Tool · Legacy calculator
Legacy calculator
Sixteen account-wide points, spent separately on each character across Adventure, Resourcefulness and Professions. The 21 revealed perks as the Forever beta client holds them, with 6 slots the client keeps empty for now; below the trees, every way a point is earned.
What Blizzard has said
- Legacy Points are shared across all characters on the account and spent separately in each character’s trees. Confirmed Blizzard — Deep Dive panel recap
- At launch each character can spend up to 16 points; up to 65 are earnable at the start, and points beyond the cap feed a Legacy Reward Track of cosmetics. Confirmed Blizzard — Deep Dive panel recap
- The perks are mostly passive and none affect combat power; the trees are Professions, Adventure and Resourcefulness. Confirmed Wowhead — Legacy System Explained
- Nothing flows into Hardcore: Legacy Points are account-wide across the other rulesets only. Confirmed Blizzard — Deep Dive panel recap
Adventure 0
Resourcefulness 0
Professions 0
Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
Your rested experience accumulates 8% faster and your rested experience cap is increased by 8%.
Your rested experience accumulates 12% faster and your rested experience cap is increased by 12%.
Your rested experience accumulates 16% faster and your rested experience cap is increased by 16%.
Your rested experience accumulates 20% faster and your rested experience cap is increased by 20%.
You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
You gain 2% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
You gain 3% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
You gain 4% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in Battlegrounds.
Increases your ability to detect nearby targets with Stealth as if your level were increased by 2. Ineffective in Battlegrounds.
You gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.
You gain talent points every level starting at level 8 instead of starting at level 10, but you still may not have more than 51 total talent points.
You gain talent points every level starting at level 7 instead of starting at level 10, but you still may not have more than 51 total talent points.
You gain talent points every level starting at level 6 instead of starting at level 10, but you still may not have more than 51 total talent points.
You gain talent points every level starting at level 5 instead of starting at level 10, but you still may not have more than 51 total talent points.
Reduces your cooldown on adding Camp features by 8%
Reduces your cooldown on adding Camp features by 17%
Reduces your cooldown on adding Camp features by 25%
Reduces the duration of the Recently Bandaged effect by 5 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Reduces the duration of the Recently Bandaged effect by 10 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Increases the duration of beneficial effects from eating food by 33%.
Increases the duration of beneficial effects from eating food by 67%.
Increases the duration of beneficial effects from eating food by 100%.
Increases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
Increases movement speed while dead by 10% and your helpful spells and abilities cost no resources for 2 min after being resurrected or until you enter combat.
You take 8% less durability loss when you die.
You take 16% less durability loss when you die.
You take 24% less durability loss when you die.
You take 32% less durability loss when you die.
You take 40% less durability loss when you die.
Increases Honor Points gained by 2%.
Increases Honor Points gained by 4%.
Increases Honor Points gained by 6%.
Increases Honor Points gained by 8%.
Increases Honor Points gained by 10%.
Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a camp last 50% longer.
Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 100% longer, and the benefits you gain from resting at a camp last 100% longer.
Increases your reputation gains by 2%.
Increases your reputation gains by 4%.
Increases your reputation gains by 6%.
Increases your reputation gains by 8%.
Increases your reputation gains by 10%.
Your class abilities no longer require reagents purchaseable from vendors, and your Tier 1 camping features cost no reagents to craft.
Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4%.
Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 8%.
Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 12%.
Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 16%.
Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 20%.
You discover 20% more Scarce materials from Mining, Herbalism, and Skinning.
You discover 40% more Scarce materials from Mining, Herbalism, and Skinning.
You discover 60% more Scarce materials from Mining, Herbalism, and Skinning.
You discover 80% more Scarce materials from Mining, Herbalism, and Skinning.
You discover 100% more Scarce materials from Mining, Herbalism, and Skinning.
Reduces the gold price of items from all vendors by 5%.
Reduces the gold price of items from all vendors by 10%.
You have a 5% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
You have a 10% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
You have a 15% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
Your cooking recipes have a 10% chance to create an extra result.
Your cooking recipes have a 20% chance to create an extra result.
Your cooking recipes have a 30% chance to create an extra result.
Your cooking recipes have a 40% chance to create an extra result.
Your cooking recipes have a 50% chance to create an extra result.
While fishing with a Lure active, you have a 25% chance to catch an extra fish.
While fishing with a Lure active, you have a 50% chance to catch an extra fish.
Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 3 of a random Elemental Essence.
How to earn Legacy points
The 65 ways the beta client lists, one point each, 65 in all, in Blizzard's own words; the grouping into kinds is ours. Blizzard says up to 65 are earnable at launch and only 16 spendable per character, the rest feeding the cosmetic reward track. Wowhead's datamined list and our Legacy section say the same from the other side.
