Zone · Dungeon
Dire Maul: gathering nodes
Every ore vein and herb the original game placed in Dire Maul: 4 node types over 49 spawn points, with the skill each needs, all of them on the map.
Gathering nodes (4)
Every spawn point the original game had for each node, with the skill it needs. Nodes were pooled, so only some points are up at once; the count is the number of points.
Mining (1 node types, 9 points)
| Rich Thorium Vein | Mining 275 · 9 points |
Herbalism (3 node types, 40 points)
| Ghost Mushroom | Herbalism 245 · 12 points |
| Gromsblood | Herbalism 250 · 17 points |
| Dreamfoil | Herbalism 270 · 11 points |
About this data
Datamined Client data · build 1.15.9.69722
Seen Classic baseline, not yet checked in Forever Where this data comes from
Classic baseline. This is what the original game had, from cMaNGOS classic-db (1.12.1 (build 5875)). Forever's beta has not been checked for this page yet; rows we see in play will say so, and anything Forever changes will be marked.