wording

    The druid roars, decreasing nearby enemies' melee attack power by 50. Lasts 30 sec.

  • Feral Charge New in Forever 5 Rage · Instant · 15 sec cooldown · 25 yd

    Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.

  • Healing Touch Rank 4 Changed 190 Mana · 3 sec cast · 40 yd

    Heals a friendly target for 362.

    Classic's wording

    Heals a friendly target for 363.

  • Insect Swarm Rank 1 Changed 45 Mana · Instant · 30 yd

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

    Classic's wording

    The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.

  • Mark of the Wild Rank 3 Changed 100 Mana · Instant · 30 yd

    Increases the friendly target's armor by 142 and all attributes by 5 for 1 hr.

    Classic's wording

    Increases the friendly target's armor by 105 and all attributes by 4 for 30 min.

  • Omen of Clarity Changed Instant

    Your spells and attacks have a chance to grant you Clearcasting, reducing the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%. Clearcasting is not consumed by Wrath or by spells or abilities that cost no resources.

    Classic's wording

    Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. …

  • Prowl Rank 1 Instant · 10 sec cooldown

    Allows the Druid to prowl around, but reduces your movement speed by 40%. Lasts until cancelled.

  • Rebirth Rank 1 85% of base Mana · 2 sec cast · 30 min cooldown · 30 yd

    Returns the spirit to the body, restoring a dead target to life with 400 health and 700 mana.

  • Rip Rank 1 Changed 30 Energy · Instant · Melee

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 44.4 damage over 12 sec. 2 points: 70.8 damage over 12 sec. 3 points: 97.2 damage over 12 sec. 4 points: 123.6 damage over 12 sec. 5 points: 150 damage over 12 sec.

    Classic's wording

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 42 damage over 12 sec. 2 points: 66 damage over 12 sec. 3 points: 90 damage over 12 sec. 4 points: 114 damage over 12 sec. 5 points: 138 damage over 12 sec.

  • Starfire Rank 1 Changed 95 Mana · 3.5 sec cast · 30 yd

    Causes 81 Arcane damage to the target.

    Classic's wording

    Causes 89 Arcane damage to the target.

Level 22 · 5

  • Moonfire Rank 4 Changed 105 Mana · Instant · 30 yd

    Burns the enemy for 32 Arcane damage and then an additional 52 Arcane damage over 12 sec.

    Classic's wording

    Burns the enemy for 40 Arcane damage and then an additional 80 Arcane damage over 12 sec.

  • Rejuvenation Rank 4 Changed 105 Mana · Instant · 40 yd

    Heals the target for 128 over 12 sec.

    Classic's wording

    Heals the target for 180 over 12 sec.

  • Shred Rank 1 Changed 60 Energy · Instant · Melee

    Shred the target, causing 155% damage plus 54 to the target. Must be behind the target. …

    Classic's wording

    Shred the target, causing 225% damage plus 54 to the target. Must be behind the target. …

  • Soothe Animal Rank 1 50 Mana · 1.5 sec cast · 40 yd

    Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast targets level 40 or lower. …

  • Wrath Rank 4 Changed 50 Mana · 2 sec cast · 30 yd

    Causes 25 Nature damage to the target.

    Classic's wording

    Causes 63 Nature damage to the target.

Level 24 · 7

  • Rake Rank 1 Changed 40 Energy · Instant · Melee

    Rake the target for 23 damage and an additional 48 damage over 9 sec. Awards 1 combo point.

    Classic's wording

    Rake the target for 19 damage and an additional 39 damage over 9 sec. Awards 1 combo point.

  • Regrowth Rank 3 Changed 170 Mana · 2 sec cast · 40 yd

    Heals a friendly target for 235 and another 224 over 21 sec.

    Classic's wording

    Heals a friendly target for 240 and another 259 over 21 sec.

  • Remove Curse Changed 10% of base Mana · Instant · 30 yd

    Dispels 1 Curse or Bane from a friendly target.

    Classic's wording

    Dispels 1 Curse from a friendly target.

  • Revive Rank 2 New in Forever 75% of base Mana · 10 sec cast · 30 yd

    Brings a dead player back to life with 160 health and 300 mana. Cannot be cast when in combat.

  • Swipe Rank 2 20 Rage · Instant · Melee

    Swipe 3 nearby enemies, inflicting 25 damage.

  • Thorns Rank 3 Changed 105 Mana · Instant · 30 yd

    Thorns sprout from the friendly target causing 11 Nature damage to attackers when hit. Lasts 10 min.

    Classic's wording

    Thorns sprout from the friendly target causing 9 Nature damage to attackers when hit. Lasts 10 min.

  • Tiger's Fury Changed Instant · 30 sec cooldown

    Requires Cat Form Increases Physical damage done by 15% for 6 sec.

    Classic's wording

    Increases damage done by 10 for 6 sec.

Level 26 · 5

  • Abolish Poison 16% of base Mana · Instant · 30 yd

    Attempts to cure 1 poison effect on the target, and 1 more poison effect every 2 seconds for 8 sec.

  • Dash Rank 1 Instant · 5 min cooldown

    Increases movement speed by 50% for 15 sec. Does not break prowling.

  • Healing Touch Rank 5 Changed 280 Mana · 3.5 sec cast · 40 yd

    Heals a friendly target for 546.

