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Deadwind Pass: gathering nodes

Every ore vein and herb the original game placed in Deadwind Pass: 5 node types over 33 spawn points, with the skill each needs, all of them on the map.

Creature density in Deadwind Pass, drawn from spawn positions Graveyard (Spirit Healer)
quest givers flight masters and inns graveyards Shading shows where creatures stand. Drawn from spawn positions. Toggle a layer to see everything in the zone; hover a pin for its coordinates.

Gathering nodes (5)

Every spawn point the original game had for each node, with the skill it needs. Nodes were pooled, so only some points are up at once; the count is the number of points.

Herbalism (5 node types, 33 points)
Wild Steelbloom Herbalism 115 · 1 point
Liferoot Herbalism 150 · 1 point
Fadeleaf Herbalism 160 · 4 points
Goldthorn Herbalism 170 · 18 points
Blindweed Herbalism 235 · 9 points

About this data

Datamined Client data · build 1.15.9.69722 Seen Classic baseline, not yet checked in Forever Where this data comes from

Classic baseline. This is what the original game had, from cMaNGOS classic-db (1.12.1 (build 5875)). Forever's beta has not been checked for this page yet; rows we see in play will say so, and anything Forever changes will be marked.

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