News
Hunter shots hit harder, and traps share one cooldown
Aimed Shot's bonus damage more than doubles, and every trap shares a single 30-second cooldown.
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The November 2 notes raise Hunter damage across the board. Aimed Shot’s bonus damage rises about 110% on every rank. Arcane Shot’s base damage rises about 30% with its Attack Power coefficient raised to 0.15 (was 0.1), and Serpent Sting’s base damage rises about 20% with 5% of Attack Power per tick (was 3%). Aspect of the Hawk gives 20, 35, 50, 70, 90 and 110 Ranged Attack Power at ranks 1 to 6.
All Hunter traps now share one 30-second cooldown, replacing the separate cooldowns for Fire and Frost traps. Hunter’s Mark can no longer be stacked on a target by using different ranks, rank 4 no longer gives less Ranged Attack Power than rank 3, and pets keep their own attack speed passives when those are untrained.
- Marksmanship: Sniper Shot’s bonus damage doubles on every rank, Barrage gives 5, 10 or 15% more damage (was 3 to 10%), and Trueshot Aura’s Ranged Attack Power is 20, 35, 50, 75 and 100 by rank.
- Survival: Lightning Reflexes gives 3 to 15% Agility (was 2 to 10%), and Lacerating Strikes always replaces your own earlier effect, even with a weaker one.
- Beast Mastery: Pathfinding moves to the third row.
Why it matters: Hunters deal noticeably more damage, but can no longer lay a Fire and a Frost trap back to back.
Sources
- Blizzard — WoW Forever Beta Development Notes, November 2 https://us.forums.blizzard.com/en/wow/t/2360696/9