    Classic's wording

    Heals a friendly target for 572.

  • Maul Rank 3 15 Rage · Instant · Melee

    Increases the druid's next attack by 37 damage.

  • Starfire Rank 2 Changed 135 Mana · 3.5 sec cast · 30 yd

    Causes 110 Arcane damage to the target.

    Classic's wording

    Causes 137 Arcane damage to the target.

Level 28 · 8

  • Challenging Roar 15 Rage · Instant · 10 min cooldown

    Forces all nearby enemies to focus attacks on you for 6 sec.

  • Claw Rank 2 Changed 45 Energy · Instant · Melee

    Claw the enemy for 110% normal damage plus 39. Awards 1 combo point.

    Classic's wording

    Claw the enemy, causing 39 additional damage. Awards 1 combo point.

  • Cower Rank 1 20 Energy · Instant · 10 sec cooldown · Melee

    Cower, causing no damage but lowering your threat a small amount, making the enemy less likely to attack you.

  • Entangling Roots Rank 3 Changed 80 Mana · 1.5 sec cast · 30 yd

    Roots the target in place and causes 72 Nature damage over 18 sec. Damage caused may interrupt the effect. …

    Classic's wording

    Roots the target in place and causes 90 Nature damage over 18 sec. Damage caused may interrupt the effect. …

  • Moonfire Rank 5 Changed 150 Mana · Instant · 30 yd

    Burns the enemy for 47 Arcane damage and then an additional 76 Arcane damage over 12 sec.

    Classic's wording

    Burns the enemy for 61 Arcane damage and then an additional 124 Arcane damage over 12 sec.

  • Nature's Grasp Rank 3 Changed 80 Mana · Instant · 1 min cooldown

    The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 3). Castable while shapeshifted. …

    Classic's wording

    While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 3). Only useable outdoors. 1 charge. …

  • Rejuvenation Rank 5 Changed 135 Mana · Instant · 40 yd

    Heals the target for 168 over 12 sec.

    Classic's wording

    Heals the target for 244 over 12 sec.

  • Rip Rank 2 Changed 30 Energy · Instant · Melee

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 67.2 damage over 12 sec. 2 points: 110.4 damage over 12 sec. 3 points: 153.6 damage over 12 sec. 4 points: 196.8 damage over 12 sec. 5 points: 240 damage over 12 sec.

    Classic's wording

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 66 damage over 12 sec. 2 points: 108 damage over 12 sec. 3 points: 150 damage over 12 sec. 4 points: 192 damage over 12 sec. 5 points: 234 damage over 12 sec.

Level 30 · 10

  • Bash Rank 2 10 Rage · Instant · 1 min cooldown · Melee

    Stuns the target for 3 sec.

  • Faerie Fire Rank 2 75 Mana · Instant · 30 yd

    Decrease the armor of the target by 285 for 40 sec. While affected, the target cannot stealth or turn invisible.

  • Insect Swarm Rank 2 Changed 85 Mana · Instant · 30 yd

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 90 Nature damage over 12 sec.

    Classic's wording

    The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 138 Nature damage over 12 sec.

  • Mark of the Wild Rank 4 Changed 160 Mana · Instant · 30 yd

    Increases the friendly target's armor by 203, all attributes by 8 and all resistances by 7 for 1 hr.

    Classic's wording

    Increases the friendly target's armor by 150, all attributes by 6 and all resistances by 5 for 30 min.

  • Rebirth Rank 2 85% of base Mana · 2 sec cast · 30 min cooldown · 30 yd

    Returns the spirit to the body, restoring a dead target to life with 750 health and 1200 mana.

  • Regrowth Rank 4 Changed 210 Mana · 2 sec cast · 40 yd

    Heals a friendly target for 311 and another 294 over 21 sec.

    Classic's wording

    Heals a friendly target for 318 and another 343 over 21 sec.

  • Shred Rank 2 Changed 60 Energy · Instant · Melee

    Shred the target, causing 155% damage plus 72 to the target. Must be behind the target. …

    Classic's wording

    Shred the target, causing 225% damage plus 72 to the target. Must be behind the target. …

  • Tranquility Rank 1 Changed 375 Mana · Instant · 5 min cooldown

    Regenerates all nearby party members within 20 yards for 87 every 2 sec for 10 sec. Druid must channel to maintain the spell.

    Classic's wording

    Regenerates all nearby group members for 94 every 2 seconds for 10 sec. Druid must channel to maintain the spell.

  • Travel Form Shapeshift 20% of base Mana · Instant

    Transforms the druid into a travel form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. …

  • Wrath Rank 5 Changed 70 Mana · 2 sec cast · 30 yd

    Causes 30 Nature damage to the target.

    Classic's wording

    Causes 101 Nature damage to the target.

Level 32 · 5

  • Demoralizing Roar Rank 3 Changed 10 Rage · Instant

    The druid roars, decreasing nearby enemies' melee attack power by 95. Lasts 30 sec.

    Classic's wording

    The druid roars, decreasing nearby enemies' melee attack power by 65. Lasts 30 sec.