Leveling classes 27 points
- +1 Reach Level 25 for the first time on a Warrior
- +1 Reach Level 45 for the first time on a Warrior
- +1 Reach Level 60 for the first time on a Warrior
- +1 Reach Level 25 for the first time on a Druid
- +1 Reach Level 45 for the first time on a Druid
- +1 Reach Level 60 for the first time on a Druid
- +1 Reach Level 25 for the first time on a Hunter
- +1 Reach Level 45 for the first time on a Hunter
- +1 Reach Level 60 for the first time on a Hunter
- +1 Reach Level 25 for the first time on a Mage
- +1 Reach Level 45 for the first time on a Mage
- +1 Reach Level 60 for the first time on a Mage
- +1 Reach Level 25 for the first time on a Paladin
- +1 Reach Level 45 for the first time on a Paladin
- +1 Reach Level 60 for the first time on a Paladin
- +1 Reach Level 25 for the first time on a Priest
- +1 Reach Level 45 for the first time on a Priest
- +1 Reach Level 60 for the first time on a Priest
- +1 Reach Level 25 for the first time on a Rogue
- +1 Reach Level 45 for the first time on a Rogue
- +1 Reach Level 60 for the first time on a Rogue
- +1 Reach Level 25 for the first time on a Shaman
- +1 Reach Level 45 for the first time on a Shaman
- +1 Reach Level 60 for the first time on a Shaman
- +1 Reach Level 25 for the first time on a Warlock
- +1 Reach Level 45 for the first time on a Warlock
- +1 Reach Level 60 for the first time on a Warlock
Tradeskills 18 points
- +1 Reach 150 skill in Alchemy
- +1 Reach 225 skill in Alchemy
- +1 Reach 300 skill in Alchemy
- +1 Reach 150 skill in Blacksmithing
- +1 Reach 225 skill in Blacksmithing
- +1 Reach 300 skill in Blacksmithing
- +1 Reach 150 skill in Enchanting
- +1 Reach 225 skill in Enchanting
- +1 Reach 300 skill in Enchanting
- +1 Reach 150 skill in Engineering
- +1 Reach 225 skill in Engineering
- +1 Reach 300 skill in Engineering
- +1 Reach 150 skill in Leatherworking
- +1 Reach 225 skill in Leatherworking
- +1 Reach 300 skill in Leatherworking
- +1 Reach 150 skill in Tailoring
- +1 Reach 225 skill in Tailoring
- +1 Reach 300 skill in Tailoring
Dungeons and raids 6 points
- +1 Complete the Ruins of Loradaeron and Excavation: Wetlands dungeons.
- +1 Complete the City of Dalaran, Drowned City, and Krol'Dok Stronghold dungeons.
- +1 Complete the Alcaz Island, Timbermaw Hold, and Shaper's Terrace dungeons.
- +1 Complete the Hyjal Summit raid.
- +1 Complete the Barrow Deeps raid.
- +1 Complete Onyxia's Lair.
PvP ranks 8 points
- +1 Reach the rank of Sergeant in the Player vs. Player Honor System.
- +1 Reach the rank of Knight-Lieutenant or Blood Guard in the Player vs. Player Honor System.
- +1 Reach the rank of Commander or Champion in the Player vs. Player Honor System.
- +1 Reach the rank of Field Marshal or Warlord in the Player vs. Player Honor System.
- +1 Reach the rank of Grand Marshal or High Warlord in the Player vs. Player Honor System.
- +1 Complete Week 4 of the Field of Honor Journey.
- +1 Complete Week 7 of the Field of Honor Journey.
- +1 Complete Week 10 of the Field of Honor Journey.
Reputations 4 points
- +1 Reach exalted reputation with the Frostwolf Clan or Stormpike Guard.
- +1 Reach exalted reputation with the Defilers or League of Arathor.
- +1 Reach exalted reputation with the Warsong Outriders or Silverwing Sentinels.
- +1 Reach exalted reputation with the horde or alliance faction at the Southseas Archipelago battleground.
Exploring 1 point
- +1 Have a character with the Explore Azeroth achievement.
Quests 1 point
- +1 Complete the questline beginning with an Earnest Proposition, and ending with Saving the Best for Last.
How the rules work
Each tree opens its second tier after five points in the tree and its third after ten, as the client's own gates say; an arrow means a perk needs the one before it at full rank. Sixteen points is the launch cap Blizzard stated.
The empty slots
Each tree carries two slots the client marks "to be added in a future update". They take no points here and fill in when a beta build fills them; the build is named above.
Tree names
The client's tree rows carry no title. Each tree is named by a perk Blizzard's Deep Dive recap places in it: Well Rested for Adventure , Bountiful Harvest for Professions , Reagent Economy for Resourcefulness . Blizzard — Deep Dive panel recap.
Datamined Perks, their texts and the point sources are the Forever beta client's own, build 1.60.1.69913, read 2026-09-20; the calculator checks that a plan is legal, not that it is good. Not yet verified in play. All tools
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