News
Warriors get Reckless Swings and Improved Whirlwind
Defensive Stance's threat bonus jumps to 80%, Fury gains two new talents, and Flurry is reshaped.
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- classes
In the November 2 notes, Defensive Stance’s threat bonus rises to 80% (was 30%) and Slam’s cooldown falls to 15 seconds (was 18).
- Arms: Improved Tactical Mastery becomes a 3-point talent keeping 5, 10 or 15 more Rage on a stance change (was 5 points for 3 to 15). Two-Handed Weapon Specialization gives 2, 4 or 6% more damage (was 1 to 3%). Bloodthrill becomes a 2-point talent, a 10 or 20% chance for main-hand hits on a target with your Rend to enable Overpower (was 5 points, 4 to 20%). Improved Slam cuts Slam’s cooldown by 2.5 or 5 seconds (was 3 for both points).
- Fury: two new talents. Reckless Swings (row 4, 1 point) costs 25% of base health on a 15-second cooldown, and your next 4 melee attacks within 8 seconds generate 5 extra Rage each. Improved Whirlwind (row 6, 2 points) takes 1 or 2 seconds off Whirlwind’s cooldown and adds 15 or 30% damage to the closest enemy. Flurry becomes a 3-point talent, 10, 20 or 30% attack speed for 3 swings after a crit (was 5 points, 5 to 25%), and no longer needs Death Wish, which Bloodthirst now requires instead. Enrage moves to row 3 and Gore Drinker to row 5, now linked to Blood Craze. Booming Voice also cuts Piercing Howl’s Rage cost, and Blood Craze and Gore Drinker no longer generate threat when they heal.
- Protection: Defiance’s threat bonus rises to 7, 13 or 20% (was 5 to 15%).
Why it matters: Warrior tanks hold threat far more easily, and Fury and Arms builds need replanning around the reworked talents.
Sources
- Blizzard — WoW Forever Beta Development Notes, November 2 https://us.forums.blizzard.com/en/wow/t/2360696/9