  • Ferocious Bite Rank 1 Changed 35 Energy · Instant · Melee

    Finishing move that causes damage per combo point and converts each extra point of energy into 1.0 additional damage. Damage is increased by your Attack Power. 1 point: 50-66 damage 2 points: 86-102 damage 3 points: 122-138 damage 4 points: 158-174 damage 5 points: 194-210 damage

    Classic's wording

    Finishing move that causes damage per combo point and converts each extra point of energy into 1 additional damage. Damage is increased by your Attack Power. 1 point: 50-66 damage 2 points: 86-102 damage 3 points: 122-138 damage 4 points: 158-174 damage 5 points: 194-210 damage

  • Healing Touch Rank 6 Changed 350 Mana · 3.5 sec cast · 40 yd

    Heals a friendly target for 707.

    Classic's wording

    Heals a friendly target for 742.

  • Ravage Rank 1 60 Energy · Instant · Melee

    Ravage the target, causing 350% damage plus 147 to the target. Must be prowling and behind the target. …

  • Track Humanoids Instant

    Shows the location of all nearby humanoids on the minimap. Only one type of thing can be tracked at a time.

Level 34 · 7

  • Maul Rank 4 15 Rage · Instant · Melee

    Increases the druid's next attack by 49 damage.

  • Moonfire Rank 6 Changed 190 Mana · Instant · 30 yd

    Burns the enemy for 59 Arcane damage and then an additional 92 Arcane damage over 12 sec.

    Classic's wording

    Burns the enemy for 81 Arcane damage and then an additional 164 Arcane damage over 12 sec.

  • Rake Rank 2 Changed 40 Energy · Instant · Melee

    Rake the target for 31 damage and an additional 63 damage over 9 sec. Awards 1 combo point.

    Classic's wording

    Rake the target for 28 damage and an additional 57 damage over 9 sec. Awards 1 combo point.

  • Rejuvenation Rank 6 Changed 160 Mana · Instant · 40 yd

    Heals the target for 204 over 12 sec.

    Classic's wording

    Heals the target for 304 over 12 sec.

  • Starfire Rank 3 Changed 180 Mana · 3.5 sec cast · 30 yd

    Causes 144 Arcane damage to the target.

    Classic's wording

    Causes 201 Arcane damage to the target.

  • Swipe Rank 3 20 Rage · Instant · Melee

    Swipe 3 nearby enemies, inflicting 36 damage.

  • Thorns Rank 4 Changed 170 Mana · Instant · 30 yd

    Thorns sprout from the friendly target causing 13 Nature damage to attackers when hit. Lasts 10 min.

    Classic's wording

    Thorns sprout from the friendly target causing 12 Nature damage to attackers when hit. Lasts 10 min.

Level 36 · 5

  • Frenzied Regeneration Changed Instant · 3 min cooldown

    Converts up to 10 Rage per second into health for 10 sec. Each point of Rage is converted into 1% health.

    Classic's wording

    Converts up to 10 rage per second into health for 10 sec. Each point of rage is converted into 10 health.

  • Pounce Rank 1 50 Energy · Instant · Melee

    Pounce, stunning the target for 2 sec and causing 90 damage over 18 sec. Must be prowling and behind the target. …

  • Regrowth Rank 5 Changed 250 Mana · 2 sec cast · 40 yd

    Heals a friendly target for 394 and another 364 over 21 sec.

    Classic's wording

    Heals a friendly target for 405 and another 427 over 21 sec.

  • Revive Rank 3 New in Forever 75% of base Mana · 10 sec cast · 30 yd

    Brings a dead player back to life with 300 health and 520 mana. Cannot be cast when in combat.

  • Rip Rank 3 Changed 30 Energy · Instant · Melee

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 87 damage over 12 sec. 2 points: 138 damage over 12 sec. 3 points: 189 damage over 12 sec. 4 points: 240 damage over 12 sec. 5 points: 291 damage over 12 sec.

    Classic's wording

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 90 damage over 12 sec. 2 points: 144 damage over 12 sec. 3 points: 198 damage over 12 sec. 4 points: 252 damage over 12 sec. 5 points: 306 damage over 12 sec.

Level 38 · 8

  • Claw Rank 3 Changed 45 Energy · Instant · Melee

    Claw the enemy for 110% normal damage plus 57. Awards 1 combo point.

    Classic's wording

    Claw the enemy, causing 57 additional damage. Awards 1 combo point.

  • Entangling Roots Rank 4 Changed 95 Mana · 1.5 sec cast · 30 yd

    Roots the target in place and causes 112 Nature damage over 21 sec. Damage caused may interrupt the effect. …

    Classic's wording

    Roots the target in place and causes 140 Nature damage over 21 sec. Damage caused may interrupt the effect. …

  • Healing Touch Rank 7 Changed 425 Mana · 3.5 sec cast · 40 yd

    Heals a friendly target for 898.

    Classic's wording

    Heals a friendly target for 936.

