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Grouping on drop quests gets bad luck protection

Quest items drop more evenly across a group, with a nudge for anyone who hasn't seen one lately.

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  • systems

WoW Classic developer Josh Greenfield (Aggrend) said on X that Forever changes how quest items drop for a group. Quest drops themselves aren’t shared, but the game now nudges who gets one: under the hood, quest item drops round-robin more predictably among grouped players instead of falling however the dice land.

The goal is to stop the classic drop-quest problem where one player in a group has most of the items they need while another is still short after the rest have moved on. Aggrend said the system is still being tuned, and it isn’t a strict round robin: there’s still some randomness, but a player who hasn’t seen a drop in a while is more likely to get the next one. He also pointed to Recent Allies for finding the same people again in later sessions.

“It’s more like a bad luck protection if you haven’t seen a drop,” Aggrend said.

Why it matters: grouping on a drop quest should feel less like a gamble, and less like leaving a friend behind mid-grind.

Sources

  1. Wowhead — Aggrend's posts on X about grouped quest drops https://www.wowhead.com/news=383138/wow-forever-adds-bad-luck-protection-on-quest-drops-while-grouped