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Zone · Dungeon

Dire Maul: gathering nodes

Every ore vein and herb the original game placed in Dire Maul: 4 node types over 49 spawn points, with the skill each needs, all of them on the map.

Seen in Forever In Forever's client files, build 1.60.1.70532, read Oct 25, 2026

What we compared matches Classic: name, parent zone, kind and players. Not yet seen in play.

How we know
  • Forever's client files against Classic Era's: matches Classic. In Forever's client files, build 1.60.1.70532, read Oct 25, 2026.Compared: name and parent zone.
  • Forever's client files against Classic Era's: matches Classic. In Forever's client files, build 1.60.1.70532, read Oct 25, 2026.Compared: name, kind and players.
Where this data comes from
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Gathering nodes (4)

Every spawn point the original game had for each node, with the skill it needs. Nodes were pooled, so only some points are up at once; the count is the number of points. Seen marks a node our own play gathered here in the beta.

Mining (1 node types, 9 points)
Rich Thorium Vein Mining 275 · 9 points
Herbalism (3 node types, 40 points)
Ghost Mushroom Herbalism 245 · 12 points
Gromsblood Herbalism 250 · 17 points
Dreamfoil Herbalism 270 · 11 points

About this data

Datamined Client data · build 1.15.9.69722 Seen Seen in Forever · build 1.60.1.70532 Where this data comes from
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