  • Hibernate Rank 2 120 Mana · 1.5 sec cast · 30 yd

    Forces the enemy target to sleep for up to 30 sec. Any damage will awaken the target. …

  • Nature's Grasp Rank 4 Changed 95 Mana · Instant · 1 min cooldown

    The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 4). Castable while shapeshifted. …

    Classic's wording

    While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 4). Only useable outdoors. 1 charge. …

  • Shred Rank 3 Changed 60 Energy · Instant · Melee

    Shred the target, causing 155% damage plus 99 to the target. Must be behind the target. …

    Classic's wording

    Shred the target, causing 225% damage plus 99 to the target. Must be behind the target. …

  • Soothe Animal Rank 2 75 Mana · 1.5 sec cast · 40 yd

    Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast targets level 55 or lower. …

  • Wrath Rank 6 Changed 80 Mana · 2 sec cast · 30 yd

    Causes 36 Nature damage to the target.

    Classic's wording

    Causes 139 Nature damage to the target.

Level 40 · 15

  • Cower Rank 2 20 Energy · Instant · 10 sec cooldown · Melee

    Cower, causing no damage but lowering your threat a medium amount, making the enemy less likely to attack you.

  • Dire Bear Form Shapeshift 55% of base Mana · Instant

    Shapeshift into a dire bear, increasing melee attack power by 120, armor contribution from items by 360%, and health by 600. Also protects the caster from Polymorph effects and allows the use of various bear abilities. …

  • Feline Grace Passive Instant

    Reduces damage from falling.

  • Ferocious Bite Rank 2 35 Energy · Instant · Melee

    Finishing move that causes damage per combo point and converts each extra point of energy into 1.5 additional damage. Damage is increased by your Attack Power. 1 point: 79-103 damage 2 points: 138-162 damage 3 points: 197-221 damage 4 points: 256-280 damage 5 points: 315-339 damage

  • Hurricane Rank 1 Changed 880 Mana · Instant · 30 yd

    Creates a violent storm in the target area causing 68 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 sec. …

    Classic's wording

    Creates a violent storm in the target area causing 70 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 25%. Lasts 10 sec. …

  • Innervate 5% of base Mana · Instant · 6 min cooldown · 30 yd

    Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 sec.

  • Insect Swarm Rank 3 Changed 100 Mana · Instant · 30 yd

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 120 Nature damage over 12 sec.

    Classic's wording

    The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 174 Nature damage over 12 sec.

  • Mark of the Wild Rank 5 Changed 240 Mana · Instant · 30 yd

    Increases the friendly target's armor by 263, all attributes by 11 and all resistances by 14 for 1 hr.

    Classic's wording

    Increases the friendly target's armor by 195, all attributes by 8 and all resistances by 10 for 30 min.

  • Moonfire Rank 7 Changed 235 Mana · Instant · 30 yd

    Burns the enemy for 73 Arcane damage and then an additional 124 Arcane damage over 12 sec.

    Classic's wording

    Burns the enemy for 105 Arcane damage and then an additional 212 Arcane damage over 12 sec.

  • Moonkin Form Shapeshift Changed 35% of base Mana · Instant

    Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. …

    Classic's wording

    Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. …

  • Prowl Rank 2 Instant · 10 sec cooldown

    Allows the Druid to prowl around, but reduces your movement speed by 35%. Lasts until cancelled.

  • Rebirth Rank 3 85% of base Mana · 2 sec cast · 30 min cooldown · 30 yd

    Returns the spirit to the body, restoring a dead target to life with 1100 health and 1700 mana.

  • Rejuvenation Rank 7 Changed 195 Mana · Instant · 40 yd

    Heals the target for 284 over 12 sec.

    Classic's wording

    Heals the target for 388 over 12 sec.

  • Tranquility Rank 2 Changed 505 Mana · Instant · 5 min cooldown

    Regenerates all nearby party members within 20 yards for 129 every 2 sec for 10 sec. Druid must channel to maintain the spell.

    Classic's wording

    Regenerates all nearby group members for 138 every 2 seconds for 10 sec. Druid must channel to maintain the spell.

  • Wild Growth Rank 1 Changed 550 Mana · Instant · 6 sec cooldown · 40 yd

    Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. …

    Classic's wording

    Heals all of target player's party members within 43.5 yards of target player for (1.26 × 38.95 + 0.61 × your level + 0.17 × your level × your level) over 7 sec. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Level 42 · 7

  • Demoralizing Roar Rank 4 Changed 10 Rage · Instant

    The druid roars, decreasing nearby enemies' melee attack power by 144. Lasts 30 sec.

    Classic's wording

    The druid roars, decreasing nearby enemies' melee attack power by 100. Lasts 30 sec.

  • Faerie Fire Rank 3 95 Mana · Instant · 30 yd

    Decrease the armor of the target by 395 for 40 sec. While affected, the target cannot stealth or turn invisible.

  • Lacerate Rank 1 Changed 15 Rage · Instant · Melee

    Lacerates the enemy target, making them bleed for 50 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. …

    Classic's wording

    Lacerates the enemy target, making them bleed for (9.18 + 0.62 × your level + 0.03 × your level × your level × 21 ÷ 100 × 5) damage over 15 sec plus 21% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. …

  • Maul Rank 5 15 Rage · Instant · Melee

    Increases the druid's next attack by 71 damage.

  • Ravage Rank 2 60 Energy · Instant · Melee

    Ravage the target, causing 350% damage plus 217 to the target. Must be prowling and behind the target. …

  • Regrowth Rank 6 Changed 305 Mana · 2 sec cast · 40 yd

    Heals a friendly target for 504 and another 476 over 21 sec.

    Classic's wording

    Heals a friendly target for 511 and another 546 over 21 sec.

  • Starfire Rank 4 Changed 230 Mana · 3.5 sec cast · 30 yd

    Causes 198 Arcane damage to the target.

    Classic's wording

    Causes 280 Arcane damage to the target.

Level 44 · 6

  • Barkskin Changed Instant · 1 min cooldown

    Your skin becomes as tough as bark. Physical damage taken is reduced by 20%. …

    Classic's wording

    The druid's skin becomes as tough as bark. Physical damage taken is reduced by 20%. …

  • Healing Touch Rank 8 Changed 520 Mana · 3.5 sec cast · 40 yd

    Heals a friendly target for 1173.

    Classic's wording

    Heals a friendly target for 1199.

  • Rake Rank 3 Changed 40 Energy · Instant · Melee

    Rake the target for 45 damage and an additional 78 damage over 9 sec. Awards 1 combo point.

    Classic's wording

    Rake the target for 43 damage and an additional 75 damage over 9 sec. Awards 1 combo point.

  • Rip Rank 4 Changed 30 Energy · Instant · Melee

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 124.2 damage over 12 sec. 2 points: 200.4 damage over 12 sec. 3 points: 276.6 damage over 12 sec. 4 points: 352.8 damage over 12 sec. 5 points: 429 damage over 12 sec.

    Classic's wording

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 138 damage over 12 sec. 2 points: 222 damage over 12 sec. 3 points: 306 damage over 12 sec. 4 points: 390 damage over 12 sec. 5 points: 474 damage over 12 sec.

  • Swipe Rank 4 20 Rage · Instant · Melee

    Swipe 3 nearby enemies, inflicting 60 damage.

  • Thorns Rank 5 Changed 240 Mana · Instant · 30 yd

    Thorns sprout from the friendly target causing 16 Nature damage to attackers when hit. Lasts 10 min.

    Classic's wording

    Thorns sprout from the friendly target causing 15 Nature damage to attackers when hit. Lasts 10 min.

Level 46 · 7

  • Bash Rank 3 10 Rage · Instant · 1 min cooldown · Melee

    Stuns the target for 4 sec.

  • Dash Rank 2 Instant · 5 min cooldown

    Increases movement speed by 60% for 15 sec. Does not break prowling.

  • Moonfire Rank 8 Changed 280 Mana · Instant · 30 yd

    Burns the enemy for 91 Arcane damage and then an additional 156 Arcane damage over 12 sec.

    Classic's wording

    Burns the enemy for 130 Arcane damage and then an additional 264 Arcane damage over 12 sec.

  • Pounce Rank 2 50 Energy · Instant · Melee

    Pounce, stunning the target for 2 sec and causing 120 damage over 18 sec. Must be prowling and behind the target. …

  • Rejuvenation Rank 8 Changed 235 Mana · Instant · 40 yd

    Heals the target for 376 over 12 sec.

    Classic's wording

    Heals the target for 488 over 12 sec.

  • Shred Rank 4 Changed 60 Energy · Instant · Melee

    Shred the target, causing 155% damage plus 144 to the target. Must be behind the target. …

    Classic's wording

    Shred the target, causing 225% damage plus 144 to the target. Must be behind the target. …

  • Wrath Rank 7 Changed 100 Mana · 2 sec cast · 30 yd

    Causes 45 Nature damage to the target.

    Classic's wording

    Causes 188 Nature damage to the target.

Level 48 · 6

  • Claw Rank 4 Changed 45 Energy · Instant · Melee

    Claw the enemy for 110% normal damage plus 88. Awards 1 combo point.

    Classic's wording

    Claw the enemy, causing 88 additional damage. Awards 1 combo point.

  • Entangling Roots Rank 5 Changed 110 Mana · 1.5 sec cast · 30 yd

    Roots the target in place and causes 168 Nature damage over 24 sec. Damage caused may interrupt the effect. …

    Classic's wording

    Roots the target in place and causes 200 Nature damage over 24 sec. Damage caused may interrupt the effect. …

  • Ferocious Bite Rank 3 Changed 35 Energy · Instant · Melee

    Finishing move that causes damage per combo point and converts each extra point of energy into 2.0 additional damage. Damage is increased by your Attack Power. 1 point: 122-162 damage 2 points: 214-254 damage 3 points: 306-346 damage 4 points: 398-438 damage 5 points: 490-530 damage

    Classic's wording

    Finishing move that causes damage per combo point and converts each extra point of energy into 2 additional damage. Damage is increased by your Attack Power. 1 point: 122-162 damage 2 points: 214-254 damage 3 points: 306-346 damage 4 points: 398-438 damage 5 points: 490-530 damage

  • Nature's Grasp Rank 5 Changed 110 Mana · Instant · 1 min cooldown

    The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 5). Castable while shapeshifted. …

    Classic's wording

    While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 5). Only useable outdoors. 1 charge. …

  • Regrowth Rank 7 Changed 370 Mana · 2 sec cast · 40 yd

    Heals a friendly target for 645 and another 616 over 21 sec.

    Classic's wording

    Heals a friendly target for 646 and another 686 over 21 sec.

  • Revive Rank 4 New in Forever 75% of base Mana · 10 sec cast · 30 yd

    Brings a dead player back to life with 500 health and 750 mana. Cannot be cast when in combat.

Level 50 · 12

  • Gift of the Wild Rank 1 Changed 900 Mana · Instant · 40 yd

    Gives the Gift of the Wild to all party and raid members, increasing armor by 324, all attributes by 14 and all resistances by 20 for 1 hr.

    Classic's wording

    Gives the Gift of the Wild to the target's party, increasing armor by 240, all attributes by 10 and all resistances by 15 for 1 hr.

  • Healing Touch Rank 9 Changed 630 Mana · 3.5 sec cast · 40 yd

    Heals a friendly target for 1516.

  • Hurricane Rank 2 Changed 1180 Mana · Instant · 30 yd

    Creates a violent storm in the target area causing 98 Nature damage to enemies every 1 sec, and increasing the time between attacks by 20%. Lasts 10 sec. …

    Classic's wording

    Creates a violent storm in the target area causing 100 Nature damage to enemies every 1 sec, and increasing the time between attacks by 25%. Lasts 10 sec. …

  • Insect Swarm Rank 4 Changed 140 Mana · Instant · 30 yd

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 150 Nature damage over 12 sec.

    Classic's wording

    The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 264 Nature damage over 12 sec.

  • Lacerate Rank 2 New in Forever 15 Rage · Instant · Melee

    Lacerates the enemy target, making them bleed for 60 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. …

  • Mark of the Wild Rank 6 Changed 340 Mana · Instant · 30 yd

    Increases the friendly target's armor by 324, all attributes by 14 and all resistances by 20 for 1 hr.

    Classic's wording

    Increases the friendly target's armor by 240, all attributes by 10 and all resistances by 15 for 30 min.

  • Maul Rank 6 15 Rage · Instant · Melee

    Increases the druid's next attack by 101 damage.

  • Ravage Rank 3 60 Energy · Instant · Melee

    Ravage the target, causing 350% damage plus 273 to the target. Must be prowling and behind the target. …

  • Rebirth Rank 4 85% of base Mana · 2 sec cast · 30 min cooldown · 30 yd

    Returns the spirit to the body, restoring a dead target to life with 1600 health and 2200 mana.

  • Starfire Rank 5 Changed 275 Mana · 3.5 sec cast · 30 yd

    Causes 266 Arcane damage to the target.

    Classic's wording

    Causes 362 Arcane damage to the target.

  • Tranquility Rank 3 Changed 695 Mana · Instant · 5 min cooldown

    Regenerates all nearby party members within 20 yards for 196 every 2 sec for 10 sec. Druid must channel to maintain the spell.

    Classic's wording

    Regenerates all nearby group members for 205 every 2 seconds for 10 sec. Druid must channel to maintain the spell.

  • Wild Growth Rank 2 New in Forever 755 Mana · Instant · 6 sec cooldown · 40 yd

    Heals the target and their party for 420 over 7 sec. Party members must be within 43.5 yards of target. …

Level 52 · 5

  • Cower Rank 3 20 Energy · Instant · 10 sec cooldown · Melee

    Cower, causing no damage but lowering your threat a large amount, making the enemy less likely to attack you.

  • Demoralizing Roar Rank 5 Changed 10 Rage · Instant

    The druid roars, decreasing nearby enemies' melee attack power by 193. Lasts 30 sec.

    Classic's wording

    The druid roars, decreasing nearby enemies' melee attack power by 130. Lasts 30 sec.

  • Moonfire Rank 9 Changed 325 Mana · Instant · 30 yd

    Burns the enemy for 111 Arcane damage and then an additional 196 Arcane damage over 12 sec.

    Classic's wording

    Burns the enemy for 157 Arcane damage and then an additional 320 Arcane damage over 12 sec.

  • Rejuvenation Rank 9 Changed 280 Mana · Instant · 40 yd

    Heals the target for 496 over 12 sec.

    Classic's wording

    Heals the target for 608 over 12 sec.

  • Rip Rank 5 Changed 30 Energy · Instant · Melee

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 175.2 damage over 12 sec. 2 points: 284.4 damage over 12 sec. 3 points: 393.6 damage over 12 sec. 4 points: 502.8 damage over 12 sec. 5 points: 612 damage over 12 sec.

    Classic's wording

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 192 damage over 12 sec. 2 points: 312 damage over 12 sec. 3 points: 432 damage over 12 sec. 4 points: 552 damage over 12 sec. 5 points: 672 damage over 12 sec.

Level 54 · 8

  • Faerie Fire Rank 4 115 Mana · Instant · 30 yd

    Decrease the armor of the target by 505 for 40 sec. While affected, the target cannot stealth or turn invisible.

  • Rake Rank 4 Changed 40 Energy · Instant · Melee

    Rake the target for 61 damage and an additional 102 damage over 9 sec. Awards 1 combo point.

    Classic's wording

    Rake the target for 58 damage and an additional 96 damage over 9 sec. Awards 1 combo point.

  • Regrowth Rank 8 Changed 445 Mana · 2 sec cast · 40 yd

    Heals a friendly target for 817 and another 791 over 21 sec.

    Classic's wording

    Heals a friendly target for 809 and another 861 over 21 sec.

  • Shred Rank 5 Changed 60 Energy · Instant · Melee

    Shred the target, causing 155% damage plus 180 to the target. Must be behind the target. …

    Classic's wording

    Shred the target, causing 225% damage plus 180 to the target. Must be behind the target. …

  • Soothe Animal Rank 3 100 Mana · 1.5 sec cast · 40 yd

    Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast targets level 70 or lower. …

  • Swipe Rank 5 20 Rage · Instant · Melee

    Swipe 3 nearby enemies, inflicting 83 damage.

  • Thorns Rank 6 Changed 320 Mana · Instant · 30 yd

    Thorns sprout from the friendly target causing 22 Nature damage to attackers when hit. Lasts 10 min.

    Classic's wording

    Thorns sprout from the friendly target causing 18 Nature damage to attackers when hit. Lasts 10 min.

  • Wrath Rank 8 Changed 120 Mana · 2 sec cast · 30 yd

    Causes 61 Nature damage to the target.

    Classic's wording

    Causes 236 Nature damage to the target.

Level 56 · 3

  • Ferocious Bite Rank 4 35 Energy · Instant · Melee

    Finishing move that causes damage per combo point and converts each extra point of energy into 2.5 additional damage. Damage is increased by your Attack Power. 1 point: 173-223 damage 2 points: 301-351 damage 3 points: 429-479 damage 4 points: 557-607 damage 5 points: 685-735 damage

  • Healing Touch Rank 10 Changed 755 Mana · 3.5 sec cast · 40 yd

    Heals a friendly target for 1920.

    Classic's wording

    Heals a friendly target for 1890.

  • Pounce Rank 3 50 Energy · Instant · Melee

    Pounce, stunning the target for 2 sec and causing 150 damage over 18 sec. Must be prowling and behind the target. …

Level 58 · 10

  • Claw Rank 5 Changed 45 Energy · Instant · Melee

    Claw the enemy for 110% normal damage plus 115. Awards 1 combo point.

    Classic's wording

    Claw the enemy, causing 115 additional damage. Awards 1 combo point.

  • Entangling Roots Rank 6 Changed 125 Mana · 1.5 sec cast · 30 yd

    Roots the target in place and causes 234 Nature damage over 27 sec. Damage caused may interrupt the effect. …

    Classic's wording

    Roots the target in place and causes 270 Nature damage over 27 sec. Damage caused may interrupt the effect. …

  • Hibernate Rank 3 150 Mana · 1.5 sec cast · 30 yd

    Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. …

  • Lacerate Rank 3 New in Forever 15 Rage · Instant · Melee

    Lacerates the enemy target, making them bleed for 75 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. …

  • Maul Rank 7 15 Rage · Instant · Melee

    Increases the druid's next attack by 128 damage.

  • Moonfire Rank 10 Changed 375 Mana · Instant · 30 yd

    Burns the enemy for 135 Arcane damage and then an additional 240 Arcane damage over 12 sec.

    Classic's wording

    Burns the enemy for 189 Arcane damage and then an additional 384 Arcane damage over 12 sec.

  • Nature's Grasp Rank 6 Changed 125 Mana · Instant · 1 min cooldown

    The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 6). Castable while shapeshifted. …

    Classic's wording

    While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 6). Only useable outdoors. 1 charge. …

  • Ravage Rank 4 60 Energy · Instant · Melee

    Ravage the target, causing 350% damage plus 343 to the target. Must be prowling and behind the target. …

  • Rejuvenation Rank 10 Changed 335 Mana · Instant · 40 yd

    Heals the target for 644 over 12 sec.

    Classic's wording

    Heals the target for 756 over 12 sec.

  • Starfire Rank 6 Changed 315 Mana · 3.5 sec cast · 30 yd

    Causes 337 Arcane damage to the target.

    Classic's wording

    Causes 445 Arcane damage to the target.

Level 60 · 15

  • Ferocious Bite Rank 5 35 Energy · Instant · Melee

    Finishing move that causes damage per combo point and converts each extra point of energy into 2.7 additional damage. Damage is increased by your Attack Power. 1 point: 199-259 damage 2 points: 346-406 damage 3 points: 493-553 damage 4 points: 640-700 damage 5 points: 787-847 damage

  • Gift of the Wild Rank 2 Changed 1200 Mana · Instant · 40 yd

    Gives the Gift of the Wild to all party and raid members, increasing armor by 385, all attributes by 16 and all resistances by 27 for 1 hr.

    Classic's wording

    Gives the Gift of the Wild to the target's party, increasing armor by 285, all attributes by 12 and all resistances by 20 for 1 hr.

  • Healing Touch Rank 11 Changed 840 Mana · 3.5 sec cast · 40 yd

    Heals a friendly target for 2332.

    Classic's wording

    Heals a friendly target for 2267.

  • Hurricane Rank 3 Changed 1495 Mana · Instant · 30 yd

    Creates a violent storm in the target area causing 132 Nature damage to enemies every 1 sec, and increasing the time between attacks by 20%. Lasts 10 sec. …

    Classic's wording

    Creates a violent storm in the target area causing 134 Nature damage to enemies every 1 sec, and increasing the time between attacks by 25%. Lasts 10 sec. …

  • Insect Swarm Rank 5 Changed 160 Mana · Instant · 30 yd

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 186 Nature damage over 12 sec.

    Classic's wording

    The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 324 Nature damage over 12 sec.

  • Mark of the Wild Rank 7 Changed 445 Mana · Instant · 30 yd

    Increases the friendly target's armor by 385, all attributes by 16 and all resistances by 27 for 1 hr.

    Classic's wording

    Increases the friendly target's armor by 285, all attributes by 12 and all resistances by 20 for 30 min.

  • Prowl Rank 3 Instant · 10 sec cooldown

    Allows the Druid to prowl around, but reduces your movement speed by 30%. Lasts until cancelled.

  • Rebirth Rank 5 85% of base Mana · 2 sec cast · 30 min cooldown · 30 yd

    Returns the spirit to the body, restoring a dead target to life with 2200 health and 2800 mana.

  • Regrowth Rank 9 Changed 525 Mana · 2 sec cast · 40 yd

    Heals a friendly target for 1021 and another 994 over 21 sec.

    Classic's wording

    Heals a friendly target for 1003 and another 1064 over 21 sec.

  • Rejuvenation Rank 11 Changed 360 Mana · Instant · 40 yd

    Heals the target for 776 over 12 sec.

    Classic's wording

    Heals the target for 888 over 12 sec.

  • Revive Rank 5 New in Forever 75% of base Mana · 10 sec cast · 30 yd

    Brings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.

  • Rip Rank 6 Changed 30 Energy · Instant · Melee

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 243 damage over 12 sec. 2 points: 396 damage over 12 sec. 3 points: 549 damage over 12 sec. 4 points: 702 damage over 12 sec. 5 points: 855 damage over 12 sec.

    Classic's wording

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point: 270 damage over 12 sec. 2 points: 438 damage over 12 sec. 3 points: 606 damage over 12 sec. 4 points: 774 damage over 12 sec. 5 points: 942 damage over 12 sec.

  • Starfire Rank 7 Changed 340 Mana · 3.5 sec cast · 30 yd

    Causes 381 Arcane damage to the target.

    Classic's wording

    Causes 496 Arcane damage to the target.

  • Tranquility Rank 4 Changed 925 Mana · Instant · 5 min cooldown

    Regenerates all nearby party members within 20 yards for 285 every 2 sec for 10 sec. Druid must channel to maintain the spell.

    Classic's wording

    Regenerates all nearby group members for 294 every 2 seconds for 10 sec. Druid must channel to maintain the spell.

  • Wild Growth Rank 3 New in Forever 1050 Mana · Instant · 6 sec cooldown · 40 yd

    Heals the target and their party for 679 over 7 sec. Party members must be within 43.5 yards of target. …

Level not stated by the client · 1

  • Deeper Wilds Changed Instant

    Decreases the mana cost of Mark of the Wild by 50% and increases its duration by 50%.

    Classic's wording

    Decreases the mana cost of Mark of the Wild by 49% and increases its duration by 51%.

Classic abilities not on these lines in Forever · 1

Absent from the class's skill lines in the beta client. Some may have moved or been folded into another ability; the beta will tell.

  • Mangle Rank 1 Level 6 Not in Forever

    Finishing move that causes damage, disorients the opponent, and turns off your attack. Any damage caused will revive the target. …

Trainers (22)

Everyone who teaches Druid abilities in the Classic 1.12 baseline, by zone, with how many of the abilities above each one teaches. Each NPC page lists what it teaches at which level and where it stands. Press the pin beside a zone, or rest on it, to see where that trainer stands.

Golhine the Hooded Darkshore · 43 abilities
Denatharion Darnassus · 43 abilities
Fylerian Nightwing Darnassus · 43 abilities
Mathrengyl Bearwalker Darnassus · 43 abilities
Jannos Lighthoof Feralas · 43 abilities
Loganaar Moonglade · 43 abilities
Gennia Runetotem Mulgore · 43 abilities
Maldryn Stormwind City · 43 abilities
Sheldras Moontree Stormwind City · 43 abilities
Theridran Stormwind City · 43 abilities
Kal Teldrassil · 43 abilities
Mardant Strongoak Teldrassil · 5 abilities
Gart Mistrunner The Barrens · 5 abilities
Kym Wildmane Thunder Bluff · 43 abilities
Sheal Runetotem Thunder Bluff · 43 abilities
Turak Runetotem Thunder Bluff · 43 abilities
Califex of the Deep Wood
Moorah Stormhoof
Undead Druid Trainer
World Druid Trainer
World Tauren Female Druid Trainer
World Tauren Male Druid Trainer

Who can play a Druid (3 races)

Classic's pairings as the baseline, the pairings Blizzard has shown for Forever marked new and sourced.

Classic's pairings per Wowhead — Classic races database and Warcraft Wiki — Playable race , checked 2026-09-13; Blizzard has not restated them for Forever and has not published the full list of additions. Pairings marked new are the ones Blizzard or its trailer has shown. Filter all nine classes in the class picker .

The Druid guide

Guide Druid in World of Warcraft: Forever How the class plays in Classic's design, who can play one in Forever, what Blizzard has said, and what we will check in the beta. Written by hand; the data above is the client's.

About this data

Datamined Client data · build 1.60.1.69913 Seen Changed in Forever Where this data comes from
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